Autumn - under construction

artyfae

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Created
2 years, 11 months ago
Creator
artyfae
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Profile


Autumn Thistlethorn

  • Cleric
  • Class
  • Outlander
  • Background
  • 10
  • Level
  • Variant Human
  • Race
  • Chaotic Good
  • Alignment
  • 80200/85000
  • Experience Points

Strength

13

+1

Dexterity

11

+0

Constitution

13

+1

Intelligence

13

+1

Wisdom

19

+4

Charisma

12

+1

+4
Proficiency


19
Passive Perception
Saving Throws
+1Strength
 +0Dexterity
+1Constitution
+1Intelligence
+8Wisdom
+5Charisma
Skills
+0Acrobatics (Dex)
+4Animal Handling (Wis)
+1Arcana (Int)
+5Athletics (Str)
+1Deception (Cha)
+1History (Int)
+4Insight (Wis)
+1Intimidation (Cha)
+1Investigation (Int)
+8Medicine (Wis)
+1Nature (Int)
+4Perception (Wis)
+1Performance (Cha)
+5Persuasion (Cha)
+1Religion (Int)
+0Sleight of Hand (Dex)
+4Stealth (Dex)
+8Survival (Wis)

Proficiencies


Light Armour

Medium Armour
Heavy Armour
Simple Weapons
Martial Weapons
Shields
Common
Dwarvish
Sylvan
Herbalism Kit
Poisoner's Kit
Lute

14

Armor

+0

Initiative

30ft

Speed

Hit Points
84
Hit Dice
10d8
636287076637981942.png
Additional Feats & Traits
  • Trait Racial

You can speak, read, and write Common and one extra language (Dwarvish).
Two different ability scores of your choice increase by 1 (Wisdom + Charisma).
You gain proficiency in one skill of choice (Survival).
You gain one feat of choice (Aberrant Dragonmark). 

  • Trait Feats

Aberrant Dragonmark: Con score increase by 1. Learn one cantrip + one 1st level spell from sorcerer spell list. Flaw from table.
Observant: Int or Wis increase by 1 (Wis). If you can see a creature's mouth while it is speaking a language you understand, you can interpret their words by reading their lips. You have a +5 bonus to passive perception + investigation scores. 

  • Trait Outlander

You have an excellent memory for maps and geography, and you can always recall the general layout of terrain, settlements, and other features around you. In addition, you can find food and fresh water for yourself and up to five other people each day, provided that the land offers berries, small game, water, and so forth.
Language Proficiency: Sylvan
Skill Proficiencies: Athletics, Stealth
Instrument Proficiency: Lute

  • Trait Subclass

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About

Personality Traits


I like to garden. It keeps me calm and brings me fleeting moments of happiness.
I have a lesson for every situation, drawn from observing nature and other people.
I place no stock in wealth or well-mannered folk. Money and manners won't save you from a hungry owlbear.
I'm always picking things up, absently fiddling with them, and sometimes accidentally breaking them. 

Ideals


Change. Life is like the seasons, in constant change, and we must change with it. (Chaotic)
Freedom. Chains are meant to be broken, and peoples should be free to make their own choices and live their own lives. Destiny should not be written for them.
You can and must follow your own path, not one that has been laid down for you. It is your choice, no one else's.

Bonds


I keep my thoughts and discoveries in a journal. My journal is my legacy.
My family, clan, or tribe is the most important thing in my life, even when they are far from me.

Flaws


I am too enamored of ale, wine, and other intoxicants (smoking).
Trust is something that has to be earned. I am wary around new people and tend to judge harshly.
Your marks whisper to you. Their meaning can be unclear. 

Attacks
NameBonusDamageType
Dagger+51d4+1Piercing
Spear+51d6/8+1Piercing
Unarmed Strike+52Bludgeoning
Guiding Bolt+84d6Radiant
Inflict Wounds+83d10Necrotic
Attack Name+01d4Thunder
Storage
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Money
CPSPEPGPPP
3206055450
Backstory

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Curabitur sagittis rutrum laoreet. Integer ut magna in nisi placerat ullamcorper. Cras mattis, ex id malesuada vehicula, velit augue congue metus, a facilisis nisl ante eget nulla. Quisque et quam ligula. Phasellus ornare neque mauris, et bibendum erat gravida et. Integer mollis id augue vel dignissim. Vestibulum interdum libero nec purus viverra, eu eleifend libero aliquam. Sed ac mattis nibh, ut euismod leo. Nunc quis nisl bibendum, suscipit sem quis, elementum dolor. Sed tempus vel velit ut ultricies. Donec dapibus vitae libero at egestas. Cras a odio eget odio pretium porta vel vel neque.

