Feiwyrm

Kolo

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Created
3 years, 1 month ago
Creator
Hexzeon
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FEIWYRM 

About...

The head of the Celfoss, the protective Dominion Flames who watch over Callawen Island. Feiwyrm is both founder and public face, serving as their leader when discussing with the Callawen government and as intimidation during outside summits. Legend posits that Feiwyrm led the charge to push Passane off the island during the Battle of Dorvaen Pass, and he certainly lives up to the story - with the ability to transform his body into an enormous lung dragon, the devastation he can unleash is awe-inspiring. 

His attention, however, has been drawn to the nations of Lacraya - where some trickled information has implied that a Dominion Flame, bearing familiar powers, has appeared. One of Feiwyrm's friends - another of the Celfoss, specifically - went missing in a similar timeframe, and now that he's got a suspected location, Feiwyrm's off on a vacation to the Holy Empire.


Personality...

His smirk and hand-on-hip betray how highly he thinks of himself - and it's deserved, being that Feiwyrm has successfully led the Celfoss for centuries. With a mischievous streak, he amuses himself with teasing, though it comes from a place of primarily affection. Very much enjoys seeing his apprentices grow into strong, independent people. 

His mouth isn't so big that he pisses off foreigners or Callawen leaders, but he's selective about what authority deserves his respect.


Flames...

  • Dominion of Possibility
    • Clawing Orange Flame, Dominion of Possibility
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Index

Click a title to expand definitions. Note that the "People" and "Countries" have been trimmed to only relevant entries.


Flame hereditary boons that are specific to bloodlines and individuals, supplementing their natural magic with various unique powers. Most mortals of this universe have Flame too weak to use.

Heat • how "hot" a Flame burns; dictates how powerful it is and how often its powers can be called upon. From strongest to weakest, the heats are: Dominion > Harbinger > Throne > Glory > Pillar > Wings > Servant.

Passion • the unique powers of a Flame - what its conceptual wavelength resonates with, broadly describing the powers it bestows. Passions can be incredibly specific, or very broad (ex. the Blue Flame of Victory). Every passion has a unique color associated with it.

Stoking • the act of making a Flame stronger, potentially enough to increase its heat into another. Not all Flames can be stoked. 'Stoking' generally involves doing things that align with the Flame's Passion (ex. a Flame of art is stoking by creating, appreciating, or collecting art). 

Shearing • the act of passing a Flame on, usually by having children (though there are other means of separating someone from their Flame). The process 'shears' and weakens the original Flame, usually almost completely.

Soot-seeing • the practice of reading an individual's internal Flame to understand its color, and therefore its Passion. Soot-seers can also vaguely tell if a Flame is capable of being stoked. It is a difficult and imprecise art.


Dragon
A behemoth-killing mercenary who mysteriously showed up on Lacraya and has lived there ever since. A popular hero, though his strict moral code and expectations drive away potential friends and fans. His past is an enigma to the Lacrayan residents, who can't get a peep about it out of him.

Veilen Appleseed
The mayor of Sagren, considered Callawen Island's capital, the largest city. Veilen is the current heir to the Appleseed family, historically the sole trading company of Callawen and traditionally Sagren's mayors. The pressure on him and his family's connections is intense, due to one of the main Celfoss supposedly gone missing.

Ladjon
A member of the Celfoss, protector of the city Sagren. As the largest city and with prime real estate on the coast, Ladjon sees the most visitors and tourists to Callawen. Though many consider Aredsha to be the spiritual capital, it's hard to deny Ladjon and Sagren's importance to the global 'look' of Callawen. 

Coatl
The protector of Ollange, the smallest city on Callawen Island. Coatl primarily serves as the Celfoss' scout, capable of creating amphitheres and seeing through their eyes, which lets him keep watch over uninhabited parts of the island and well into the surrounding ocean. Not like he has many duties to do in Ollange, anyways....

Ophiuchus
Protector of Indiga, a relaxed and quiet community on one of the island's marshy lakes. Though Celfoss traditionally try not to involve themselves too deeply in their populace's lives, Ophi is usually found darting from cottage to cottage, assisting with the residents' chores and requests.

