[D&D] Artesia

Zylphide

Info


Created
3 years, 9 months ago
Creator
Zylphide
Favorites
10
dnd

Profile


7069519?1590735284

Artesia

Bard
Class
2
Level
Maren
Race
40
Exp. Points
True Neutral
Alignment
Far Traveler
Background

PROFICIENCY BONUS

+2

PASSIVE WISDOM (PERCEPTION)

+1

STRENGTH


+1
12

athletics +1

DEXTERITY

+2
14

acrobatics +2
sleight of hand +2
stealth +2

CONSTITUTION


+1
12

INTELLIGENCE


+2
14

arcana +2
history +2
investigation +2
nature +2
religion +2

WISDOM


+1
13

animal handling +1
insight +1
medicine +1
perception +1
survival +1

CHARISMA

+4
18

deception +4
intimidation +4
performance +4
persuasion +4

OTHER PROFICIENCIES


Languages
  • Inlan Common
  • Maren
Weapons
  • Simple Weapons
Armor
  • Light Armor
Other
Instruments

Harp / Flute / Cello

HP


15

TEMP HP


0

HIT DICE


2d8

ARMOR CLASS


11

SPEED


Ground: 20 ft

Water: 50 ft

INITIATIVE


--

ATTACKS & SPELLCASTING


Spear 1d6 / Piercing 20/60 ft
Dagger 1d4 / Piercing 20/60 ft

Spellcasting Ability = Charisma

Spell save DC = 8 + your Proficiency Bonus + your Charisma modifier

Spell Attack modifier = your Proficiency Bonus + your Charisma modifier

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Aliquam egestas lectus ac metus lacinia efficitur. Morbi quis purus vitae libero dictum gravida. Donec eget nisl ex. Curabitur vitae leo sed odio aliquet accumsan. Proin egestas posuere sapien ac finibus. Pellentesque et dolor elit.

INVENTORY


Weapons
  • Whale Bone Spear
  • Obsidian Dagger
Armor & Clothing
  • Turtle Leather Armor
  • 2 Costumes
Food & Aid
  • Health potion x1
Misc
  • Water Harp
  • Whale Bone Flute
  • Disguise Kit
  • Mushrooms
  • Fishing Badge
Treasures
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Aliquam egestas lectus ac metus lacinia efficitur. Morbi quis purus vitae libero dictum gravida. Donec eget nisl ex. Curabitur vitae leo sed odio aliquet accumsan. Proin egestas posuere sapien ac finibus. Pellentesque et dolor elit.

CURRENCY


0
CP
0
SP
0
EP
12.5
GP
0
PP

PERSONALITY TRAITS


support main | tired | kinda emo

IDEALS


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BONDS


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FLAWS


takes too long to decide how to act

FEATURES & TRAITS


Jack of All Trades
You can add half your Proficiency Bonus, rounded down, to any ability check you make that doesn't already include your Proficiency Bonus.
Toxic Ritual
Maren blood is toxic and deals 2 poison damage to non-maren upon contact. Underwater, this affects anyone within 10ft.
Bardic Inspiration

Use a Bonus Action on Your Turn to choose one creature other than yourself within 60 feet of you who can hear you. That creature gains one Bardic Inspiration die (1d6).

Once within the next 10 minutes, the creature can roll the die and add the number rolled to one ability check, attack roll, or saving throw it makes. The creature can wait until after it rolls The D20 before deciding to use the Bardic Inspiration die, but must decide before the DM says whether the roll succeeds or fails. Once the Bardic Inspiration die is rolled, it is lost. A creature can have only one Bardic Inspiration die at a time.

Can be used a number of times equal to your Charisma modifier. Regain any expended uses when you finish a Long Rest.

The Bardic Inspiration die changes when you reach certain levels in this class. The die becomes a d8 at 5th Level, a d10 at 10th level, and a d12 at 15th level.

