Profile


This profile is completely outdated. It was written long ago and nothing in it is canon or representative of my current work.
Incomplete / Detailed profile / Needs complete overhaul / Last updated July 2017
Garry Shilling
Name
Garry Shilling
Full name
Garreth Alexander Shilling
Nicknames
Gar, Shille
Birthday
12th of June, 15.C.784.
Physical Age
23 years; young adult
Actual Age
45 years
Gender
Male
Species
Livian Demon
Ethnicity
Northerner
Nationality
Mainlander, Kestanian
Sexuality
Gay
Occupation
Guild mercenary, archer, instructor
Languages spoken
Draconic - Native language
Nordic - Fluent
Affiliation
Guild
Conditions
Farsighted, needs glasses
Status
Alive
Created
2012
Summary

Garry is an archer who works for the Kestane Guild as a low ranking soldier, mostly taking on jobs that deal with guarding duty and teaching younger members the basics and more advanced techniques of archery. He only finished his trainig a few years ago, and is now building up experience.

Though he was once excited about his position, the death of a close friend and the way the Guild handled his involvement got him to pose questions about what its true intentions are. He keeps his mistrust to himself as his friends wouldn't be excited to hear it and he wouldn't leave behind these tight friendships he built up.

He stands before a large choice: leave the Guild and all his friends behind with the threat of persecution, or stay there and risk seeing his friends leave him.

Quickstats & Design Notes

  • Garry works as a mercenary for the Guild, hence the lack of a tail

  • His main weapon is a bow, with side weapons dual swords and knives

  • He's a tall and skinny man for his race

  • Always wears his glasses unless he has to shoot or fight

  • Unlike one of his depictions, he still has both of his legs

  • His horns bend backwards in a straight angle, not in a soft gradual angle

  • Reference pictures can be found in the gallery; the closer to the top, the more accurate

Design

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Garry is a rather tall Northerner man, standing 174cm or 5'8 tall, and his weight varies between 55 and 65kg or 121 and 143lbs. His quick metabolism keeps him at a low fat percentage, but he also has to keep up a regular training schedule if he wants to keep the muscle he's built, or a regular eating schedule to keep fat. Depending on his training schedule he alternates between a skinny 55kg or 121lbs body and a more muscly 65kg or 143lbs body, but currently he's in an in between period. In general, he has relatively thin yet strong shoulders fit for archery, a thin waist, and flat hips. His arms, back, and legs are more built than the rest of his body thanks to specific training.

Garry's skin colour is a fairly light mid-vibrant red. He has a healthy and smooth skin, save for the places that have faded training scars that are usually covered by his clothing. He has a very childlike oval face, with a thin chin, rather large eyes with purple irises, and a hint of an upturned nose. He's got short, pointy ears, and two short gray horns on top of his head that are curved backwards under a right angle near the end.

His dirty blonde hair ends by his neck; it's rather messy and often combed to the minimum. Most of the time he doesn't really care about his hair, just lets it grow out, brushes it when it looks like there's tears in it, and only lets it get cut when it's grown past his shoulders. He always wears it loose.

His casual outfit includes a black long sleeved sweater, a beige pair of trousers, and a pair of brown boots. When he goes out in colder weather, he often wears a thicker shirt with a dark brown cloak draped over his shoulders, a pale orange scarf around his neck, a dark brown vest over his shirt, and thick boots that reach his knees. He always wears glasses due to his bad eyesight.

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Personality

In general Garry is a kind and timid man. He's on the quiet and withdrawn side and is pretty emotional on the inside. He deals with issues of moderation; more often than not he's either way too timid and suppressed his emotions, or he's too thoughtless and lets out his emotions as they come. It's all very dependent on his emotions; when he's scared, uneasy, or relaxed, he's far more in control of his emotions and reactions to them than when he's furious, excited, or discouraged/sad.

