Jamie Sherwood
Whixy
Profile
AC
14
Initiative
+ 2
Speed
35ft
Max HP
10
Proficiency Bonus
+ 2
Name | Atk Bonus | Damage / Type |
Quarterstaff | +3 | 1d6 (1d8) + 2 bludgeoning |
Sling | +4 | 1d4 bludgeoning |
- Armor: Light armor, medium armor and/or shields (non-metallic).
- Weapons: Clubs, daggers, darts, javelins, maces, quarterstaffs, scimitars, sickles, slings, spears.
- Languages: Common.
- Fey: His creature type is Fey.
- Magic Resistance: Has advantage on saving throws against spells and other magical effects.
- Druidic: Knows Druidic, the secret language of druids. He can speak the language and use it to leave hidden messages. Him and others who know this language automatically spot such a message. Others spot the message’s presence with a successful DC 15 Wisdom (Perception) check but can’t decipher it without magic.
- Spellcasting: Drawing on the divine essence of nature itself, he can cast spells to shape that essence to his will.
- Mirthful Leaps: Earns a +1d8 feet when making long or high jumps. Extra distance costs movement as normal.
- Vehicles: Proficiency with Land Vehicles.
- Artisan Tools: Adds his proficiency bonus to any ability checks made using the tools in his craft.
- Herbalist: Adds his proficiency bonus to any ability checks made to identify or apply herbs.
CP
SP
EP
GP
PP
- Quarterstaff: Made of Oak wood and inherited from his dad.
- Sling: Simple sling crafted by himself long ago.
- Leather Armor: Crafted by his mom.
- Common Clothes: Shirt and pants.
- Fluffy Cape: Useless. He loves it.
- Accesories: Objects like earrings, bandages, buttons and such.
- Druid Focus: His quarterstaff serves this function.
- Explorer's Kit: A backpack, bedroll, mess kit, tinderbox, 10 torches, 10 days of rations, waterskin, 5oft of hempen rope.
- Herbalism Kit: Clippers, mortar, pestle, pouches and vials.
- Artisan Tools: Specifically Carpenter's Tools.
- A Shovel.
- An Iron Pot.
Jamie is a kind, joyful person by nature. He is always there to lend a hand to whoever needs it, even if this means helping dangerous people. Young and novice, he shows good manners and impersonal respect to everyone, more so to the ones older than him. He is the cordial neighboor, the good friend, the gentle big brother, a loyal son and a foolish enemy.
Shy at first, he may appear nervous and insecure, always self-conscious (more so if asked about his race) and worried to not mess up. But don't let this fool you; Jamie has a natural spark of determination that never fades. Even if he may resort last to violence and show a weak character, his determination to find good in everyone is something to fear. His punches may be not the best, but his friendship is inevitable... And if not, he can always kick their butt.
That said, he can and will attack fiercely if someone or something is threatening his loved ones. His heart of gold is a weapon to fear, but also something to handle with care.
Folk Farmer Rustic Hospitality
Long ago, when the satyr was just a baby, his tribe was in war with another tribe; maybe territory, politics, or who knows what catalog motive wars always have. After long battles, they were finally defeated, forced to abandon the territory. His parents loved him, they really did, but mid-conmotion during the stampede of suddendly leaving their home, he fell off his mother's arms and rolled down a hill, through roofs and trails in a miraculous cartoony way until he ended up in a merchant's box, being sent out in a carriage almost instantly, unnoticed. God bless satyr baby wraps and towels are fluffy and strong as heck. When the boxes arrived to the clients -an old couple of humans farmer owners- he was found there as a miracle brought by heaven.
The lady and old man, Lureene and Darvin Sherwood, had never been able to have children on their own, and fate had brought them a baby. Okay, maybe he was another species and were caught off-guard but he was theirs. They did try to figure out where he had come from; after all, his parents may miss him, but all intents were unsuccessful. So the Sherwood couple called him Jamie and lovingly raised him as their son. He grew up to be very humble and kind, good hearted and always willing to help people. He learned hard work from working in the family farm... really hard work. And if it was not enough, the satyr also worked for some time in the town's tavern to earn some extra cash when crops weren't enough; he spent a lot of time there. Everyone in town knew and liked him, since he always helped people with various tasks, too.
Jamie was satisfied with his life. He loved his family, and even if work was hard and tedius at times, he loved being with the animals and the cordiality of the villagers. There was harder times when he was younger and other kids would try to pick on him because of his looks and the family he's in; he was in a mostly-human town, so it was to expect. But burying those offences deep down, he just swallowed and kept on with his mundane life.
However, to the town's tavern always came interesting people; travelers, adventurers, explorers on quests, and they all had their stories Jamie loved to hear. People always pointed out how surprising it is to find a kind and gentle satyr and how he didn't have a tribe. And he didn't know what to say because... he didn't know anything at all about his own race. Nothing about his past, his tribe, his own culture and traditions... nothing. It is the part of him that he dislikes the most. Of course, he knows he's adopted and he loves his parents, but he wanted to know more. His parents told him how they found him and how it looked like he wasn't abandoned, since he was in good shape and with good clothes and wraps, but they could never find anyone who lost a baby satyr. So he grew curious, and wanted to go find his origins. Darvin, who was a retired Wizard, and Lureene, a retired Warrior, had their own adventures when young, and encouraged him, with fear and pride, to go have his own adventures. So they taught him some magic, on which he showed to be outstanding, his father gifted him his old quarterstaff and his mother crafted a fitted armor. After long trainings and with some tears, he went out to find his true identity.
