Quincy Aurelli

insufferableShadows

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Created
5 years, 11 months ago
Creator
Warlocked
Favorites
21

Profile


 QUINCY AURELLI
WARLOCK LV 4 | ???? | CHAOTIC GOOD | BACKGROUND

STRENGTH
(+2)
14

DEXTERITY
(+2)
14

CONSTITUTION
(+3)
17

INTELLIGENCE
(+1)
13

WISDOM
(-1)
8

CHARISMA
(+5)
20

SAVING THROWS

+2         Strength
+2         Dexterity
+3         Constitution
+1         Intelligence
+1         Wisdom
+7         Charisma


SKILLS

0          Acrobatics (Dex)
0          Animal Handling (Wis)
0          Arcana (Int)
0          Athletics (Str)
0          Deception (Cha)
0          History (Int)
0          Insight (Wis)
0          Intimidation (Cha)
0          Investigation (Int)
0          Medicine (Wis)
0          Nature (Int)
0          Perception (Wis)
0          Performance (Cha)
0          Persuasion (Cha)
0          Religion (Int)
0          Sleight of Hand (Dex)
0          Stealth (Dex)
0          Survival (Wis)

AC
19

INITIATIVE
+2

SPEED
30


MAX HIT POINTS

36


PROFICIENCIES & LANGUAGES

Languages:
Common, Deep Speech, Dwarvish, Infernal

Weapons:
Simple Weapons

Armor:
Light Armor


FEATURES & TRAITS

Race trait name - trait description

Race trait name - trait description

Eldritch Invocations - In your study of occult lore, you have unearthed eldritch invocations, fragments of forbidden knowledge that imbue you with an abiding magical ability. You know 2 eldritch invocations. Additionally, when you gain a level in this class, you can choose one of the invocations you know and replace it with another invocation that you could learn at that level. ELDRITCH SIGHT You can cast detect magic at will, without expending a spell slot. EYES OF THE RUNE KEEPER You can read all writing.

Hexblade Curse - Starting at 1st level, you gain the ability to place a baleful curse on an enemy. As a bonus action, choose one creature you can see within 30 feet of you. The target is cursed for 1 minute. Until the curse ends, you gain the following benefits: • You gain a bonus to damage rolls against the cursed target. The bonus equals your proficiency bonus. • Any attack roll you make against the cursed target is a critical hit on a roll of 19 or 20 on the d20. • If the cursed target dies, you regain hit points equal to your warlock level + your Charisma modifier. You can’t use this feature again until you finish a short or long rest.

Pact Of the Blade - You can use your action to create a pact weapon in your empty hand. You can choose the form that this melee weapon takes each time you create it (see chapter 5 for weapon options). You are proficient with it white you wield it. This weapon counts as magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage. Your pact weapon disappears if it is more than 5 feet away from you for 1 minute or more. It also disappears if you use this feature again, if you dismiss the weapon (no action required), or if you die. You can transform one magic weapon into your pact weapon by performing a special ritual while you hold the weapon. You perform the ritual over the course of I hour, which can be done during a short rest. You can then dismiss the weapon, shunting it into an extradimensional space, and it appears whenever you create your pact weapon thereafter. You can't affect an artifact or a sentient weapon in this way. The weapon ceases being your pact weapon if you die. if you perform the 1-hour ritual on a different weapon, or if you use a 1-hour ritual to break your bond to it. The weapon appears at your feet if it is in the extradimensional space when the bond breaks

PERSONALITY TRAITS

-  I believe thing, thing, thing, thing, thing, thing, thing, thing.
 -  I believe thing, thing, thing, thing, thing, thing, thing, thing. 


IDEALS

-  I believe thing, thing, thing, thing, thing, thing, thing, thing.
 -  I believe thing, thing, thing, thing, thing, thing, thing, thing. 


BONDS

-  I believe thing, thing, thing, thing, thing, thing, thing, thing.
 -  I believe thing, thing, thing, thing, thing, thing, thing, thing. 


FLAWS

- I'd risk too much to uncover a lost bit of knowledge.
 -  I do not know how to act around people and usually stutter immensely.


BACKSTORY


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