The Guild is a relatively young organisation located in the northwestern lands of Kestane, bordering the Demonic Mainlands. Originally thieves, they swiftly grew into a strong organisation that not only left a mark on their lands, but that also seized political control over a small region and over their seventy active years forcefully gained possession of a large chunk of land.
Joining is easy and free, but many people can't pay for their training over the years and fall into debts they have to work for years later to get to pay them off correctly. Many of its new trainees are younger people who are recruited by people all over the continent, even overseas. The Guild's entry level is low, but keeps increasing the longer trainees are in and they become incapable of leaving. Its principles include a zero tolerance for almost all types of magic, a strong persecution of any type of slavery, and an appeal to create unity amongst Northerners.
Their hatred for magic as well as the fact that they kidnapped a prominent member of the Royal Bloodland College has made them mortal enemies of the learning institution, and as a result of the Bloodlands. Their pivotal strategic location as a barrier between the dragons and many demon lands is the only reason no full on war has been possible between the Guild and the College, but individual and small scale attacks on each other aren't unheard of. A lot of blood has been spilled in this petty conflict.
The smart boys and girls, but especially the boys and girls with money.
Located in Arkalee, this hunter's order has only been a thing of the past twenty years. Created by Etisi Huntson with the help of his parents' capital, it was a fairly moderate group that gained some attention thanks to the family's name, but it wasn't until a famous tracker named Luca joined the order and caused an influx of new members to sign up. Ever since, the organisation has only thrived, and became only so much harder to get into for regular folks.
The organisation specialises in the hunt on animals, but also touches upon other aspects related to hunting such as tracking, long time survival in the wild, fletching and weapon creation, combat, archery, animal training, and horseback riding skills. For this reason, the order attracts a wide array of members who may not necessarily be hunters.
The Independent are a collection of characters who only have one thing in common: they generally aren't connected to any of the seven other groupings. Some groups are related to each other, other are completely independent from others. If anything, The Independent serve as a miscellaneous category spanning across several factions, species, and peoples.
Powerful beings whose existence to this date is highly debated in the world of the living, even though the gods' presence should be noticeable on Life by the merit of their interactions with sapience as a whole. They build up their power through a following and decide which afterlife their followers will end up in, though the existence of said afterlife is yet another hotly debated topic.
The theatre of the gods is one large political game where mere strength can no longer measure the outcome of a conflict. Every god is linked to one another in at least some way, even if it's through a mutual dislike of each other despite having never conversed.
Creatures that resulted from a rapture that split souls and fused genomes, resulting in many animals walking and talking like humans could. Each possess their varying levels of intelligence.
Mirrors are part of a subset of blue demons that watch over any regular demons. Technically speaking souls are not real OCs, souls are representations of people's conscious and subconscious.
The Kassat are a strange folk, hailing from islands in the east so far no known civilisation has managed to return from.