The current leader of Clover Colony, Cleverly Clover is upbeat, idealistic, and cheerful. He dreams big, chasing whatever ideal he cooks up with all the determination in the world. Though he presents himself as kind and altruistic, he is somewhat isolationist, keeping his most honest thoughts to himself.
More than anything, he'd like to go home and relax with his closest friend and who he considers his only true bond, Cogito. However, obligations to the mortal world and towards the people he's befriended keep Cleverly firmly outside of Gemline, the city of gods.
He keeps his status as a lesser god secret, presenting himself as a mere Immortal (with some coincidental similarities to an ancient luck god) to his people. As he was forcibly kicked from Gemline for choosing to continue commiserating with mortals, he has taken on the mantle of protecting them from themselves alone. His current motivations involve preventing a full-scale world war from breaking out and the collapse of all six Ant colonies on Myrme's surface.
Despite immense pressure and stress, he still strives to serve every day with a smile.
Though Cleverly is of Gemline, the city of the lesser gods, he was the only one to staunchly fight for the idea that mortals deserved protection and help. For this, he was cast from its ranks.
It wasn't that he didn't get along with his peers - Cleverly considered himself friends with almost all of them. A second-wave god, he sat stoutly on the fence for most of their debate issues, understanding and sympathizing with the traditionalist views of the older gods, and with the rebellious ideals of the younger.
Notorious for playing devil's advocate during every discussion, Cleverly soured several people's opinions of himself merely by being a staunch contrarian. It was less about arguing and more about curiosity, but the distinction was lost on Cleverly at the time.
At the time, he'd considered himself a dreamer, eager to share his world philosophies with anyone who'd share an ear. Cleverly could talk the ears off of anyone who dared to give him the time of day, further isolating him as he struggled to catch up with social graces. In time, he learned what was acceptable to share (and how much was acceptable), but by the time someone sat him down to explain talking to others, he'd already made himself the town fool.
Both of these culminated into quiet isolation. Not too many of his peers wanted to spend time with Cleverly, although by his figure he was a fairly balanced, reasonable individual. He tried to swallow the hurt and pretend like he wasn't bothered, but seeing all his 'friends' blatantly ignoring him ate at him far more than he'd like to admit.
The only one who truly gave him the time of day was Cogito, also a recluse that was generally disliked among the Gemline residents. Alone and desperate for connections, the two latched onto each other, with Cogito listening to Cleverly's rants and surmises on how and why the world worked. They weren't always insightful or poetic, but Cleverly had a passion that the other couldn't shake.
And they were each other's only friends.
Yet while his fellow gods ignored him, Cleverly turned to mortals. If he messed up a meeting, to mortals, they forgot just as quickly, they forgave even quicker. And if they didn't, well, they were replaced in a few thousand.
They were easy to get along with and worked at a dizzyingly fast pace, blitzing through leaders, through challenges, through disasters, through miracles in the time it took Cleverly to eat breakfast. He both admired and was fearful of their life, keeping a distance just enough that he could dip his toes in but not fully submerge.
Cleverly spending time with mortals did not go unnoticed. Narke heavily disapproved, beginning with verbal reprimands and finally culminating in physical punishments. Gods, after all, were above mortal affairs. They were a guiding hand, a lantern in the darkness; tumbling around in the mud with the flies was uncouth and against their culture.
And Cleverly swallowed the bitterness that rose in him, the frustration. He couldn't exactly tell Narke off - Narke was still his only friend, the only lesser god that really listened to him. He just had to get sneakier and sneakier about how he met mortals.
Cleverly donned several personalities, altering his appearance just enough to escape detection by his fellow gods. Finally, he could live and breathe among the mortals, letting these personalities die after their assumed lifespan, broadening his worldview, exploring all of the world. Cleverly could be anyone, do anything, with no limits.
Until Narke announced that the gods would be pulling out of mortals' lives entirely, and isolating themselves in Gemline. The idea was that they'd spent too much time squabbling amongst themselves; uniting against mortals would bring them together again.
Cleverly protested; it fell on deaf ears. Amid the gods' scramble to return to Gemline, he made a final stand: he would continue to help mortals in their lives. And he blocked the gates to the city in an attempt to explain his reasoning to the collected lesser gods. They had power, they should help others. That was how life should work.
His dissent did not last long. Narke approached with a sword. Cleverly held his ground, and he was cut down for it. Marked by an ugly, gold-flecked scar on his stomach and locked out of Gemline forever, Cleverly was cast out of heaven.
Humiliated and injured, Cleverly fled to Clover Colony, a hilltop colony far away from the ocean-obsessed other nations. He nursed his wounds in the shadows, donning the personality of a young military aner. After he was healed and the thirst for petty revenge had worn off, he resigned himself to his life now: isolated from the other gods, among the mortals he'd tried to stand up for.
He adopted a few different lives, exploring each one to its fullest, though he stayed within Clover and avoiding the water - what was once a symbol of his peers. Maybe they wouldn't help, maybe they'd abandon the world, but Cleverly wouldn't. And he carefully tinkered, showing up at disasters, performing miracles under a pseudonym, trying to keep his tracks covered and still accomplish his dreams.
Every time he was caught, every time he was found out, Cogito arrived, saving him again. And eventually the others'pleas became clear: please, please come home Cleverly. Come home to Gemline, where Cogito had seized power and overturned Narke's ruling.
Cleverly declined every time, aware that the balance of the world rested in his hands. He couldn't just turn his back on the mortals that depended on him and needed him, nor the world that his peers were exhausted of. Though Cogito offered him refuge, he knew it came with the caveat that he would keep his nose out of mortal affairs.
After the current leader of Clover, Osage, approached him to offer the position of leadership, Cleverly accepted. He took power easily and smoothly, and grew in popularity as a kind, benevolent leader who always listened and had a knack for being lucky.
Here he was, among mortals. This was his life now, and he'd accepted it, embraced it. He could do this forever, protecting his people, nourishing their lives.
- Favorite color is green (duh)....
- Favorite season is Autumn, for the harvests
- Loves to eat fresh fruits and also cupcakes (don't tell anyone)
- Strongest sense is touch; strongest taste is sweet
- Prefers his upper set
- Named himself "Cleverly" when he was young, slightly embarrassed about the name nowadays
- Has a small personal museum commemorating all the mortals he'd met and befriended over the years
- Hums songs when distracted
- Enjoys playing golf, although he's very poor at it
- Really, just likes an excuse to drive the carts around
- Wears only his sweater when sleeping or when he's feeling especially safe/vulnerable
- Bemoaned being god of luck and tried multiple other affinities, but eventually stuck with luck as his primary
- Detests most nicknames, but Cogito used to call him "Clevi"
- Doesn't necessarily have a phobia of the ocean, but certainly isn't fond of it
- Has difficulties actually hating other people, finds the passage of time heals all dislike
- Often finds himself in almost a therapist position to others
- Doesn't consider himself particularly insightful, but doesn't protest
- Highly uncomfortable when without his hat