A high-fantasy world on the verge of a technologic/magic synergized breakthrough.
Unfortunately the world isn't so simple, nowhere near the usual one-kingdom-versus-the-other, and many little islands and kingdoms refuse to cooperate with the breakthrough, or even oppose it together with conquests.
As is the norm with revolutions, many lands and countries dissolve, or even turn into greater, stronger countries and kingdoms.
There is no overlying 'main setting' here, and you will find that many of the characters quite possibly will never come close to interacting, though they all occupy the same era within this world.
One of the most populated Kingdoms in all of Steele, Mitern isn't exactly as magnanimous as it appears from outward glance. Most of the melting pot that makes itself home here were forcibly conscripted from their original homelands to work in divisions of their armies, then settling within the Kingdom's walls at finding their original homes lost or destroyed by Mitern forces some years back. However, there are some who have adapted to their life, and still desire to make the best of it within the Kingdom.
Due to heavy population spikes every decade of new conscription rollouts, Mitern is just as famous for its progressive views concerning the ongoing magic-technology revolution.
Most rivals cannot withstand the sheer size of Mitern's army... It's not common that the affiliates truly agree with this Kingdom, but rather, do not want their populace snuffed out completely in one campaign rivalry.
The Kingdom of the Dragon Royals, the only known Kingdom on a large continent where non-humanoids took their rule. Fortunately for the subjects, their Dragon Lords find it well to keep up humanoid shape and assuage their loyalties.
A dreary little Kingdom with a huge value for seemingly 'shocking' tastes. Their people are truly torn, but the Kingdom's Royals themselves are known to be contrary to popular belief, and as such, often bombarded with declarations of war.
One of the 'rougher' Kingdoms-- it's large, and- supposedly- holds many people in its loyalty, but they also are constantly coming and going. Some joke that Chibell is the 'gateway Kingdom', for those who wish to avoid treasonous charges and claim their home lay in it.
Most of the Kingdom rests along a massive mountain range, and the other side is a vast wood, so it's difficult for enemies of this Kingdom to take charge and attack. It's also pretty difficult to keep a homestead, too, as the land is rife with feral beasts and monsters unwilling to be culled.
Those who either forcibly choose to keep unaffiliated, and travel across the lands rather than make a home, or those who are ignorant on world affairs and law at large-- living along outskirts of Kingdoms where most wouldn't dare; on most of Steele's continents, no affiliation to a Kingdom is a harsh, punishable offense, as it insinuates you are not showing loyalty to your designated Kingdom...
This treasonous act can be forgiven-- only if you have permission in some way or another to travel about so often and so far.
The Hidden Islands are removed from most worldly matters, and are, as their name suggests, hidden from Steele's population at large (and conversely, they do not know about the world around them as well).
Tons of islands make up the whole 'Hidden Islands', and because of this, the Islands were, many centuries ago, divied up by Royals to make their own Kingdoms, following suit with the rest of the world beyond their lands.
Some Kingdoms do not interact with one another, due to distance and weather issues... And conversely, some folks from these Islands have taken the plunge and explored beyond their means, making it- alive- to the shores of the rest of the world.