The Uplands Map

hollydolly

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3 years, 11 months ago
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Roughly five hundred years ago, our world of Aman came into contact with another through a great cosmic collision that has still yet to be understood. Over a period of two weeks reality shifted and contorted with entirely new landmasses coming into existence and others disappearing. The calamity brought with it a new people into the world, tall and slender like elves but with the apish features of dwarves. This new people, called simply "human," were quick to adapt to our world and are observed to be a bright and adventurous race. Through their kingdom of Newhome, they have fostered a strange peace between the reclusive elves and dwarves of Til and the proud beastmen of Kar-Shi.


The Uplands of Aman consist of the human kingdom of Newhome, the joint kingdom of Til governed by the dwarves and elves, and the Kar-Shi Savannah populated by the wild beastmen. Humans are naturally very short lived compared to the other races of the land and reproduce at a staggering pace; as such their kingdom occupies most of the Uplands. Their capitol of Hope's Hold sits in the tranquil forest of Newhome, aptly named by the humans as their new home. Newhome is the seat of human influence and is home to the Colmir Magi College where the brightest minds of all races study and develop new magics and sciences. The Port of Gracia sits to the north of the capitol and serves as a trade hub where nearly anything can be bought and sold for the right price.


West of Newhome is a large prairie called The Flats. In The Flats a majority of the human kingdom's food is grown and raised with the town of Dalesville rapidly growing due to its fertile soil and broad ranges for raising cattle. The city of Goldwheat is famed for it's magically assisted bakeries and it's said that the whole city smells of warm spices and honey. Villages and homesteads too numerous to count dot The Flats as more and more people flock to the region to claim their own piece of land. Vast herds of wild ox roam the plains providing food to those skilled enough to hunt and dress them.

A long sloping descent from The Flats leads to the gloomy forests of Deadwood. The land is covered in a fog so thick that it obscures the sun even on a good day and trees grow without leaves. The people here are quiet and reserved, their skin taking on a greyish complexion due to the lack of direct sunlight. Blackwatch is the only city in Deadwood and process a majority of the human kingdom's metal and machinery. Great spires belch black smoke into the sky and hammering can be heard almost anywhere in the city. Garrek's Rest sits in the northern reaches of Deadwood, famed as the final resting place of a great human hero who braved the wasteland of Elsewhere on his quest to slay the rogue beastman warlord who threatened all of mankind.

The Tel'Amir Jungle is a hot and humid place where the more savage beastmen hunt for glory. Powerful apes and great hulking cats stalk the wilds of Tel'Amir and very few settlements exist there as a result, save for a lone hunting camp on the southeastern end of the jungle.

Emperor Dargor lays claim to all of the Kar-Shi Savannah from his great walled city. Kar-Shi is an expansive barren savanna populated by the numerous races of beastmen who have fled the endless war in the midlands. The people of this region are tough and value honesty and integrity above all else, to the point where even a white lie can deeply wound a friend. Those living in Kar-Shi survive as hunters and gatherers, with fishing being both a sport and way of feeding oneself in the villages of Riverrest and No-Thumb. Refuge is often the first stop beastmen who cross the desert fleeing the war-torn homelands enter before heading to Dargor's Fortress, the mining boomtown of Pit Town, or learning machinery in Oily Ridge.