Raised in the forest by animals, Ria is a soft-spoken and affectionate creamy brown-furred gnoll. Her druidic spark was present from her birth, and enabled her to survive being abandoned in the woods by her parents. She lived in the wilderness until adolescence, making friends with the local fauna and honing her talent as a Beastmaster, when her skill and physical prowess emboldened her to venture far enough to stumble upon a nearby human settlement. The God-fearing populace accepted the newcomer, and she was adopted by the community, which attempted to raise her in a way more suited to their morals. They named her, taught her language, literature, and civilized customs, and she developed a deep fondness for the company of others. In return, she favored the town with her nature magic, ensuring their prosperity.
Her wild roots remained, however, despite their best efforts to civilize her. She maintains a level of animalistic amorality that would be frightening in anyone less wholeheartedly affectionate and unfailingly considerate. Her sense of empathy is stunted, and her kindheartedness stems from her undying affection towards everyone she meets, rather than being able to put herself in their shoes. She has no concern for personal space or property, both her own and that of others, and will quite happily take anything she wants and give away everything she has. A slap on the ass is no more invasive than a friendly greeting to her. In the company of others, she tends to look to her surroundings for guidance on acceptable behavior, which lets her fit in quite well anywhere from the most prudish kingdom to the most libertine outlaw town. When it comes to parting with her possessions or her bodily autonomy, she is more concerned with the inconvenience to her and what better use she might have for them at the time than a principled belief in self-ownership.
Not long after she reached adulthood, she left her adopted settlement to venture all over the world and train her magic. She soon discovered that she was an absolutely incorrigible thrill-seeker, and the life of an adventurer suited her very well, risking life and freedom every day. Many years later, she has developed an impressive repertoire of spells, mastered druidic rune-binding, dabbles in potion-brewing, and can shift when threatened into a monstrous and deadly beast form. She has tamed man and beast in countless forms, influenced the pantheons of many tribal societies, and made a name for herself making every person, settlement, and city she comes across better for having met her. She has multiple dens in druidic droves scattered across the realm, and she's amassed a considerable fortune in recovered treasure.
And yet... success has only made life duller for her. Helping so many people has made her realize that they are far outweighed by the number of people who've never heard her name. Amassing so much power has taken the thrill out of adventuring. Her druidic groves mostly take care of themselves, requiring little intervention from her. There's so much left for her to do and see, but she feels as though it can never live up to where she's already been, and what she's already accomplished. She still travels, but it's nothing like before. She's bored, and it's been a long time since she met anyone who posed a threat to her, or did anything that felt risky. She's considering settling down and starting a clan of her own, but her heart yearns to feel the peril of her youthful escapades again. A lifetime of adventuring has left her addicted to the thrill of danger that she used to spend every day under, and she would love nothing more than to experience it again.