Will he find his origins? Why didn't his biological parents look for him? Will he like or regret what he finds? Only time will tell.
NicknameJamie
GenderMale
Height1,70m
Weight80kg
OrientationPansexual
EyesOlive
SkinTan
HairDark brown roots, white lenght
Always king and gentle, very sympathetic towards anyone and everyone. He may strike up a greeting and a conversation as a first cordiality.
Not one to judge a book by it's cover, he's optimistic about people's intentions, even if well aware of the worst that could happen.
Jamie truly believes everyone has some good in them, even if it's deep and hidden, and is determined to prove that goodness and determination alone can change fate.
He believes in kind acts without second intentions and does so without a doubt. Even if he knows he can encounter dangerous people and it may go south for him, he will still lend a hand.
Jamie keeps a tight bond with his (adoptive) parents. He trusts and loves them deeply, they are the most important people in his life.
There are more superficial bonds of respect towards all the good people that has treated him kindly in town.
His selfless behaviour can be very dangerous for him, as he doesn't think twice about the severity of the consequences.
Jamie may also be naive and too gullible, he's not used to how cruel the real world is.
- Golden Pocket Watch.
- His favorite animals are chickens or hens. When he learns how to, he will summon 16 chickens to attack... and then play with them.
- Got his ears pierced when he was a young teen. He just thinks it's neat.
- His horns won't grow much more than that; it's the reason he can't ram to attack. Neither him nor his parents know if it's a birth defect or some kind of insufficiency.
- His hair starts growing dark brown but fades into white soon, kind of like a sheep. His hair is also very curly, but he styles it in dreadlocks.
- Has a scar over his nose and across his left eyebrow from the times he fell off a horse and off a cow respectively. He also has moles here and there.
- His pupils are horizontal like a goat or a sheep. He also has a slight harelip.
- Enjoys playing with random animals and making picnics; he eats a lot (veggies preferred).
- Catches feelings easily. He crushes often on cool travelers.
Spell Class List | Cast Ability | Difficulty Class | Atk Bonus |
Druid Spell | Wisdom | 13 | + 5 |
- Produce Flame: A flickering flame appears in his hand. The flame remains there for the duration and harms neither him nor his equipment. The flame sheds bright light in a 10-foot radius and dim light for an additional 10 feet. He can also attack with the flame, although doing so ends the spell. He can hurl the flame at a creature within 30 feet. Makes a ranged spell attack. On a hit, the target takes 1d8 fire damage.
- Shillelagh: The wood of the quarterstaff he's holding is imbued with nature's power. He can use his spellcasting ability instead of Strength for the attack and damage rolls of melee attacks using that weapon, and the weapon's damage 1d8. The weapon also becomes magical, if it isn't already.
- Healing Word: 1 Bonus action, 60 ft, (V), Instantaneous. A creature of your choice that you can see within range regains hit points equal to 1d4 + your spellcasting ability modifier. This spell has no effect on undead or constructs.
- Entangle: 1 Action, 90 ft., (V, S), Concentration up to 1 minute. Grasping weeds and vines sprout from the ground in a 20-foot square starting from a point within range. For the duration, these plants turn the ground in the area into difficult terrain. A creature in the area when you cast the spell must succeed on a Strength saving throw or be restrained by the entangling plants until the spell ends. A creature restrained by the plants can use its action to make a Strength check against your spell save DC. On a success, it frees itself. When the spell ends, the conjured plants wilt away.
- Faerie Fire: 1 Action, 60 ft., (V), Concentration up to 1 minute. Each object in a 20-foot cube within range is outlined in blue, green, or violet light (your choice). Any creature in the area when the spell is cast is also outlined in light if it fails a Dexterity saving throw. For the duration, objects and affected creatures shed dim light in a 10-foot radius. Any attack roll against an affected creature or object has advantage if the attacker can see it, and the affected creature or object can’t benefit from being invisible.
- Ice Knife: 1 Action, 60 ft.(5 ft.), (S, M), Instantaneous. You create a shard of ice and fling it at one creature within range. Make a ranged spell attack against the target. On a hit, the target takes 1d10 piercing damage. Hit or miss, the shard then explodes. The target and each creature within 5 feet of it must succeed on a Dexterity saving throw or take 2d6 cold damage.
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Darvin Sherwood Father
Taking responsibility of Jamie alongside his wife, Darvin is a true father figure even if not biological. The old man calmly and steadily works the earth and has done so for many years, owning crops and animals they rise and sell. He encouraged Jamie to go to school, work hard in the farm and later on taught him spells. Darvin used to be an experimented and powerful wizard, retiring to a slower town in a joint decision with his wife, who he also met during quests.
Lureene Sherwood Mother
The sweet old lady was the one to find Jamie first within the fabric and was insisting on keeping him. She was the one to spend more time with little Jamie, teach him all basics and make sure he grew up with good morals. Alike her husband, she works in the farm, more with animals than crops. Lureene may be a bit overprotective of Jamie and have a sweet personality, but she was a strong warrior when young who came out victorious in countless quests.
Amazing Kosef Friend
Kosef is the barman of the town's tavern, where Jamie worked for some time prior to his departure. People nicknamed him "Amazing Kosef" due to his countless stories of incredible events, battles, and due to his wide range of tricks. Beverages are an art to him and does amazingly well. He was Jamie's boss and councilor, even with love advice, but Jamie tends to be a bad listener.
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