Basic Info
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age
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11
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sex
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male
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race
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chiropteran
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height
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5'0
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weight
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100lbs
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alignment
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chaotic neutral
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class
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rogue
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archetype
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assassin
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background
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criminal
Profile
Personality traits
liar; cunning; intelligent; thief
Flaws
tends to view scholarly magic with great distrust and does not like to handle magical artifacts or associate with practitioners of magic unless they absolutely have to; blinded instantly by sunlight; suspicious of strangers and suspects the worst of them; convinced that no one could ever fool himin the way he fools others; horribly jealous of anyone who outshines his handiwork; will say anything to avoid having to do extra work; rather eat his armor than admit he's wrong; It's not stealing if he needs it more than someone else
Description/backstory
Ability Score Increase. Both Dexterity and Wisdom increase by +2.
Age. Chiroptera mature very quickly and become adults at just 10 years old. They have shorter lifespans than humans and usually die around 40 years old.
Alignment. Generally good, but there are always a few bad eggs.
Size. Medium (Usually between 4 to 5 feet tall).
Speed. Your base walking speed is 30 feet.
Superior Hearing. You have advantage on Perception checks involving hearing. If you can't hear, you have disadvantage on attack rolls.
Definitely Not Daywalkers. Chiroptera are nocturnal by nature, and must wear heavily-tinted glasses or goggles when in daylight or be Blinded. However, as long as their hearing is not impaired, Blinded Chiroptera suffer no penalties even at night.
Skill Proficiencies. All Chiroptera are proficient in Nature and Perception.
Weapon Training. You are proficienct with daggers, shortbows and longbows.
Languages. Chiropteran, common, and any other language.