He's very insecure about himself as a person. Aside from his glasses his appearance never bothered him, but he's painfully aware of how awkward he is and wants to change it but doesn't know how. He fears being judged by others and often thinks that if something bad happened others must think very badly of him, especially after losing all of his friends after Wes' murder and only being forgiven for it by one person years later. In a difficult situation he has a very hard time communicating with others as he just wants to escape and forget about it, so he rarely gets the chance to resolve the issue and lets his perceptions of what others think of him dwell in his mind until he can distract himself from the issue and make up for it later.

In the worst case, if there's nothing to stop his prejudices and negative opinions on someone he believes has wronged him from growing in his mind, his fear can transform into rage and an entitlement to be compensated. Fighting the wrongdoer has so far always quenched his anger and made him forgive them. In his early training he could always resolve it by sparring with this person in a controlled environment, but after he assaulted Wes outside of a training session it became clear any violence was fine. After the incident he was more careful with letting his rage out but made sure to always get the consent to duel the wrongdoer, but with the intention of killing them in a situation where it was permitted. More often than not Garry feels incredibly ashamed of how he behaved afterwards, but aside from Wes' death he never regretted fighting out his issues.

While he regularly has trouble understanding people and their intentions, he does his best to be considerate and as a result may sometimes refrain from speaking his mind when he's not sure if people will be hurt or offended by it or if it's appropriate to say in the situation at hand. He has to force himself to think before he speaks as his immediate thought can be harsh and inappropriate when he just speaks his mind. He may sound awkward and he has a broken speech pattern with lots of really short breaks between word groups unless he is absolutely at ease around the people he's with. In arguments he tends to be stubborn and enforce his point of view no matter how his opinion changes throughout the conversation.

Regularity is very important to him, and if his regularity is gone he gets way more withdrawn than usual and needs some time to get back into his normal self. He gets more isolated and sweats it out, usually spending his time travelling, hunting, sleeping, or sporting on his own. Lack of regularity isn't a basis for depression, but involuntary isolation is. He craves social interaction daily but at the same time it exhausts him if he participates in it too much. If he ends up being lonely for an extended period of time or he's aware of others rejecting him it can slowly send him into a depression. He never got helped out of his depression after Wes' death entirely so he had to slowly find his way out of it on his own, and from time to time things happening in his life can make him slip right back into a bad period. With his weak will and lack of resources he doesn't have much of a chance of battling it when it's needed the most.

In academic environments Garry rarely feels at home. He is aware that he is behind on other people when it comes to studying, but in turn he's a lot better at learning from experience and by doing. His interest in archery and hunting grew from those two being skills that were much easier to learn by doing than by studying, but when it comes to the theoretical aspects of those two he has to focus to get through it. If he's interested he's willing to push through the difficulties he has where if he doesn't care at all he'll just give up and carefully drop out of the subject.


Personal philosophy

The immediate group is the most important factor and should always be protected and fought for, but it is also important to look after your own well being and prioritise yourself over your peers if you aren't doing so well, regardless of the state of the group. Never disregard the individual elements of the group in favour of the median. Be wise in what allies you involve in your group, don't fend for those who forcefully entered in it.

His alignment can be found between Neutral Good and Lawful Good but mostly falls on the neutral side of things.

Likes

  • Hunting animals
  • Crafting and using bows and arrows
  • Time alone spent in inactivity; lazing around
  • Training together with friends, physical group activity
  • Going on missions with A, especially laid back ones like patrol missions
  • (Being alone in) the rain, lazy days spent in bed while it's raining outside
  • Being alone for the purpose of relaxation and rest
  • Smaller groups of friends, one-on-one interaction
  • Regularity and structure in his life
  • Showing his skills to others; teaching
  • Sweet and salty food; meat, candy, and sweet pastries
Dislikes

