Profile
C O M E T
Luxray / Corviknight fusion
Munin
Wardruna
Likes
- Nighttime
- Salty foods
- Heights
- Feeling useful
Dislikes
- Heat
- Spicy/sour foods
- Failure
- Big groups
Hobbies
- Battling
- Exploring
- Guard duties
- Metal crafts
Personality
ISFJ-T
‧⁺˚*・༓☾ ★ ☽༓・*˚⁺‧Corviray
‧⁺˚*・༓☾ ★ ☽༓・*˚⁺‧Introvert
‧⁺˚*・༓☾ ★ ☽༓・*˚⁺‧Adult
‧⁺˚*・༓☾ ★ ☽༓・*˚⁺‧Single
‧⁺˚*・༓☾ ★ ☽༓・*˚⁺‧Playlist
‧⁺˚*・༓☾ ★ ☽༓・*˚⁺‧Reference sheet
‧⁺˚*・༓☾ ★ ☽༓・*˚⁺‧Integrity
Kindness
Patience
Charisma
Intellect
Manners
Loyalty
Courage
Temper
Quirks & Habits
When alone they can sit completely still with their mind wandering off for hours, but when in social situations becomes easily restless and distracted. When their wing feathers moult the long wing pens become fun makeshift swords for the young ones to play with.
Communication skills
Although struggling with interaction and working in groups she will take charge and lead well if danger arises. In day to day situations she's often quiet and enjoys standing a bit aside just listening and taking in others' presence.
Showing affection
They often show a calm and expressiveless demeanour but never inentionally mean to come off as intimidating nor cold. Certain situations when receiving strong or unexpected types affection will have them very flushed as well as their stars sparking up, glowing extra bright.
Favorites
Nighttime
time of dayWinter
seasonBlack rose
FlowerOran berry
FoodHarp
InstrumentPlasma
ElementSound
RainCorvus
ConstellationFoggy mornings
scentCloudy peaks
NatureFlying
activityWatch towers
placeAppearance
Facial features
Their eyes are highly adapted to darkness which comes to great use when on night time patrol or exploring the dungeons. The crown shaped part of their head is that of similar structure as their claws and wing-pens; an almost steel like material that will regrow if broken or lost.
Fur
The wavy, fluffy fur can be described as the undercoat of regular fur combined with the softer plumage of feathers; increibly soft and light but quite thin and water absorbant. Because of their low body temperature and constant emission of low heated plasma becoming frozen is small.
Armor
Their armor is a natural part of their body, it's lightweight and relatively thin but hardy and the most resistant part of themselves. Due to their armos and black fur they easily become overheated and often stay in the shade or castle when needed.
Constellations
The stars and small constellations surrounding their fur is residue from their inner plasma storage. When sleeping or depleted of energy these stars will fade to become dim sparks, if close to death or facing dangerous loss of energy the stars will be next to invisible.
- The armor has a texture to that of matte metal with little to no shine.
- Body doesn't have metal sheen but instead more of a dark blush.
- Lacks expressiveness and almost always has a neutral or small smile.
- Constellations can be random but also shimmer or sparkle.
- Eyes can glow in the dark or during daytime (optional).
Story
Backstory
Comet lives in an old abandoned but European castle with hundreds of other pokémon. They have taken it upon themselves to guard and protect the castle and it's inhabitants. Although they aren't social and often draws back into the old watch-towers they are still loved and appreciated by their friends. They struggle to find purpose and themsleves worthy of emotional attachment to others and so they work very hard to prove themselves useful and strong, sometimes to the point of putting themselves in danger or other reckless situations.
They were raised in the castle and knows every nook and cranny, they always enjoy taking their usual patrol around the many gardens, forests, corridors, secret rooms and high towers. Known for being one of the strongest pokémon in the castle their uncooperative demeanour, difficulty with groups and high competitiveness with the other knights has them unfit to take on any leader role, something they're happy with as they vehemently refuse to take on that sort of responsibility.
Combat
Energy based powers
With the ability to manipulate plasma, dark matter and possessing great combat skills this knight is a strongt opponent. Powered by the stars; especially if the Corvus constellation is present the plasmakinesis emits and interacts with electric currents and magnetic fields. Although difficult to control; these powers have been learned to be controlled with much practise. With dark matter not interacting with electromagnetic fields Comet can effortlessly and effectively switch between them during combat.
Physical powers
Being covered in a lightwheighted, waterproof armor as well as adorned with biological, metal-like wings and crown protects them from many dangers. Due to their size and armor their speed is slightly reduced, thankfully their hollow bones and lean body make up for some of the agility loss. Comet is an offence based knight that will always resort to attack, albeit if they're targeted with a strong attack they will use their steel-like wings as a makeshift shield.
Strengths
- Psychic
- Ghost
- Ice
- Grass
Weaknesses
- Fire
- Rock
- Dragon
- Ground
Strikes the target with rigid wings. It may also raise the user's defense by one level. This attack affects a single adjacent opponent.
Inflicts damage on the target with lighting bolts. It may also cause paralysis. Its accuracy is strengthened during clear nights and thunderstorms.
The user slashes the foe with claws enveloped in dark energy the instant an opportunity arises. It has a high critical hit ratio.
A second turn attack move where critical hits land more easily. A faint glow surrounds them when charging up. This attack may also make the target flinch. This attack affects ally's and foes alike,
Trivia
General
- They tend to take distance from fire types to avoid their heat emission.
- Their sharp tail tip is perfect for reaching difficult places to skratch.
- They are never seen smiling with their teeth, it's their friends' goal to see it someday.
Combat
- Their lighting shines brightly blue and becomes whiter the stronger the bolt is.
- They rely heavily on offense and taking direct hits rather than dodging and defedning.
- When facing a strong opponent they sometimes resort to flying to tire out their foe first.
Social
- Even if they have a hard time showing it; they enjoy company and hearing life around them
- Comfortable silence is something they highly value, overly loud and obnoxious pokémon is an immediate annoyance.
- They have an easier time with young pokemon and sometimes even let them ride their back.
Design
- Their soft fur shapes are based of corviknight's design.
- Comet's name is of course a reference to the constellation theme, the tail also resembles one.
- The constellations on their body shifts and change shape in unison with earth's rotation.
fRIENDS
Living Area:
Their favourite quiet spot to guard the castle and watch over the skies. Comet has been a guard there for a long while and although they don't partake in much socalising they deeply care for the residents and wishes to ensure their safety.
Relationship:
All of Comet's friends both from the Celestial Castle as well as others they've met along the way.