Nissa

Honorchior

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Created
5 years, 16 days ago
Creator
Honorchior
Favorites
3

Profile


Name: Nissa Oda Talia Mardnab Yenni Pot Roywyn Ella Shamil Ida Donella Ellywick Nyx Tana Beren Ashheart Badger Elm Many-Names

Most Used Name: Nissa Beren Ashheart, Nissa

Race: Gnome

Class: Rouge

Alignment: Chaotic Neutral

Gender: Female

Age: 37

Height: 3’ 7”

Weight: 43 lbs

 Nissa
ROUGE 3 / CLERIC 2 | GNOME | CHAOTIC NEUTRAL | CHARLATAN

STRENGTH
(+1)
12

DEXTERITY
(+4)
18

CONSTITUTION
(+2)
15

INTELLIGENCE
(+2)
14

WISDOM
(+2)
15

CHARISMA
(+2)
14

SAVING THROWS

+1         Strength
+6         Dexterity
+2         Constitution
+4         Intelligence
+4         Wisdom
+4         Charisma


SKILLS

+4          Acrobatics (Dex)
+2          Animal Handling (Wis)
+2          Arcana (Int)
+1          Athletics (Str)
+8          Deception (Cha) **
+5          History (Int) *
+5          Insight (Wis) *
+2          Intimidation (Cha)
+2          Investigation (Int)
+5          Medicine (Wis) *
+2          Nature (Int)
+5          Perception (Wis) *
+2          Performance (Cha)
+5          Persuasion (Cha) *
+5          Religion (Int) *
+10        Sleight of Hand (Dex) **
+7          Stealth (Dex) *
+2          Survival (Wis)

AC
15

INITIATIVE

+4


SPEED
25


MAX HIT POINTS

40

PASSIVE PERCEPTION

15


PROFICIENCIES & LANGUAGES

Languages:
Common, Gnomish, Thieve’s Cant

Weapons:
Simple Weapons, Hand Crossbows, Longswords, Rapiers, Shortswords

Armor:
Light Armor

Other:
Thieve’s Tools, Disguise Kit, Forgery Kit


FEATURES & TRAITS

GNOME

Darkvision - You can see in dim light within 60 feet as if it was bright light, and in darkness as if it was dim light. You can’t discern color in darkness, only shades of gray.

Gnome Cunning - You have advantage on all INT, WIS, and CHA saving throws against magic.

Speak With Small Beasts - Through sounds and gestures you can communicate simple ideas with small or smaller beasts.

CHARLATAN

False Identity - You have a second identity and can assume that person whenever you choose. You can also forge any type of document so long as you have seen an example of that document or handwriting you are trying to copy.

ROUGE

Sneak Attack - Once per turn, you can deal an extra 2d6 damage to 1 creature you hit (with a range or finesse weapon) if you have advantage in the roll, or there is another enemy of the target within 5 feet of the target.

Cunning Action - You can use a bonus action during each turn of combat to dash, disengage, or hide.

CLERIC

Divine Domain - Trickery

Blessing of the Trickster - You can use your action to touch a willing creature other than yourself to give it advantage on Dexterity (Stealth) checks. This blessing lasts for 1 hour or until you use this feature again.

Channel Divinity (1/rest)

Invoke Duplicity - (Channel Divinity) Starting at 2nd level, you can use your channel divinity to create an illusory duplicate of yourself. As an action, you create a perfect illusion of yourself that lasts for 1 minute, or until you lose your concentration (as if you were concentrating on a spell). The illusion appears in an unoccupied space that you can see within 30 feet of you. As a bonus action in your turn, you can move the illusion up to 30 feet to a space that you can see, but it must remain within 120 feet of you. For the duration, you can cast spells as though you were in the illusion's space, but you must use your own senses. Additionally, when both you and your duplicate are within 5 feet of a creature that can see the illusion, you have advantage on attack rolls against the creature, given how distracting the illusion is to the target.

Turn Undead - (Channel Divinity) As an action, you present your holy symbol and speak a prayer censuring the undead. Each undead that can see or hear you within 30 feet of you must make a Wisdom saving throw. If the creature fails its saving throw, it is turned for 1 minute or until it takes damage. A turned creature must spend its turns trying to move as far away from you as it can, and it can't willingly move to a space within 30 feet of you. It also can't take reactions. For its action, it can only use the Dash action or try to escape from an effect that prevents it from moving. If there's nowhere to move, the creature can take the dodge action. 

PERSONALITY TRAITS

-  I pocket everything I see that might have some value.
 -  Scam: I cheat at games of chance.


IDEALS

-  Independence.
 -  I am a free spirit-no one tells me what to do. 


BONDS

-  I fleeced the wrong person and must work to ensure that this individual never crosses paths with me or those I care about.


FLAWS

-  I hate to admit it and will hate myself for it, but I'll run and preserve my own hide if the going gets tough.


EQUIPMENT

PP:0 ~ GP:39 ~ EP:0 ~ SP:54 ~ CP: 48

A set of fine clothes, Disguise Kit, Deck of Marked Cards, Rapier, 20 Arrows, Short Bow, Explorer’s Pack, Arcane Focus (White Crystal), Copper Wire

Polished Jet Gem (x1), Well Used Cloak (x2), Half-Full Water-skin (x1)


SPELLS & CANTRIPS

ROUGE

Cantrips

WIP


FULL NAME

Nissa Oda Talia Mardnab Yenni Pot Roywyn Ella Shamil Ida Donella Ellywick Nyx Tana Beren Ashheart Badger Elm Many-Names

Names:

Nissa Oda Talia Mardnab Yenni Pot Roywyn Ella Shamil Ida Donella Ellywick Nyx Tana

Clan Name:

Beren

Nicknames:

Ashheart Badger Elm Many-Names