The Exile
Murloc
Info
Profile
The Exile
"I dream of brighter futures and a name to call my own."
A wandering mercenary, they were outcast from their home and stripped of their name. Now they only possess whatever titles that others bestow upon them. Their dream is that someone will give them a name of their own, but they are not allowed to ask for one as per the customs of their clan.
Originally born into a family of farmers in a small village outside of Ichorrai, she spent the first ten years of her life learning about their customs and ways. From this, she has retained a fair bit of knowledge, as she considers her background an integral part of who she is. The subject of what exactly caused her to be outcast is difficult for her to discuss. Her village observed a strict adherence to non-violence as per their religious tenets. Though mostly by accident, she broke this tenet and was exiled for her crime. Though she says there is no way for her to escape banishment, the gods will forgive their village when she has earned a name.
The Exile has spent the majority of her life in the wilderness. No one knows exactly how she survived all these years by herself, though she has forsaken the village's pacificism in order to survive.
Positive
Gentle
Kind
Open-Minded
Neutral
Independent
Shy
Curious
Negative
Impulsive
Anxious
Naive
A shy and gentle ptheran by nature, the Exile is seemingly an easygoing enough individual to make most feel welcome in her presence. However, though she smiles, her expression almost never quite reaches her eyes and the sympathetic shoulder she offers is rarely relaxed. Her voice is soft and usually quiet. She has a hard time raising it loud enough to be heard by others among a crowd. She finds herself figuratively lost in a group; her many years spent in the wilderness obviously did nothing to improve what little social skills she had since childhood, which seem somewhat stunted. Her behavior and speech is polite, though slightly childlike. While she does crave social contact, she finds herself becoming easily stressed in crowded situations. She prefers smaller groups or being on her own and tends to make decisions mostly for herself due to her inexperience working with others.
Her curiosity and impulsiveness seem to always have a way to get the best of her. If she spots something interesting, she cannot stop herself from investigating it. If she feels strongly about something, she has a hard time stopping herself from expressing it. The first descriptor that comes to mind isn't 'tactless', but perhaps 'childish', as she isn't rude about it; every word has the sense it is thought about before spoken, though it comes from a place of naivety or ignorance. The Exile is nothing if not delicate regarding other's feelings. If she makes someone angry, her first response is to apologize, even if she was not in the wrong. Her desire to placate others often eclipses her own personal comfort or feelings. She dislikes arguing, especially when it involves her, and tries her best to mediate if only to make things less stressful.
The Exile rarely harbors ill will towards others and malice is not within her nature. Violence is a last resort. If someone cannot be talked to or convinced of something otherwise, only then she will fight. She prefers to help in other ways. Often, she is seen in fields, harvesting crops and helping farmers with their livestock; Or along roads, escorting people to the marketplace or carring their wares; Sometimes she assists in bandaging wounds or delivering medicine. She does this with a geniune smile.
Make no mistake, however, the Exile is a mercenary by trade, not a farmer or someone's errand boy. Though she performs mercenary work mostly out of necessity to afford supplies, she does enjoy the freedom the job offers her. Protecting others is an important skill to have too, right? Though she seems dislike violence, she is no stranger to combat. Some strange part of her even longs for it. She loses herself in the heat of a fight, her body moving without thought. There is no rush of adrenaline; rather, it's like the perfect calm in the eye of a storm. It feels like second nature to her, but why? Her heart is in it, but it shouldn't be. She finds the dissonance between her feelings to be deeply unsettling, so she prefers to avoid combat missions whenever possible.
She considers her background as part of her clan an integral part of herself. Despite the fact she was exiled from them and stripped of her name, she only wishes her village well despite this. She looks back on most of her memories of her village fondly and tries to hold some of their teachings to heart. Though, admittedly, she did 'adjust' them a bit to accomodate her current situation. She harbors a deep guilt about her exile, but holds a positive and upbeat attitude whenever discussing her clan.
Early Life
Born into a small, rural farming village outside of Ichorrai, the Exile's early life was best put: simple. Their village followed a local religion based around the worship of Fys; they believed that it was their duty to live harmoniously alongside nature and maintain balance. As such, they weren't an overly harsh or judgemental clan and commonly accepted outsiders who desired to live peacefully among them. There were a little more than a hundred people. Most were farmers, though there were hunters, bowyers, blacksmiths, engineers, and priests among them. Some were formerly mercenaries and warriors who settled down for a peaceful life or retirement.
The Exile was the fourth child born into her family and had three older siblings to help take care of her. However, she was closest to her eldest brother, a ptheran of about 50 years. Her brother sold produce, meat, and furs in Ichorrai and brought back stories of the world outside of the village, which always enthralled her as a young child. From him, she also learned to hunt and planned on becoming one of the villages hunters as an adult. Life was good.
Peace didn't last. When she was only eight years old, a gang decided the village was becoming lucrative enough to be worth taking over. They offered 'protection' in exchange for esse and a sizable portion of their harvest. The Exile felt it sounded unfair, but her family promised they could survive. Over time, the violence against the villagers who could not pay their protection fees escalated as they suffered through a few poor harvests and had less to spare the gang. Many of the villagers contemplated fighting back, but the village leader assured them that it was a trial from the gods.
The Exile felt afraid. She watched as her family and friends were pushed around and beaten. If the gang continued to pressure their village, there was no way her family wouldn't starve to death. She couldn't rely on Fys to take care of them.
