Centered around several pantheons of lesser gods who are at war for land and worshippers, Orbis is an experiment in taking real-world religions and turning them into Numbers characters. The Harmonics/Chaotics are totally unknown but are assumed to be alive, as the recent ascension of Lisous to lesser god status, forming a small pantheon of his own off the larger Chóros pantheon.
Due to the sensitive nature of most of the characters, they're all hidden behind authorization. I'm sorry. If you really want to see them I suppose you could ask me, but I don't promise accuracy and Orbis is mostly for my own fun experimentation, not necessarily true portrayals.
A large archipelago, host to the Greek Pantheon, heavily inspired by antiquity designs and marble. It features one of the largest pantheons in terms of both population and size, prompting large military campaigns into the other lands for more worshippers. Zeus and Hera rule together equally, although Hera tends towards the military and Zeus mostly cares for domestic affairs.
Tebel's twin dimensions were once under their jurisdiction.
Comprised of Lisous' home dimension and a neighboring farm array, Tebel broke free from its larger pantheon when Lisous was ascended. Small, poor, and dirty, the nation's greatest asset is its undying loyalty to that which they see as a hero and a sign of rebellious hope. Lisous rules with his small council of friends, primarily from before his ascension. It is under the protection of Chronus, who does not allow it to be reabsorbed into the Chóros pantheon.
The agriculture powerhouse of Orbis, Kia churns out food faster and better than anyone else can. Their military suffers in response, leaving them often open to opportunistic attacks to avoid the cost of importing their goods into the other pantheons. Despite this, Marduk and Ashur are adept at negotiation, competing with one another to see who can bolster the economy the most.
Academic and proud, Vishv is famous for its pioneers in inventions and intelligence. Unlike Kia, their military is strong enough to protect its scholars and philosophers, allowing them to dream up whatever new technology about to become all the rage in the rest of Orbis. Trade, however, is certainly their major skill, and they've had a healthy relationship with the neighboring Kia for years now.
One of the smaller pantheons, Cemanahuatl is still quite capable of holding its own. Its military may be smaller than the others, but the sheer fierceness of their soldiers has left many invaders slinking back home with tails dragging on the ground. Full of lush jungles with plenty of food and wood, it is self-sustaining and nearing post-scarcity, all while maintaining a near-strict rule of isolation. The trifecta of Q'uq'umatz, Kukulkan, and Quetzalcoatl often hold athletic competitions to amuse their people in times of peace.
Plagued by droughts, Kemet has always suffered a lack of necessities. Shortages led to the strengthening of the military, which set out to conquest as much fertile land and waterlogged rivers from the other pantheons as possible. Building up their own supplies until they had more than they knew what to do with, Kemet quickly became a feared name. In recent years, however, the military has mellowed out as its economy turns towards improving their homeland and advancing in artisan fields/liberal arts.
Neighbors of Chóros, Verǫld has always loved to test its borders and put pressure on their close pantheons. While not outright conquestors, there's been enough raids on border towns and pillaging of resources that the others are wary, fortifying their own dimensions. Long since grown wealthy and influential through these skirmishes, modern Verǫld prefers to sit back and relax, enjoying the spoils of their wars.