  • Most vegetarian dishes
  • People who believe in an afterlife
  • Wasting his time on cleaning up
  • Mindless patriotism and fanaticism
  • Guns, which might make his own weapon obsolete
  • Large groups of people; dispersed attention over a large group
  • Competition over best friendship
  • Political propaganda and its falsehoods
  • Being alone without the option to socialise
  • The Guild's current state of morality and justice
Strengths and Advantages

  • Great far sight
  • Well-trained aim, grip strength, and stability
  • Talented at making and fighting with bows
  • Can use dual swords and knives to fight
  • Decent at several fighting disciplines
  • Quick learner from experience
  • Great cook skilled at seasoning
  • Self learned at hairdressing others
Weaknesses and Disadvantages

  • Absolutely needs glasses to see properly close to him
  • Great disadvantage at close range due to bad near eyesight
  • Skinny; little muscle mass, pretty lacking in physical strength
  • Bad at unarmed combat; needs a weapon and space to defend himself
  • Forces self to be emotionally dulled, yet still is highly empathetic
  • Overly attached to loved ones; no sense of personal space
  • Predispositions self as an outcast, making bonding harder
Connections

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Wes ✦ Best friend


Wes was Garry’s first good friend, and this will always make him just a bit more important than anyone else to Garry. He also introduced Garry to A. Lately, he felt sour about Wes constantly going to war by his own free will instead of staying home with his friends, and fear over losing him has been increasing.

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A ✦ Best friend


Although Garry really didn’t like A at all, he eventually learned to accept him and they grew into close friends. With Wes’ absence, he has been much more clingy to A than he was before, and the fact that A seems to have figured out what he wants to do with his life and his idea to move away from him just like Wes did have led Garry to be afraid. He doesn't understand why A wants to be a sailor so badly and he even feels offended that despite them being such close friends, he still doesn't want to talk about his life before the Guild.

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Levi ✦ Pupil, friends


Levi is one of Garry's archery pupils, and definitely his favourite. He feels a strong connection to the kid and enjoys teaching him. He does receive preferential treatment, but not to the point where it's unfair or even all too obvious to other students. The two sometimes spend their free time together.

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Sane Marcera ✦ Pupil


Sane is another one of Garry's archery pupils, and one he only knows a little better because he's one of Levi's friends. The two are on decent terms even if there's some issues getting along, and Garry isn't so keen on granting him the same privileges he grants Levi. Still, he offers him a fair treatment and a stronger bond is a future possibility.

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Tanu Altari ✦ Acquaintance


Garry doesn't have a direct link to Altari, having only met him once when coming along with A to his job. He's fairly certain that by now he has already been forgotten. Garry finds him an imposing and terrifying man, and a symbol of what he finds is wrong with the Guild.

Trivia

  • His near eyesight is pretty bad. Everything near him is blurry without glasses. Due to this glaring disadvantage in combat, he fights without glasses and on missions carries a pair on him at all times just in case he needs them outside of combat. It played a big factor in deciding he'd go for a ranged position. The offer to get glasses enchanted for durability has been made before, but he can't afford those. He can still see in the distance properly without them and has great far sight.

  • His low muscle mass and tendency to stay underweight have had an effect on his bones and his entire body. For this reason he tries to eat well and keep sports to a minimum, because he burns fat quicker than he gains muscle and risks being underweight by training too much.

  • Garry's stats are fairly balanced. The only outlier is his combat, which is slightly lower than average. In terms of general stats, he lacks strength and skill but makes up for it with his agile build, his quick legs, and the experience he's had in life. Close combat isn't his style and he tries to stay at a safe range with his most trained weapon, the bow, to take out enemies without the risk of being struck down. Unarmed combat and blunt force weapons are a big weakness of his, but in turn he's skilled with dual swords and knows how to handle knives due to it being a requirement in his training. In terms of intelligence, his academic intelligences lag behind yet are compensated by his emotional and experience based intelligences.

Backstory

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Story Summary

[ Coming someday soon ]

Design by ElithianFox Code by Vom