♦ Mains ♦
I will always love art of them. These may change from time to time. Same symbol means they're from the same project and can interact. Also check out my #please draw tag for more OCs.
♦ Revolving Door ♦
A universe-hopping extravaganza in which a band of heroes from eight different worlds race to save Duchess Orobelle (the child keeping the multiverse intact) from her self-proclaimed villain. Seven years in the making. You can read it here!♦ Embers in the Snow | Offshore ♦
Two projects set in the world of Gaedera, in different centuries. Embers: A royal guard foils an assassination attempt and becomes entangled in a hidden plot surrounding a vanished goddess. Offshore: Two sailors make their last attempt at the most coveted offshore racing trophy in the world before one of them retires.♦ CODE HEX ♦
[HTML standard colour gijinka project] A syndicate of 140 criminals-for-hire, specialising in virtual infiltration, interception and destruction.♦ Nocturna ♦
A magician who has averted death one too many times. A luck black hole who's swindled casinos to bankruptcy. Nocturna is a story of occultism, necromancy and everything spooky, in a world where death in every country is a bureaucracy run by the worst people for the job.♦ Eagles and Swans ♦
Ruthenia grew up an orphan on the streets. Her parents were rebels and heretics, sentenced to death by the kings. In Astra, breaking the law is unthinkable, but breaking the law may soon be the only way to save the country from the goddess waking in the east. And who else will do it, if not she?♦ Other Projects + RP ♦
RP characters and smaller projects. Ajai is my D&D character, Circlejourney is my sona, Bowo is the mascot of an OC server I run, Cielo and Marin are from my comic Compass, and Rubidium is from my Elements project.Latest Bulletin
So, this is long overdue (I meant to write this on the 1 year anniversary), but thank you all for coming along on the Offshore ride. (Even though you didn't sign up for it and I basically dragged you along. A surprise trip on the high seas, if you will.)
As of now, it has been 1.3 years since Offshore began to emerge into the world, eight and a half months since I finished publishing it.
I really thought I'd have lost interest in it by now.
Why does it have such a unique hold on me? I ask myself this all the time. And I have surmised that the most important factor, setting it apart from everything else I've made, is that I finished making the entire story before I fully realised I would come to love it this much. At the time when I finished writing Offshore, the characters didn't even have stable designs yet!
I suppose there's something to be said of how, when you stick the landing on a project, it can become ineffably precious to you, in the same way as any other tale you've fallen in love with (like a favourite movie or book). But even more intensely so, because you know the world and characters intimately.
And, you can design the characters to appeal perfectly to your taste. (If you're subscribed to my image posts, you almost certainly know who I'm talking about.)
Aside from that, the nautical leanings, the resonance with my life, and the way it was (by design) therapeutic to write—the way it renewed my view of my life and the world—have cemented it as one of my most beloved projects, perhaps for all time.
Even more astonishing, however, has been finding out that others love them, too, and actually like seeing all the art. These characters, more than just designs and personalities that tickle my fancy, are my pride and joy and grief, coalescing from all that is grand and heartbreaking in my own life. When people like them, it kinda feels like they like a part of me, too.
To be honest, I'm always grappling with a little bit of guilt whenever I make and post multiple Offshore art pieces in a day. But really, the art spam is indicative of a positive shift in my relationship with my OC interests. I used to nurse a lot of shame about my creative work. Not too many years ago, as recently as Revolving Door, I would deliberately draw my faves less, and avoid uploading even a single art piece of my main ships, because I was afraid people would make fun of me for the intensity of my enjoyment, afraid someone would take issue with my biases, afraid people would make assumptions about me based on my preferences, afraid, afraid, afraid.
It is cathartic and dizzying to realise that shame has started to thaw away. That I'm simply okay with others knowing that I draw my faves every day. Offshore is a story about imperfection and recovery, and somehow it has also led to me working through some of my own fears. (It's not all gone though...that's why I sound a little apologetic here, haha.)
I love designing intriguing worlds and orchestrating plots that keep readers guessing. I love plying the endless depths of internal conflict. I love storytelling, and think I'm good at it - that's a thought that I've kept close to my chest for years. There's an immense joy in seeing that others care, in whatever way they may, about this project and its characters and their heart-rendingly indulgent romance and their casual angst and the world I've spun around them.
So, again, thank you for coming along! Even if your only engagement with Offshore has been to hit delete on my art spams every other day. Thank you to those who've read it, whether I'm aware of it or not. Thank you to everyone who's drawn my beloveds, you have no idea how often I gaze at the art and smile.
By the way, I hope you're ready for more art, because I'm not stopping now, ha ha. Recently 123penguin64 gave me the idea of making it so I have an entire TH art page of ONLY art containing Anqien, and I cannot get that concept out of my head.
Latest Comments
hi im so sorry to bother you, but i see a lot of others asking questions and i had one of my own! anytime i try css on the editor, it wont show up there live. I can see the code and everything but only html codes show up in the live editor portion. I dont know much about css so it may be user error, but just wondering if there might be a reason ^^
Thanks for the report - I've been testing the CSS feature recently and it seems like it works for me - sometimes there is a delay but for me it works. It's possible it's a browser/OS specific issue - would you be able to open the code editor, type some CSS in, then open the console (usually F12) and share a screen capture/copy-paste of what you see in there?
Question about the code editor
I see in the UI theres a color picker tool, but I cant seem to find out how to use it (or where even is the tool placed for the matter) I usually can get the colors using FireAlpaca, but Imma still ask for help for conveince
Soooo how does the color picker tool work?
Aawjdlkf your code editor is a life saver thank you <3 <3
wasn't sure if it's appropriate to comment this on your profile but I have no clue how to get CSS to work? I've pasted it into the box (removed all lines containing '@import') and tried importing the file and it still never shows up ;3; html section works fine
Ooh what are you using to import the CSS? The TH Import feature?
So if the code contains an @import line, that just means that it's importing the actual CSS from a (private) file on Toyhouse, and removing it doesn't make the code work because the entire code is contained inside that private file. The only workaround would involve asking the CSS creator for the original hidden CSS code.
Ok so, a code that I've been working on for months in your editor just randomly got erased and I can't get it back. I didn't save the code on any kind of document. All that's left of it is "<!--- Enter your HTML here... ---!>" and I'm devastated
Is there any way I can get it back? Like some kind of log of all autosaves? Or is all of that hard work gone forever?
Oh dear, I'm sorry to hear that that happened. It's possible that it's still saved - could you open the debug console on the page, type localStorage.th_cj and hit enter? if it's still saved there and it didn't get replaced with a blank, then it should still be saved under that. I should probably work in some sort of backup storage option, and I hope you are able to recover your code in the meantime.
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