Song of Rest
Beginning at 2nd Level, you can use soothing music or oration to help revitalize your wounded allies during a Short Rest. If you or any friendly creatures who can hear your Performance regain Hit Points by spending Hit Dice at the end of the Short Rest, each of those creatures regains an extra 1d6 Hit Points. The extra Hit Points increase when you reach certain levels in this class: to 1d8 at 9th level, to 1d10 at 13th level, and to 1d12 at 17th level.
[info]
Age
Cis Female
Gender
[info]
Height
[info]
Weight
[info]
Build
[info]
Homeland
Wandering Musician
Profession
t i r e d
Disposition

Allies & Organizations


Clan Venetia
Artesia's home clan.
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Aliquam egestas lectus ac metus lacinia efficitur. Morbi quis purus vitae libero dictum gravida. Donec eget nisl ex. Curabitur vitae leo sed odio aliquet accumsan. Proin egestas posuere sapien ac finibus. Pellentesque et dolor elit.

Trivia


Needs glasses (on land)

Can't see outside of water due to differences in light refraction between water and air

Has damaged vocal chords

Sometimes just can't sing because of her damaged voice, but explains it away with "the water songs just don't work on land"

Links


Name
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Name
Aliquam egestas lectus ac metus lacinia efficitur. Morbi quis purus vitae libero dictum gravida. Donec eget nisl ex. Curabitur vitae leo sed odio aliquet accumsan. Proin egestas posuere sapien ac finibus. Pellentesque et dolor elit.
Name
Aliquam egestas lectus ac metus lacinia efficitur. Morbi quis purus vitae libero dictum gravida. Donec eget nisl ex. Curabitur vitae leo sed odio aliquet accumsan. Proin egestas posuere sapien ac finibus. Pellentesque et dolor elit.

Spells

  • Known|Save DC|Level|Per Day
  • 2 14 0th
  • 5 14 1st 3
  • 0 0 2nd 0
  • 0 0 3rd 0
  • 0 0 4th 0
  • 0 0 5th 0
  • 0 0 6th 0
  • 0 0 7th 0
  • 0 0 8th 0
  • 0 0 9th 0
Domain/School [info]

0th

  • Mage Hand     |     create hand
  • Prestidigitation     |     produce magical effect

1st

0 used

  • Healing Word     |     1d4 + CHA healing (more healing @ higher lvls)
  • Cure Wounds     |     1d8 + CHA healing (more healing @ higher lvls)
  • Dissonant Whispers     |     WIS save; 3d6 psychic dmg (half on save)
  • Earth Tremor     |     DEX save; 1d6 bludgeoning dmg (more dmg @ higher lvls)
  • Unseen Servant     |     ritual, req: a piece of string and a bit of wood

2nd

0 used

  • Spell
  • Spell
  • Spell

3rd

0 used

  • Spell
  • Spell
  • Spell

4th

0 used

  • Spell
  • Spell
  • Spell

5th

0 used

  • Spell
  • Spell
  • Spell

6th

0 used

  • Spell
  • Spell
  • Spell

7th

0 used

  • Spell
  • Spell
  • Spell

8th

0 used

  • Spell
  • Spell
  • Spell

9th

0 used

  • Spell
  • Spell
  • Spell

Notes


`I'm sure I'm not Ada,' she said, `for her hair goes in such long ringlets, and mine doesn't go in ringlets at all; and I'm sure I can't be Mabel, for I know all sorts of things, and she, oh! she knows such a very little! Besides, SHE'S she, and I'm I, and--oh dear, how puzzling it all is! I'll try if I know all the things I used to know. Let me see: four times five is twelve, and four times six is thirteen, and four times seven is--oh dear! I shall never get to twenty at that rate! However, the Multiplication Table doesn't signify: let's try Geography. London is the capital of Paris, and Paris is the capital of Rome, and Rome--no, THAT'S all wrong, I'm certain! I must have been changed for Mabel! I'll try and say "How doth the little--"' and she crossed her hands on her lap as if she were saying lessons, and began to repeat it, but her voice sounded hoarse and strange, and the words did not come the same as they used to do:-- `How doth the little crocodile Improve his shining tail, And pour the waters of the Nile On every golden scale! `How cheerfully he seems to grin, How neatly spread his claws, And welcome little fishes in With gently smiling jaws!'

