Safiya
BRBDEAD
Info
Profile
AC
11
Initiative
00
Speed
30 ft.
Max HP
13
Proficiency Bonus
+ 2
Name | Atk Bonus | Damage / Type |
Light Hammer | +3 | 1d4 +1 bludgeoning |
Javelin | +3 | 1d6 +1 piercing |
Dagger (X2) | +3 | 1d4 +1 piercing |
Eldritch Blast | +6 | 1d10 + force |
Chill Touch | +4 | 1d8 + necrotic |
- Light armor & simple weapons
- Can read and chart her own travels via maps with moderate navigational skills. Due to the nature of her frequent traveling, Safiya keeps with her a small set of navigator’s tools.
- Languages - Common, An'Theban, a VERY small bit of Divine
- Knowledgeable in an array of history and art forms from An’theban culture to Divine-inspired legends and hearsay.
- Fantastic story teller, going as far to use bits of her own spells as parlor tricks to further immerse herself and poor audience members in her tales.
- Can spot imperfections on “legitimate” treasures/artifacts with relative ease.
- Amphibious (An'Theban) - You can breathe air and water. You must choose between salt and freshwater.
- Emissary of the Sea (An'Theban) - Aquatic beasts have an extraordinary affinity with your people. You can communicate simple ideas through gestures with beasts that can breathe water. They can understand the meaning of your words, though you have no special ability to understand them in return.
- Guardians of the Depths (An'Theban) - Adapted to even the most extreme ocean depths, you have resistance to cold damage, and you ignore any of the drawbacks caused by a deep, underwater environment.
- Among the Dead (Undying Warlock Class Feature) - Starting at 1st level, you learn the Spare the Dying cantrip, which counts as a warlock cantrip for you. You also have advantage on saving throws against any disease. Additionally, undead have difficulty harming you. If an undead targets you directly with an attack or a harmful spell, that creature must make a Wisdom saving throw against your spell save DC (an undead needn't make the save when it includes you in an area effect, such as the explosion of Fireball). On a failed save, the creature must choose a new target or forfeit targeting someone instead of you, potentially wasting the attack or spell. On a successful save, the creature is immune to this effect for 24 hours. An undead is also immune to this effect for 24 hours if you target it with an attack or a harmful spell.
- Misty Visions (Eldritch Invocation) - You can cast Silent Image at will, without expending a spell slot or material components.
- Agonizing Blast (Eldritch Invocation) - When you cast Eldritch Blast, add your Charisma modifier to the damage it deals on a hit.
CP
SP
EP
GP
PP
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Safiya is a master in the art of discussion and debate- not one to back away from verbal duels or heated conversations, usually out of fool’s pride, though that isn’t to say she’s unapproachable. The nature of her business relies heavily on her skill to seduce the interest of a curious buyer, having made Safiya into a glib saleswoman. While not entirely unctuous or cold blooded, she tends to prioritize the trade of wares and information above the well being of others and- more often than not- her own self-preservation. She is undoubtedly ambitious to a fault, finding no reason or need to reconsider a course of action once she's deemed one suitable. It takes a hefty dose of reasonable doubt for her to reevaluate a concocted plan, though the prospect of death is usually reason enough to sway her steadfast pace. Although headstrong, Safiya is a far cry from complete obduracy or cruelty.
Safiya is, at her core, a people person. An entertainer at heart, she relishes in relying stories of personal and historical value to any audience willing to listen. Safiya believes that no life is a boring one- for greatness can fall in the lap of a farmer’s son no easier or harder than in the lap of a spoiled noble- and regards those whose beliefs suggest otherwise with about as much awe as a horse does his own shit. Sprouting from this belief is a tendency to gravitate towards those of “lesser” societal value; outcasts and urchins often being the only recipients of a well hidden generous nature. An outcast herself, Safiya’s list of personal friends and found family is laughably short. However, while the number alone might leave something to be desired, she is fiercely loyal to those she does have.
Guild Merchant Guild Business
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Full Name safiya of the oasis
Age 75
Height 4'8"
Weight 130lbs
Nickname safi
Eyes crystal blue with black sclera
Skin gray-blue with vitiligo
Hair berry pink
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People. Committed to the people she care about, not to ideals.