Nagendra
Nagendra spends most of their time away from their city, Mellow, and instead pays diplomatic visits to other countries and recording behemoth movement across the world. With the authority to speak for the island, many outsider politicians contact him as an ambassador, and willingly hand over behemoth reports.

Eisdrach
The proud, flamboyant protector of Viola, Eisdrach busies himself with studying magery when not attending to his Celfoss duties. Potion-making flourishes on Callawen, thanks to its plethora of potent and unique natural ingredients. The others haven't been convinced that 'bombs' are a better battle tactic than their Flames, though. 

Atlia
A minor member of the Celfoss, who originally shadowed under the protector of Mareiblu. Now that they're missing, however, Atlia has had to fill in for their shoes - which is an intimidating, scary prospect, with more public relations than he'd ever guessed. Though still a good combatant, he's looking forwards to handing the reigns over again.

The Celfoss
Callawen Island's dedicated protectors, whose personal identities are kept secret. They appear in times of strife and protect its peoples from invaders, natural disasters, and monsters. There are seven 'main' Celfoss, whose personas are the theme of the seven cities on Callawen, and a number of minor Celfoss who assist them. 

The Ardor
One of the major belief systems of the world, which believes that ten Dominion-Flamed individuals crafted the world from their Flame and bestow their blessings on certain individuals.

Fervor
One of the major belief systems of the world, which says that four creator deities unite to defeat the world-eater at the end of days. Pleasing one of the four creators can ensure a beneficial reincarnation in the next era.


Lacraya
A southeasterly medium-sized continent comprised of tundra, mountains, and barren scrublands with some minor forests. On its surface are the nations: Holy Empire, Verebriva, and Sendrea Kingdoms.

The Holy Empire
The largest nation on Lacraya, encompassing the land from Verebriva's southern mountains to the continent's southern coastline. Most of its cities and towns hug the Savalla River. The use of Flame to supplement its peoples' lives has enabled small villages to thrive. It is ruled by its Emperor, who passes down the nation's sacred Blue Flame to a chosen heir after their reign.

Bivve
The smallest continent, though war and conquest have torn it apart again and again. Its nations include Passane, the Federation Union of Alleria, Vollan, Tashen, the Western Dominion, Vaervan Kingdom, and Callawen Island.

Passane
A small nation comprising Bivve's western coast, infamous for its unkillable king and many warfronts. A formidable army defends its borders and conquests diligently. With dozens of spies at the table of the other nation's governments and constant intrusions, it continually asserts its dominance over the rest of Bivve.

Federated Union of Alleria
The central nation on Bivve, currently the holders of a tenuous ceasefire with most of the others, exporting water to the warring neighbors and allowing their armies free passage so long as citizens remain unharmed. Its military looms over the government, comprised of many small countries overtaken by a warlord ages ago.

Vollan
Once a part of Passane, it seceded from the nation after a dismissive snub by the Passane royal family. Sharing a river as their border, the two countries often come to blows over it, each laying claim to its banks. Elaborate magical wards have been erected to protect the castle-capital, which has been sacked dozens of times.

Tashen
The southernmost Bivven nation, boasting one of the strongest navies and closest allies with Alleria. Tashen subsists off trade, with its fleets protecting trading ships travelling to Lacraya and Moondown. Fear over being conquered has led many citizens to purchase houseboats for quick escape, though the government is quick to assure safety.

the Western Dominion
A loosely-allied group of nations, situated in a valley north of Passane. With only one mountain pass - the Dorvaen - leading in or out, they have temporarily combined their militaries in an effort to keep Passane's armies at bay. Each civil government has retained its independence, though the struggle of holding the pass is on everyone's thoughts.

Vaervan Kingdom
An isolated nation on the eastern coast of Bivve, comprised of large cities burrowed into the sides of mountains. They have perfected the art of compressing Magninium into cores, and distribute these energy sources to the warring nations below, using the funds to bolster their scientific communities and experiments.

Callawen Island
An independant, large island off the western coast of Bivve, protected from its wars by the Celfoss. Unique plants and animals flourish on its safe shores, assisted by an ample supply of exotic fruit and low mortal population. Seven cities dot the landscape, each venerating a different Celfoss member.