Verek Eikthyrnir (Anathema)

Drawberry

Info


Created
2 years, 1 month ago
Creator
Drawberry
Favorites
10

Profile


  • Verek Eikthyrnir

  • dfp6d7y-d7215028-c8bc-444f-8600-85aecfcc(c) saintpumpkinmuffin
  • pronouns he/him
  • species cervine
  • background Order
  • age 39
  • height Deer: 15hh/Human: 1.98m

Lost and never found
Waiting for my words
Seen but never heard
Buried underground
But I'll keep coming

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Personality

Verek is a kind soul that has lived through hardship and struggled to make a life of his own. He likes to live in the moment and not ponder too much on the past, while not forgetting the lessons it has taught. One of the things he learned on his journey is to always be kind and patient. It does not cost anything to be understanding and empathetic, even if people think the person in questions does not deserve it. Though most will confuse this kindness with naivety, stupidity, or plain pity. Verek is neither of these things nor is he feeling pity. On the contrary. He is awfully perceptive, and it sometimes feels as if he has a sixth sense for the feelings of others. He knows that it does not take much to end up in a bad place and sometimes a little push in the right direction is all it takes. He will gladly give everything he has to help.

This might also be his biggest weakness though. He easily gets invested in people, which in turn hurts him deeply, if they choose to pursue paths that lead to either their own demise or in the one of others.  Yet he will not hesitate to end them himself to prevent further harm. He does not like this part of his job, but Verek knows that it is for the greater good. At least he hopes that it will turn out to be okay eventually.  He will also fiercely protect the ones he loves and takes their well-being very seriously, sometimes even putting them above himself.

Usually, Verek is very invested in his work as a  knight commander, but he always finds the time to joke with civilians or play with the kids on the streets. That is the part he enjoys the most about his work. Even though he is part of the Order, and sometimes helps to ‘recruit’ Mages, he is very lenient when it comes to actually bringing them in. He knows what’s on the line, but he usually comes up with excuses if he doesn’t feel the need to take a mage in. Up until now, he has been seen as an integral part of the guard and therefore can get away with these things, which he shamelessly abuses.

WC: 385


History

  • His Family originated from the far north, but he was mostly raised in Ivras. They hoped to create a new life there, but were never able to truly get a hold here.
  • Vereks Parents were claimed by disease and the consequences of gambling addiction early on in his life, leaving him to fend for himself on the streets. They were already rather poor, so he had to rely on the kindness of strangers to get him through the day. Most of the time, he was seen as vermin and chased off, which resulted in him sneaking into peoples houses and stealing bits of food. Often getting caught and beaten for it. 
  • A professor of the Order took him in eventually, teaching him about magic. Around this time his magic abilities were discovered. Of course, he received education and training to refine his powers. To him, the professor became a parent figure. They were a kind person who taught him many of his current values.
  • Eventually Verek found interest in physical combat instead of studying Magic, which lead to him starting his career in the military. 
  • For a while he traveled with the army to different places, expanding his knowledge and his abilities.
  • Through hard work and the influence of his adoptive Parent he managed to become Headmaster of the Guard in a smaller suburb near Namarast of which he was very proud.
  • It was a hard loss, when he died and Verek feels like he owes him a life’s debt. He is carring out this debt by beeing of use to the citizens of his town, helping them out as much as he can. 
WC: 281


Appearance Notes

  • Heterochromia (Right Eye: Brown; Left Eye: Blue)
  • Red Sclera (only when using Magic)
  • Fluffy mane 
  • Two tails
  • Overall symmetric (except Scars)
  • Only wears Armor when on duty

Heart of the Shield

Power 09
Discipline10
Cost 02
Corruption01

Heart of the Shield boosts his endurance and raw physical strength for a limited amount of time. The limit currently is 25 minutes. While active, his nervous system will not register any touch, Pain or wounds (2), which is fine until the duration of the Boost ends. Once the ability fades, he will experience a sensory overload which might render him immobile for a while. His older wounds will also still cause chronic pain from time to time (1). His Magic will not work, if he is not in the right mindset. For example, he can’t just activate his powers whenever he wants. He must have a strong enough emotional resolve or be in enough pain for it to work (3).

As of now, he can only boost himself OR one person of his choosing OR two people at once for 5 Minutes. For any other single person, the Powerup only lasts 20 minutes The Cost will still only apply to him, and not the person he is boosting.


Costs

  1. Magic use has adverse effect on the caster's physical health
  2. Magic disables one or more of the caster's senses while it is in use
  3. Magic does not work or has no effect except under specific circumstances


Purchase history & STAT CHANGES


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