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Created
4 years, 8 months ago
Creator
LoneShadowCat
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28623159_lTEKTatbHL1wJSp.png
Ira
He/Him
Lv. 70
4618921?1564459091
espurr.png #677 - Ayepurr Psychic Normal
HP 179 Speed 119
Attack 85 Defense 90
Sp. Atk 99 Sp. Def 83
Naive nature. Quick tempered.
Ability: Infiltrator Held Item: Everstone
Yawn Normal
Status - Power: -- - Accuracy: --%
The user lets loose a huge yawn that lulls the target into falling asleep on the next turn.
Dream Eater Psychic
Special - Power: 100 - Accuracy: 100%
The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal its own HP.
Nightmare Ghost
Status - Power: -- - Accuracy: 100%
A sleeping target sees a nightmare that inflicts some damage every turn.
Assist Normal
Status - Power: -- - Accuracy: --%
The user hurriedly and randomly uses a move among those known by ally Pokémon.

Species

Ira is an espurr/ayeren hybrid that takes more heavily from his mother's side in physical appearance and his father's side in coloration. His fur is flatter and shorter than his sister's and his head tuft is a dark blue that mimics his would be evolution. Neither twin shows any desire to evolve though and both often carry an everstone on a rope around their necks or their tails.

Personality

The twins have always been somewhat unnerving to others due to their abnormally strong psychic and ghost powers and their almost continuous stares. Ira is the friendlier of the two though, always willing to try and work things out even if he can't keep his sister in line. He's more logical leaning, wanting to think through things and plan ahead.

History

The twins had some minor complications when they first hatched due to their abnormal powers but with their father there they did well enough, though it was soon discovered they were partially blind because of their ayeren side. They could distinguish general shapes but not much else and came to rely on their 'sixth sense' to perceive the world around them. It's theorized that if they evolved they would gain their full vision but both rejected that idea early on, preferring to explore as they are and much of their time is spent in the nearby forest or city either playing or messing with passersby.