ulenil vulethi

puzzo

Info


Created
4 years, 3 months ago
Creator
puzzo
Favorites
3

Basic Info


associations

the thieves guild, ashlanders (clanfriend). ex temple acolyte

major skills

light armor, marksman, sneak, security, athletics

minor skills

short blade, acrobatics, restoration, speechcraft, alchemy

age

27 at the beginning of morrowind plot, all the way to 40s

sign

the serpent

current occupation

netch herder

Profile


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born and raised in the temple, after being transported to Morrowind works as a gondolier in the city of vivec. during pilgrimages and journeys observes the many different outlooks others have on morality, godhood, creation and the nature of reality; is especially interested in the ashlanders, who solidify his questioning of the tribunal's rule and authority. joins the thieves guild somewhere around this time.


step by step discards the modern dunmer heritage and identity altogether to adopt bosmers' way of life in search of enlightenment coming from nature rather than the temple and the self-appointed gods of the tribunal; gives up destruction spells for a bow, alteration for lockpicks and physical training. refuses to use destruction magic at all, prefers not to use enchanted items. tries to minimize use of all the other magic types as much as possible, would rather rely on physical and natural skills of his mind and body even if the outcomes are poorer. the two exceptions are alchemy - which he sees as a proper use of magic found in material world, and restoration - as the type of magic invented to protect and aid the body. not really sold on that being the nerevarine thing, questions azura's motives; in the end refuses to act as another nerevar's incarnation and does not become the hortator.


settles in a shack in ascadian isles region and lives as a netch herder, from time to time joined with his argonian partner, studying writings and exploring vvardenfell on his own in search of knowledge on the metaphysical nature of nirn and the universe; still doing occasional jobs for the thieves guild.

ok to draw without face markings though theyre appreciated.. :)
clothes don't have to be exact. put him in any robe