Maleakos

ManicMandy

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Created
4 years, 4 months ago
Creator
ManicMandy
Favorites
5

Profile


 Maleakos
Rogue [The Revived (UA)] & 20 | Variant Feral Tiefling | CN | Mercenary

STRENGTH
(-3)
5

DEXTERITY
(+5)
20

CONSTITUTION
(+4)
19

INTELLIGENCE
(+1)
12

WISDOM
(+0)
10

CHARISMA
(+5)
20

SAVING THROWS

-3         Strength
+11         Dexterity
+4         Constitution
+7         Intelligence
+6         Wisdom
+11         Charisma


SKILLS

+5          Acrobatics (Dex)
0          Animal Handling (Wis)
+1          Arcana (Int)
+3          Athletics (Str)
+17          Deception (Cha)
+1          History (Int)
0          Insight (Wis)
+11          Intimidation (Cha)
+1          Investigation (Int)
0          Medicine (Wis)
+1          Nature (Int)
0          Perception (Wis)
+5          Performance (Cha)
+17          Persuasion (Cha)
+1          Religion (Int)
+17          Sleight of Hand (Dex)
+17          Stealth (Dex)
0          Survival (Wis)

AC
15

INITIATIVE
+5

SPEED
30


MAX HIT POINTS

183


PROFICIENCIES & LANGUAGES

Languages:
Common, Dwarvish, Elvish, Infernal

Weapons:
Crossbow, Hand, Longsword, Rapier, Shortsword, Simple Weapons

Armor:
Light Armor


FEATURES & TRAITS

Darkvision - You can see in darkness (shades of gray) up to 60 ft.

Hellish Resistance - You have resistance to fire damage.

Devil's Tongue - You know the vicious mockery cantrip. [3rd] You can cast charm person (2nd) once per long rest. [5th] You can cast enthrall once per long rest. CHA is your spellcasting ability.

Sneak Attack - Once per turn, you can deal an extra 10d6 damage to one creature you hit with an attack with a finesse or ranged weapon if you have advantage on the attack roll. You don’t need advantage on the attack roll if another enemy of the target is within 5 ft. of it, that enemy isn’t incapacitated, and you don’t have disadvantage on the attack roll.

Thieves’ Cant - You have learned thieves’ cant, a secret mix of dialect, jargon, and code that allows you to hide messages in seemingly normal conversation. It takes four times longer to convey such a message than it does to speak the same idea plainly

Cunning Action - You can take a bonus action on each of your turns to take the Dash, Disengage, or Hide action.

Tokens of Past Lives - When you finish a long rest, you gain one skill or tool proficiency of your choice. You can replace this proficiency with another when you finish a long rest.

Revived Nature - You have advantage on saving throws against disease and being poisoned, and you have resistance to poison damage. / You don’t need to eat, drink, or breathe. / You don’t need to sleep. When you take a long rest, you must spend at least four hours in an inactive, motionless state, rather than sleeping. In this state, you remain semiconscious, and you can hear as normal.

PERSONALITY TRAITS

-  My friends know they can rely on me, no matter what.
 -  I enjoy traveling to new cities and making new friends over a flagon of ale. 


IDEALS

-  Respect. The thing that keeps a company together is mutual respect between them!(Good)
 -  People. I’m committed to my company, not to ideals. (Neutral) 


BONDS

-  A woman stole my company's life from right under me. . I aim to give them rest and remove her from the world.


FLAWS

-  Once someone questions my courage, I never back down no matter how dangerous the situation.
 -  Once I start drinking, it’s hard for me to stop. 


BACKSTORY


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