Praesent a varius enim. Nullam sed iaculis dui, sit amet egestas est. Etiam et turpis ac nibh aliquam dictum. Vivamus sed vulputate nisl. Nullam at enim cursus, ultricies metus a, condimentum orci. Cras vel dignissim ipsum, ac efficitur purus. Proin ac dapibus erat. Phasellus lectus lorem, tempor vitae ullamcorper nec, tristique nec magna. Nulla interdum, purus vel vulputate maximus, nisl ligula interdum felis, non sagittis dolor nisl eu orci. Curabitur eget enim turpis. Curabitur a dignissim arcu. Vestibulum non nunc ex. Duis dictum vehicula urna at scelerisque.

Appearance
  • looks around mid 20s
  • Age
  • 5'9
  • Height
  • 130 lbs
  • Weight
  • freckles, covers hands
  • Distinguishing Marks
  • dark, almost black
  • Eyes
  • very pale
  • Skin
  • mid back, ebony
  • Hair
  • right jaw, collarbone, fingers, back of neck
  • Scars

Autumn is a tired, stern-looking young woman in her mid 20s. Her hair falls to her waist when loose, but is usually kept up in a bun or braid with two pieces hanging down the sides of her face, decorated with beads. She wears a dark red coat with a hood, made of red dragon hide. She prefers looser clothing, which allows her to move around freely and is unrestraining, but also has pieces of leather armor to protect her from possible strikes. She wears bandages wrapped around her forearms underneath her bracers.

Class Features
  • First Level Features1st lvl

Spellcasting: you can cast cleric spells.
Divine Domain: Life
Bonus Proficiency: Heavy Armor
Disciple of Life: healing spells are more effective. Whenever you cast a 1st level or higher healing spell, additional 2 + spell's level HP added.

  • Second Level Features 2nd lvl

Channel Divinity:

  • Turn Undead: As an action, you present your holy symbol and speak a prayer censuring the undead. Each undead that can see or hear you within 30 feet of you must make a Wisdom saving throw. If the creature fails its saving throw, it is turned for 1 minute or until it takes any damage.
    A turned creature must spend its turns trying to move as far away from you as it can, and it can’t willingly move to a space within 30 feet of you. It also can’t take reactions. For its action, it can use only the Dash action or try to escape from an effect that prevents it from moving. If there’s nowhere to move, the creature can use the Dodge action.
  • Preserve Life: You can use your Channel Divinity to heal the badly injured.
    As an action, you present your holy symbol and evoke healing energy that can restore a number of hit points equal to five times your cleric level. Choose any creatures within 30 feet of you, and divide those hit points among them. This feature can restore a creature to no more than half of its hit point maximum. You can’t use this feature on an undead or a construct.
  • Fifth Level Features5th lvl

Destroy Undead: When an undead fails its saving throw against your Turn Undead feature, the creature is instantly destroyed if its challenge rating is at or below a certain threshold.

  • Sixth Level Features6th lvl

Blessed Healer: The healing spells you cast on others heal you as well. When you cast a spell of 1st level or higher that restores hit points to a creature other than you, you regain hit points equal to 2 + the spell’s level.

  • Eighth Level Features8th lvl

Divine Strike: You gain the ability to infuse your weapon strikes with divine energy. Once on each of your turns when you hit a creature with a weapon attack, you can cause the attack to deal an extra 1d8 radiant damage to the target. When you reach 14th level, the extra damage increases to 2d8.

  • Tenth Level Features10th lvl

Divine Intervention: You can call on your deity to intervene on your behalf when your need is great.
Imploring your deity’s aid requires you to use your action. Describe the assistance you seek, and roll percentile dice. If you roll a number equal to or lower than your cleric level, your deity intervenes. The DM chooses the nature of the intervention; the effect of any cleric spell or cleric domain spell would be appropriate.
If your deity intervenes, you can’t use this feature again for 7 days. Otherwise, you can use it again after you finish a long rest.

  • Feature Name 20th lvl

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Spell ATK Bonus
+8
Spell Save DC
16
Cantrips Known
5
Magic Item
NameSummaryAttuned
Item NameSuspendisse lobortis ex at libero porttitor elementum.
Item NameSuspendisse non vulputate nulla.
Item NameQuisque ipsum elit, ultrices vitae justo eu.
Item NameMaecenas ac vulputate quam.
Cantrips and Spells Known
0Guidance
0Mage Hand
0Mending
0Sacred Flame
0Thaumaturg
1stBless
1stCommand
1st
Cure Wounds
3rdSpell Name
4thSpell Name

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Spell Slots
1st lvl
2nd lvl

3rd lvl

4th lvl

5th lvl

6th lvl


7th lvl


8th lvl



9th lvl



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