Mist

Jovian

Info


Created
9 years, 3 months ago
Creator
Jovian
Favorites
7

Basic Info


Title

the Huntress

Element

Water (chaotic/foundational)

Elemental Affinities

marine life, love, festivity, the senses, hunters, etc.

Zodiac

8th month (Balaenam)

Legendary Creature

sea serpent

Weapon of Choice

spear

Build

lean and long in the face

Gender

female (she/her)

Orientation

demisexual/biromantic

Personality

loyal, enthusiastic, sensitive

Likes

Ignus, protecting others, going for long swims

Dislikes

interpersonal fighting, large animals, dry earth (also Terra)

Strengths

energetic, tries to keep a happy demeanor, somehow knows how to keep Ignus in check

Weaknesses

easily upset and bad at hiding it, stubborn, can get pushy if someone isn't receptive to her guidance

Profile


mistsym.pngOn the planet of Rixile, there exist ten gods.

The deity of the Water element, Mist is said to be in tune with people's spirits, which comes forth as emotions.  It's said that the ocean is affected by Mist's own feelings in turn.  Mist is a mighty huntress and always looks out for her people in times of crisis.  A peacekeeper, she has a knack for finding compromises to arguments.  

Mist's territory has always been populated by the largest animals on the planet, some of them vicious carnivores.  Her people regard this as a blessing, and are often raised as hunters in Mist's own image in order to take down these beasts and use every part of them for their greater communities.

Because of the whole "hunting animals" thing, Mist has always had a hard time getting along with Terra.  Despite all odds, Ignus, her neighbor, known conqueror, and effective opposite, is her strongest ally.

She hasn't shown herself for centuries, but her people can feel her in the life-giving flow of the water cycle, and in their own rich inner sea of emotion.  Her symbol represents a water droplet.




  • In Rixile lore, the element of Water is considered chaotic and foundational--chaotic in that it is transient and mutable, as the ocean pauses for no mortal, and foundationain that the cycles of the planet create life with it.
  • The other chaotic elements are Dark, Thunder, Fire, and Air, while the only other foundational element is Earth, thus considered Mist's opposite.


Additional Worldbuilding Information:

Race: AquatonesAquatone_clothes.png

Aquatones are built for the water, possessing webbed digits, smooth skin, and two sets of eyelids.  Their blue skin has blotchy spots meant to act as disruptive coloration while swimming.  Though mammals like all the rest of the races, they have the highest lung capacity, and can stay underwater for hours at a time.  With their sharp teeth, tall stature, and beady dark eyes, their appearance can be frightening to some, but to others they can come across as even goofy.  Their flesh is apparently poisonous (not that anyone's eating them).



shimdewrias1.png


Territory: Shim-Dewrias

Shim-Dewrias is a surprisingly temperate and breezy country for the "water" race, but the large network of lakes, rivers, and springs keeps the land hydrated and allows aquaculture to flourish.  Shim-Dewrias, for the most part, freely allows foreign settlements to integrate with their way of life, though this behavior makes nearby Magna Pyra paranoid of spies.

Sanctuary: Grand Edeqrishim-dewrias.png

Edeqri lies past the western forests of Shim-Dewrias and opens way to the largest portion of the territory’s many lakes.  The main lake of Edeqri is said to reflect the inner world of the person looking into it.  While this seems like a more benign effect compared to other, more dangerous sanctuaries, swimming is strictly prohibited by the natives.