Atum
MaskedKatz
- Created
- 1 year, 5 months ago
- Creator
- MaskedKatz
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Profile
Character
Personality Trait
"There is an art to balancing an inner child's enthusiasm with the temper of a deadly space knight."
Ideal
"Curiosity drives me to seek and unravel the many mysteries of the multiverse, such as my psionics."
Bond
"I always sense that I'm needed elsewhere, whether it's to protect my friends or just do my chores."
Flaw
"My oaths and commitments sever once they serve their purpose so I can continue to stay in control."
Description
Atum is a psionics-wielding knight, serving as both a former pirate of the astral plane and former princess of the feywild kingdom Jawahra, traveling through the multiverse. Among those she lets her guard down for, Atum is very talkative and her energy is nearly unparallel, many whom consider it be irritating, however she is also known for her exceptional ability to shift her personality at will to otherwise gain the trust of approval of others. When she isn't alone working on solving magical puzzles, she is searching for ancient history and artifacts from across the realms. Her lifestyle has made her struggle forming long-lasting friendships, yet her few companions are very much cherished. All her gear has been salvaged from the pirates of gith who influenced her psionics, which has been further upgraded and repaired to greatly empower her abilties. Atum has brown curly hair, fur that ranges from orange to peach, red horns, and a muscular yet petite build, with her fighting style consisting of swift and ruthless attacks, aided by powerful yet unpredictable psionics.
(See: Character Sheet)
Story
Prologue
In the Feywild, in the kingdom of Jawahra, Atum was a noble princess that lived in a castle with her strict family of royal satyr that collected magical artifacts. She spent every day doing chores, setting standards for the townspeople, or being held in her room. She had barely any time to reflect on her dreams of going on adventure to find treasure of her own, for they built up over the years of her scrying parents who would speak of chaos happening away from home. On one of her many nights of sneaking into the family's vault of treasures during the dead of night to play with the many items on display, one of which was a majestic device that resembled a snowglobe. Upon shaking it, Atum would accidentally lose her grip, and upon shattering the sphere unleashed the planeshift spell, spiraling her into the astral plane before plummeting into a Spelljammer ship.
Awaking sometime later in the care of the ship's crew, Atum would learn she was aboard the S.S Betsy, the vessel of Old Man Jenkins, a famous and powerful space pirate. She was told she be held captive until she could repay Jenkins for the damage she had caused, but it wasn't long until she found love for the chores and adventures away from home, becoming a valuable member of the crew and learning to fight alongside them. On one particular day, they would make contact with pirates of gith, and Atum would struggle to hold her own in the fight that ensued. After a long winded battle, she would barely survive an intense duel with one of the officers, but come to realize the power of the psionics she witnessed being used against her. She would then spend her days as a first mate, awaiting the opportunity to explore other planes to discover the potential of her newfound powers and perhaps even find treasure of her own.
Spelljammer: Part 1 - 1493 DR, Levels 9-11
One day, her captain would declare a surprise pitstop on the material plane to the delight of Atum. However, she found herself responsible for watching over the crew, unable to leave the vessel. She was desperate for adventure, though she knew Jenkins would hunt her down if she were to escape then. Before she could make up her mind, the ship had already taken off once more, before Jenkins introduced an adventuring party he had befriended and promised a trip into the astral plane, leaving Atum starstruck. After touring the ship with the guests then being left alone to rest in their quarters, Atum's personality was encouraged to shine for the first time as they shared stories over glasses of wine, she quickly becoming a loyal friend of the adventurers.
(See: Cera's Page)
The following morning, Jenkins revealed his plan for the party to visit the Citadel, a cosmic hub where powerful entities and even deities convene, by boarding a smaller ship of his own that Atum was to navigate. Jenkins had transplanted an apple tree onto his ship during the earlier pitstop, so he passed out some of the fruit to the adventurers before sending the adventurers on their way. Unfortunately, it wasn't long until party's vessel was ambushed by other pirates, and while they were able to fight them off, severe damage was done to the ship and they had no choice but to crash land. The citizens of the Citadel were quick to come to the rescue, but Jenkins sent a furious message over the ship's terminal, demanding the adventurers repair his ship in the next tenday, or he would hunt them down, leaving them having to plan the remaining vacation strategically.
The party explored the futuristic city for places of interest, one of which happened to be a vehicle repair shop. It was here where they were found that their apple supply was invaluable - the treats were quite the sought-after delicacy as there had never been vistors from the material plane before - and their supply was easily enough to repair, if not replace, Jenkin's vessel. Atum remembered once more how much she yearned to explore the material plane, and after talking it over with her friends, they ultimately agreed to rebel against Jenkins and use their newfound fortune to fight back. They spent many days shopping for gear, which included Atum being given access to a weapon dealer's vault where an artifact named Grovelthrash laid dorment until she claimed her as her own. This sentient warhammer was evil and out for blood, but her loud personality was relatable to Atum, and the two quickly proved to make for a unique duo.
The adventurers did battle in the nearby arena with other warriors and were even transported to one of the Citadel's orbiting moon to vanquish a legendary dragon, becoming all the more stronger and reputable among the city's people. During their final day out of sight, they visited a domain that was overseen by the gods, where they met a champion of Thor that was willing to share his powerful divination magic. Atum was then met by a vision of Thor himself, who told her that it would be in her best interest to return home to Jawahra. While at first quite reluctant, Atum realized it would go against her philosophy to not give in, so she promised to make her way back to the feywild after the following confrontation. After one last night preparing, the adventurers made their way back to the moon from before to begin the showdown with Atum's captain.
On the surface of the satellite was an abandoned city of its own, where the party took their places before Jenkins and his ship drew near and attacked. Lasers and cannonballs flew across the battlefield as the heroes tore through Jenkins crew, then his Quartermasters, before facing Jenkins himself. The captain put up a good fight but grew exhausted and ultimately fell, with Atum and her friends not in much better shape, yet they still standing victorious. Authorities of the Citadel would arrive to imprison Jenkins before returning the heroes to the safety of the city below. The party was brought upon a lobby of portals, one for nearly every plane of existence, so they knew it was time to part ways. Atum thanked her friends for the adventure and expressed her wishes to travel together again some day until they gave their goodbyes and stepped through their respective portals to return home. Little did they know, some other visitors of Citadel had been observing them do so.
Spelljammer: Part 2 - 1493 DR, Levels 11-20
To be continued...
Trivia
- Atum's Magic: the Gathering colors are blue and red.
- Atum's original design was based off of and portrayed as an Indiana Jones figure. Remnants of this vision can be still found, such as the love for history and treasure running in the family.
- Atum shares her name with a Minecraft mod (which is instead pronounced a·toom) that introduces a dimension inspired by ancient-egypt where you can explore ancient structures and obtain powerful relics.