Dia Mishra
PeachScones
- Created
- 6 years, 7 months ago
- Creator
- PeachScones
- Favorites
- 15
Profile
- English
- Hindi
- Parsaltongue
- German
- Korean
- Sanskrit
- lil French
- Vorpal Celestial Bronze AWSR
- Humming-Blade Hairpin
- Fangs
- Oath Snake Braclet
- Anthem
- Vent Kids Jacket
- Light Armour
- Medium Armour
- Blending
- Thieves Tools
- Disguised Impersonation
- Probability
- Alchemist's Tools
- Hacking tools
- Piloting
- Dancing
- Engineering Tools
- Cooking Holt Style
- Fire Emblem Conquest
- Crossfade:Showdown
- Regrets
Dia often takes ritalin to help her hyper focus, when she takes this drug she can not focus on anything else other then the desired task. If she wants to change tasks she needs to make a wisdom save and pass a dc based on what she wants to focus on instead.
- Eyes of Minute Seeing
- Bag of Holding
- Invisability Cloak
- Telescope
- Humming Blade Hairpin (cursed)
- Book of Memories
- Vent Kids Jacket
- Pyschic Rope
- Headphones of Divination Cancellation
- Sonic screwdriver
- Wall Passer
- Cat Potion
- Ghost Mode Potion
- Transmutation Potion
- Speed Boost Potion
- Amortentia
- Draught of Peace
- Diluted Felix Felicis
- Magical Research
- Magical Parts
- Magical Components
- Paranormal Lore
- Face Mask
- Skateboard
- Pantheon Phone
- Smokes
- Lighter
- Mason Jars
A compact Mirror Dia recieved as a christmas gift. Due to what she assumes is magic she is able to see herself. Being part vampire Dia has not been able to use normal mirrors and has simply gone without. This is her favorite item she owns and keeps it on her at all time. This is more to do with the person who gave it to her rather than its function
A stone that has a lightning bolt symbol embossed into it. It warms up when her adoptive father is in Danger.The warmer it is the closer he is to death. She keeps this item on her at all time. It gives her a sense of comfort when it is cold, but alerts her to go to his aid when warm. She use to have 5 of these and is slowly trying to get them all back
Her favorite article of clothing is a Innsmouth Varsity Jacket. Purple and gold with an all knowing triangle eye on it. Her school was her first real home, a place where she felt at ease, and could study what she wanted. Innsmouh will always be Dia's first home. "A house does not make a home, the memories, the people, the laughter inside of it makes it a home. Any building can be a home so long as you feel it fit."
- I have a joke for every occasion, especially occasions where humor is inappropriate
- Sarcasm and insults are my weapons of choice.
- I pocket anything I see that might have some value.
- I'll settle for nothing less than perfection.
- I live a life of danger and would never walk down any other path
- I judge people by their actions, not their words
- I always want to know how things work and what makes people tick
- I lie about almost everything, to ensure my own secrecy
- If you do me an injury, I will crush you, ruin your name, and salt your fields.
- There's nothing I like more than a good mystery.
- I have little time for vainglory or incompetence.
- Independence: I don't need anyone to tell me how to live my life. (Chaotic)
- Might: In life as in war, the stronger forces wins. The strongest are meant to rule. (Evil)
- Live and Let Live. Meddling in the affairs of others only causes trouble. (Neutral)
- Change. Life is like the seasons, in constant change, and we must change with it. (Chaotic)
- People. I'm loyal to my friends, not to any ideals, and everyone else can take a trip down the Styx for all I care. (Neutral)
- Specialization. All of us can be good at something but only fools claim to be good at everything. (Neutral)
- Slow and Steady. I believe that the turtle is superior to the hare. (Neutral)
- Aspiration. I work hard to be the best there is at my craft. (Any)
- Family. Blood runs thicker than water. (Any)
- No one else is going to have to endure the hardships I've been through.
- Nothing is more important than the other members of my 'family'.
- The school where I learned my trade is the most important place in the world to me.
- I overlook obvious solutions in favor of complicated ones.
- I have trouble keeping my true feelings hidden. My sharp tongue lands me in trouble.
- I solve my own problems, no one needs to try and help me.
- I'm a sucker for a pretty face.
- Don't expect me to save those who can't save themselves.
- I enjoy stealing for the sake of stealing.
- Secretly, I believe that things would be better if I were a tyrant lording over the land.
- I have a weakness for the vices of the city, especially drugs.
- I'd risk too much to uncover a lost bit of knowledge.
- My pride will probably lead to my destruction.
- I'm too greedy for my own good. I can't resist taking a risk.
- By my words and actions, I often bring shame to my family.
- My hatred of my enemies is blind and unreasoning.
The vampire regains 6 got + at the start of its turn if it has at least 1 hit point and isn't in sunlight or running water. If the vampire takes radiant damage or damage from holy water, this trait doesn't function at the start of the vampire's next turn.
The vampire can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
See and smell the blood of creatures you can feed on within 60 feet even through walls. Their circulatory systems glow like orange fire and you can see their hearts beating. You can also see your favored enemies even if you can't feed off them.
The vampire has the following flaws: If they have fed within 24 hours: + Silver Vulnerability: The vampire is vulnerable to attacks with silver weapons. + Stake to the Heart. The vampire is destroyed if a piercing weapon made of wood is driven into its heart. If they have not fed within 24 hours (this includes the above): + Forbiddance. The vampire can't enter a residence without an invitation from one of the occupants. + Harmed by Running Water. The vampire takes 20 acid damage when it ends its turn in running water. + Sunlight Hypersensitivity. The vampire takes 20 radiant damage when it starts its turn in sunlight. While in sunlight, it has disadvantage on attack rolls and ability checks.