The merchant couple that raised her as their own is her whole heart and soul. She feels very strongly about keeping them out of her less than kosher practices now, going to lengths to keep her found family at arm's reach while still chasing her goals.
Safiya has devoted her life to resurrecting her thought-to-be-dead best friend and will stop at nothing to see it achieved at this point. She is desperate to have him back in her life and would consider deplorable actions if the promise of his return is within the realm of possibility for whatever resulting outcome. The handful of people she's close to have no idea of her necromantic pastime, as well as being ignorant to the deal struck with her patron lich.
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- To fund their never ending quest of bringing a guy back from the dead, Safiya and Tode rely on the former’s trading skills.This has resulted in the duo lugging around a small treasure trove of baubles and finery, normally pocket-sized trinkets or expensive silks, however now and again Safiya will sell leftover goods from personal expeditions. They keep their wears stored utop Tode, in a comically small partition-contraption not unlike Yzma’s backpack-tent. Safiya is prone to shows of grandiose performance, similar to that of a crowd heckler, when in an effort to sell her wares; coining their humble sales tent as “Safiya & Tode’s Spectacular Mobile Emporium”.
- Aside from rusty trinkets, Safiya goes to great measures to collect stories and rumors. Caravans talk, and she ensures relations with fellow traders are well off enough to keep her in the loop. She has a particular interest in old scrolls and- spirits have mercy- neromantic texts.
- Safiya resents being called a hack or con-artist; because while her smooth talking methods may be abrasive and flashy, the quality of what she trades is hardly subpar. Niche and maybe a little too antique for many- but to call her practice a sham? To call her a fraud? Well my friend, you just aren’t a true art lover.
- She has an old bronze coin she uses as an arcane focus. Cracked and chipped around its edges, the coin looks like it might be worth something of value, were it not for the rust eating at whoever’s noble face once plastered its center. Though there is an indented pattern on the face and back of the coin, any meaning or distinguishing features have been lost to time.
Spell Cast List | Cast Ability | Spell Save | Atk Bonus |
Warlock | Charisma | 14 | 6 |
- Spare The Dying; You touch a living creature that has 0 hit points. The creature becomes stable. This spell has no effect on undead or constructs.
- Eldritch Blast; A beam of crackling energy streaks toward a creature within range. Make a ranged spell attack against the target. On a hit, the target takes 1d10 force damage. The spell creates more than one beam when you reach higher levels: two beams at 5th level, three beams at 11th level, and four beams at 17th level. You can direct the beams at the same target or at different ones. Make a separate attack roll for each beam.
- Chill Touch; You create a ghostly, skeletal hand in the space of a creature within range. Make a ranged spell attack against the creature to assail it with the chill of the grave. On a hit, the target takes 1d8 necrotic damage, and it can’t regain hit points until the start of your next turn. Until then, the hand clings to the target. If you hit an undead target, it also has disadvantage on attack rolls against you until the end of your next turn.
- Distort Value - You cast this spell on an object no more than 1 foot on a side, doubling the object's perceived value by adding illusory nourishes or polish to it, or reducing its perceived value by half with the help of illusory scratches, dents, and other unsightly features. Anyone examining the object can ascertain its true value with a successful Intelligence (Investigation) check against your spell save DC. When you cast this spell using a spell slot of 2nd level or higher, the maximum size of the object increases by 1 foot for each slot level above 1st.
- False Life - Bolstering yourself with a necromantic facsimile of life, you gain 1d4 + 4 temporary hit points for the duration.
- Expeditious Retreat - This spell allows you to move at an incredible pace. When you cast this spell, and then as a bonus action on each of your turns until the spell ends, you can take the Dash action.
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Tode companion & business associate
The Divine Beast formerly bonded to Safiya's close friend and partner, Tode has taken to traveling with Safiya since the loss of his mortal counterpart. The two share a deeply desired common goal and have developed a camaraderie all their own since agreeing to work together to see their ambitions met. Tode, though unassuming and indolent in appearance, is a creature that values wisdom and restraint above all else. He is undoubtably a voice of temperance and reason to Safiya's usual headstrong approach, acting at times more akin to a babysitter than not. Regardless, Safiya respects Tode more than anyone she knows and Tode returns the mutuality via not eating her alive.
Character Name Relationship
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Character Name Relationship
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Character Name Relationship
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Character Name Relationship
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