Zephyr "Zeph" Everest

Zihette

Info


Created
3 months, 1 day ago
Creator
Zihette
Favorites
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Profile


 ZEPH
ROGUE 4 | AIR GENASI | NEUTRAL EVIL | HITMAN

STRENGTH
(-2)
7

DEXTERITY
(+4)
18

CONSTITUTION
(+2)
15

INTELLIGENCE
(+1)
12

WISDOM
(+0)
11

CHARISMA
(+2)
14

SAVING THROWS

0         Strength
+6         Dexterity
0         Constitution
+3         Intelligence
0         Wisdom
0         Charisma


SKILLS

+4          Acrobatics (Dex)
+0          Animal Handling (Wis)
+1          Arcana (Int)
-2          Athletics (Str)
+4          Deception (Cha)
+1          History (Int)
+2          Insight (Wis)
+4          Intimidation (Cha)
+1          Investigation (Int)
+0          Medicine (Wis)
+1          Nature (Int)
+4          Perception (Wis)
+2          Performance (Cha)
+2          Persuasion (Cha)
+1          Religion (Int)
+6          Sleight of Hand (Dex)
+12         Stealth (Dex)
+0          Survival (Wis)

AC
15

INITIATIVE

+4

SPEED
30


MAX HIT POINTS

28


PROFICIENCIES & LANGUAGES

Languages:
Common
Primodial
Elvish
Thieve's cant

Weapons:
Crossbow
Dagger
Rapier

Armor:
Leather


FEATURES & TRAITS

Unending Breath - You can hold your breath indefinitely while you’re not incapacitated

Mingle with the wind - You can cast the levitate spell once with this trait, requiring no material components, and you regain the ability to cast it this way when you finish a long rest. 

Cunning Action - Your quick thinking and agility allow you to move and act quickly. You can take a bonus action on each of your turns in combat. This action can be used only to take the Dash, Disengage, or Hide action.

Fast Hands - You can use the bonus action granted by your Cunning Action to make a Sleight of Hand check, use your thieves’ tools to disarm a trap or open a lock, or take the Use an Object action.

Second-story Work - the ability to climb faster than normal; climbing no longer costs you extra movement.

PERSONALITY TRAITS

-  I believe thing, thing, thing, thing, thing, thing, thing, thing.
 -  I believe thing, thing, thing, thing, thing, thing, thing, thing. 


IDEALS

-  I believe thing, thing, thing, thing, thing, thing, thing, thing.
 -  I believe thing, thing, thing, thing, thing, thing, thing, thing. 


BONDS

-  I believe thing, thing, thing, thing, thing, thing, thing, thing.
 -  I believe thing, thing, thing, thing, thing, thing, thing, thing. 


FLAWS

-  I believe thing, thing, thing, thing, thing, thing, thing, thing.
 -  I believe thing, thing, thing, thing, thing, thing, thing, thing. 


BACKSTORY


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