Appearance


`I'm sure those are not the right words,' said poor Alice, and her eyes filled with tears again as she went on, `I must be Mabel after all, and I shall have to go and live in that poky little house, and have next to no toys to play with, and oh! ever so many lessons to learn! No, I've made up my mind about it; if I'm Mabel, I'll stay down here! It'll be no use their putting their heads down and saying "Come up again, dear!" I shall only look up and say "Who am I then? Tell me that first, and then, if I like being that person, I'll come up: if not, I'll stay down here till I'm somebody else"--but, oh dear!' cried Alice, with a sudden burst of tears, `I do wish they WOULD put their heads down! I am so VERY tired of being all alone here!' As she said this she looked down at her hands, and was surprised to see that she had put on one of the Rabbit's little white kid gloves while she was talking. `How CAN I have done that?' she thought. `I must be growing small again.' She got up and went to the table to measure herself by it, and found that, as nearly as she could guess, she was now about two feet high, and was going on shrinking rapidly: she soon found out that the cause of this was the fan she was holding, and she dropped it hastily, just in time to avoid shrinking away altogether. `That WAS a narrow escape!' said Alice, a good deal frightened at the sudden change, but very glad to find herself still in existence; `and now for the garden!' and she ran with all speed back to the little door: but, alas! the little door was shut again, and the little golden key was lying on the glass table as before, `and things are worse than ever,' thought the poor child, `for I never was so small as this before, never! And I declare it's too bad, that it is!' As she said these words her foot slipped, and in another moment, splash! she was up to her chin in salt water. Her first idea was that she had somehow fallen into the sea, `and in that case I can go back by railway,' she said to herself. (Alice had been to the seaside once in her life, and had come to the general conclusion, that wherever you go to on the English coast you find a number of bathing machines in the sea, some children digging in the sand with wooden spades, then a row of lodging houses, and behind them a railway station.) However, she soon made out that she was in the pool of tears which she had wept when she was nine feet high.

Background


`I'm sure those are not the right words,' said poor Alice, and her eyes filled with tears again as she went on, `I must be Mabel after all, and I shall have to go and live in that poky little house, and have next to no toys to play with, and oh! ever so many lessons to learn! No, I've made up my mind about it; if I'm Mabel, I'll stay down here! It'll be no use their putting their heads down and saying "Come up again, dear!" I shall only look up and say "Who am I then? Tell me that first, and then, if I like being that person, I'll come up: if not, I'll stay down here till I'm somebody else"--but, oh dear!' cried Alice, with a sudden burst of tears, `I do wish they WOULD put their heads down! I am so VERY tired of being all alone here!' As she said this she looked down at her hands, and was surprised to see that she had put on one of the Rabbit's little white kid gloves while she was talking. `How CAN I have done that?' she thought. `I must be growing small again.' She got up and went to the table to measure herself by it, and found that, as nearly as she could guess, she was now about two feet high, and was going on shrinking rapidly: she soon found out that the cause of this was the fan she was holding, and she dropped it hastily, just in time to avoid shrinking away altogether. `That WAS a narrow escape!' said Alice, a good deal frightened at the sudden change, but very glad to find herself still in existence; `and now for the garden!' and she ran with all speed back to the little door: but, alas! the little door was shut again, and the little golden key was lying on the glass table as before, `and things are worse than ever,' thought the poor child, `for I never was so small as this before, never! And I declare it's too bad, that it is!' As she said these words her foot slipped, and in another moment, splash! she was up to her chin in salt water. Her first idea was that she had somehow fallen into the sea, `and in that case I can go back by railway,' she said to herself. (Alice had been to the seaside once in her life, and had come to the general conclusion, that wherever you go to on the English coast you find a number of bathing machines in the sea, some children digging in the sand with wooden spades, then a row of lodging houses, and behind them a railway station.) However, she soon made out that she was in the pool of tears which she had wept when she was nine feet high.

Experience Points

595/900