At the age of ten, she brandished a pitchfork. She stood in the entrance to the storehouse; two rrex, one not much older than her and one nearly twice his size told her to move. It was clear from the younger rrex's expression and from his nervous tone that this was not something he was doing by choice. Her stance relaxed and her grip loosened. With a laugh, the larger rrex playfully shoved the younger one towards her, and instictively she tightened her grip and closed her eyes. The ground was uneven, and the young rrex stumbled and fell forward. The pitchfork skewered his neck, jerking it out of the girl's hands with his weight as he fell to the ground. They were shocked into silence as he bled out in front of them. At last, she found her voice and screamed, and with that the larger rrex ran.
The trial of her exile was short. By nightfall, she stood at the edge of the farmlands alone.
Adolescence
The Exile disappeared into the forest as a child following her trial, though she doesn't like to talk much about her time afterwards. Some snippets she will discuss is how her eldest brother helped build her a home in the woods and continued to teach her, despite risking banishment himself for doing so. From him, she also frequently recieved news of her family.
She spent most of this part of her life alone and with little interaction outside of her brother's occasional visits. Outside her home, the long forgotten grave of a lonely luto led her to create a small garden around it. She didn't know them, but believed she would have liked to.
Adulthood
As an adult, the Exile left her home to explore the world as she always had dreamed of as a child. Though it was far more complicated than the life she was used to, she found it exciting. She took up the trade of a wandering mercenary to help those who couldn't help themselves, but also pay for the expenses that came from traveling.
She had given up long ago on hoping for a name. She wasn't sure if she deserved it. However, she began to dream once more. What would it be like to be given a name?
Friends
NAME
Write about your character's relationships here! Try to keep it somewhat brief, or it might look a little awkward.
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NAME
Write about your character's relationships here! Try to keep it somewhat brief, or it might look a little awkward.
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Acquaintances
Name
Write about your character's relationships here! Try to keep it somewhat brief, or it might look a little awkward.
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Name
Write about your character's relationships here! Try to keep it somewhat brief, or it might look a little awkward.
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Enemies
Name
Write about your character's relationships here! Try to keep it somewhat brief, or it might look a little awkward.
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Name
Write about your character's relationships here! Try to keep it somewhat brief, or it might look a little awkward.
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BLOOD
The blood element is one of two types of change elements. Blood is known as a healing element, one that takes advantage of and encourages the natural functions of the body. It can speed the body healing itself, as well as fast-forward and rewind growth. Blood is the opposite of marrow.
BALANCE
LOSS
GAIN
BALANCE - Growth
Growth is a part of the Balance Aspect of the Blood Fysa. All ptheran start with this fysa.
This is an active fysa. Users can shape-shift to grow and un-grow certain body parts:
For ptheran, this means their wings, their claws, and their bone spurs, if they have any. For their wings, their secondary forearms transform into large wings for flight. There is no pain associated with this transformation and the process consumes magical energy.
This transformation comes very naturally. An anxious or on-edge ptheran may display partially transformed wings/claws/spurs as an involuntary flight-or-fight response but, like holding one’s breath, any ptheran is capable of controlling their transformations with acute awareness.
Mental Attributes
Favorite
Disliked
Inventory
Replier [ Communication Device ]
An ordinary replier. She was given this as a reward for helping someone. It's a little beat up and worse for wear, sometimes opting not to start. It is quite new, but its previous owner was quite rough with it. She doesn't know what to make of it herself, and gets frustrated with it very quickly. She isn't entirely used to it.
Bō [ Primary Weapon ]
A bō staff for close range fighting. Though she can fight 'unarmed' with her claws and tail spurs, she prefers to subdue aggressors with her staff, especially ones who are armed. Its appearance is extremely simple and unnoteworthy. Most of the time, she uses it to carry baskets and pots back to her home over her shoulders. Due to its simplicity, it is quite easy to maintain or replace if damaged or broken compared to iron weaponry. There is nothing overall special or significant about it to her due to this.
Bow & Quiver [ Ranged Weapon ]
A bow used by the Exile mostly for dealing with animals or hunting. She has about ten arrows in the quiver at most. Though her clan forbade the use of violence against sentient creatures, the use of a bow for hunting beasts was not, so there were a number of hunters familiar with the weapon in the village. Originally, she was taught by her brother to use it when she was young. Her bow is fairly plain, made of ash-colored wood. It has a pair of dark, iridescent feathers tied to the top for good luck. The quiver is made of ohso leather and has patterns embroidered into it. It latches onto her the back of her belt as it would be cumbersome over the wings.
Trivia
- For some reason, she cannot remember the name originally given to her.
- She is left handed.
- The custom of her village was that all adult ptheran would remove their wings as a sacrifice to Fys. By binding themselves to the world, they would become closer to Fys and its creatures. The Exile doesn't follow this custom, obviously.
- She finds an approaching storm to be both frightening and enjoyable. She loves to watch them roll in during the rainy seasons. The sound of rain easily lulls her to sleep.
- She loves candy. Sweet chocolates are an easy way to win her heart.
- Her clan's belief is that the gods will forgive their village when an exile earns a name. In their eyes, one is able finally accept their life outside of the village once they have found their identity separate from it. It as just as important for the Exile to be able to accept a name from someone else as she is to be given one.
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