A land of Ant colonies, once nannied by patron lesser gods who squabbled over decisions regarding its mortals, now long-abandoned. Centuries of stalemate skirmishes have locked the land in a constant cycle of revenge against each other, with each of the six colonies vying for gyne, land, and influence. Some still whisper, though, that their gods are still out there, somewhere....
So were Leader Tinte Ink's thoughts, when he raided and destroyed Rain Colony - the first utter destruction of another Ant colony that Myrme had seen. With the sudden escalation, the other four colonies are scrambling to catch up to Ink's new aggression, while Leader Cleverly Clover does his best to avoid an all-out world war.
The main characters...
Cleverly Clover, a god-in-hiding dedicating his life to protecting the mortals his peers abandoned. Cogito, his longtime best friend, lover, and obsessive jilted ex, trying to drag him back to Gemline, the city of gods.
Tinte Ink, the youngest Colony leader, eager to stir up conflicts and changes great enough to bring Myrme's gods back, in pursuit of the idealized old world he'd heard so many stories of. Tabel Ink, a young psychologist trying to uncover the dynamics behind Ant interactions and realizing that he may have misinterpreted some.
In general, Myrme is a large, interconnected, messy universe. Most characters have many ties to others, and stories may center around others not listed here.
Further reading & info...
Myrme is a melting pot of ideas and concepts that I really like, so it's a very self-indulgent little Universe, using my favorite race, concepts, dynamics, and stories. It's also the home for all the freebies and adopts I've collected and redesigned to fit into Numbers, so the colonies intentionally have very different aesthetics and concepts!
Nestled under the waves of Myrme's seas lies the Abyssal Colony, full of Ants who have been blessed with waterbreathing by the gods. Their trench home is lined with bioluminescent fungi and fishes, and their cities are bustling with strange underwater architecture and black smokers belching warmth. Their secluded location has protected them from much outside attack, but their rivalry with seafaring Shell Colony looms as a constant threat.
In general, Abyssals are isolationist, dedicated, stalwart, self-assured, private, and somber.
Primarily comprised of giant fleets of ships and a handful of beach outposts, Shell Colony is nomadic by its very nature. Its raids are short and simple: pillagings of ports and docks alike, followed by its Ants scurrying back to its ships to sail to their next bounty. They are less interested in expanding their territory, and more interested in stealing resources and gyne. Unlike the other colonies, Shell has a unique leadership system, wherein five Fleetmasters are chosen by their predecessors to rule, or dueled for their positions.
In general, Shellians are rowdy, energetic, gung-ho, fierce, eager, and persistent.
Nestled in rolling hills and plains, Clover Colony is the most landlocked of the colonies, with its capital being situated far inland. Its bloody history, marked by a few ambitious Immortals, provides a stark contrast to its modern peace-loving ways, with its newest leader forming alliances left and right. They've managed to stay off the warfronts partially due to their unusual affinity for lucky breaks... perhaps related to their leaders' mysterious similarities to a luck god of old. But that's just silly, right?
In general, Clovias are idealistic, creative, thoughtful, hardworking, airheaded, and nemophilistic.
Longtime allies of Clover Colony, Letter Colony takes up the neighboring continent, comprised mostly of badlands and wastes. Rather than bake on the surface, its people have constructed massive cavern-homes, hollowing out limestone caves and building specialized environment domes aboveground to grow crops and please gyne. Though they value intercolony love highly, they have no mercy with outsiders - their soldiers are specialized in explosives, and take no prisoners.
In general, Letters are dreamy, adoring, cutesy, vapid, quixotic, and outgoing.
Leader: Imere Director of Internal Affairs: tba Commander of the Army: Ferthon
Scholars, engineers, and mages have formed Ink Colony into a technological powerhouse: improving its bureaucracy, infrastructure, medicine, and weaponry. So-named for the mighty, murky Hatterne River that once split Ink from Rain, in recent years the pollution level has risen so much that the water has taken on an inky hue. Its peoples enjoy the most luxurious trinkets that Myrme hosts, but are unsettled by both the youth and aggressiveness of their new leader, Tinte, and his replacement of old leader Flourish's cabinet.
In general, Inkians are clever, competent, perfectionistic, precocious, snobby, and faithful.
Once Ink Colony's greatest rival and the only other colony sharing its continent, Rain is no more. Most of its population has been massacred, its gyne are shunted to Ink's guarded capital, and the survivors are expected to integrate into their most hated enemy's lands. The remains of their capital, Tsakik, are nothing more than a smoldering crater of steel and wood.
When they were alive, Rainers were witty, quick, charismatic, and sly.
Leader: - Director of Internal Affairs: - Commander of the Army: -
A mythical city, said to be cradled in the embrace of the northern ice floes, bathed in the auroras year-round, protected by a god who loves its people. All of the rumors are true - but the City of Saltis is no paradise: rather, it was founded by the god Saltis rejecting the death penalty for a band of criminals and fleeing with them where the authorities could not follow. It takes in all refugees that come to its doors and highly values the bonds between the residents, but the harsh climate and backgrounds of many of its denizens fail to paint a friendly face.
In general, Saltians are distrustful, reliable, unconventional, innovative, free-spirited, and quirky.
Leader: Saltis / Metea / Clima Director of Internal Affairs: - Commander of the Army: -
The city of gods, a twisting, glittering platinum amalgamation of structures, towers, and houses. Its location is kept hidden via the Quarantine Line, a magical leyline that disrupts all mortals coming near to turn back before coming in sight of it. After the lesser gods collectively decided to abandon the mortals in favor of cultivating camaraderie amongst themselves, most returned to live inside of its pearly gates once more. However, recent leadership turnovers have resulted in much unrest, especially with the unpopular Cogito freshly at Gemline's helm.
It is not a true colony, and does not obey typical colony structure.
Ants within this folder belong to no colony, for various reasons - whether they were exiled, left of their own accord, or abandoned, and never joined another colony. Ants here may or may not be affiliated with one another, know each other exist, etc. - this is a catch-all folder.