When trying to make months, days, and years for my world I tend to do a few things. First off, a year with an even amount of days is a lot better to plan than a year with an odd amount of days. Like Earth's calendar can be very complicated. I determine how many seasons I want, and then make it divisible by that number. I have found the best number of days in a week is 10 days, and then decide how long living I want my characters to be. If they have a lot of time, they tend to become proficient in years if they have short amount of time, they tend to value it a lot more. I personally like to do 50-60 days in a month, 10 months in a year, so a single year would have 600 days in a year. If you want to make a better world, I say look at it like a Homebrew setting in a TTRPG, you will need festivals, they don't have to be religious, but if you look at Earth's festivals, they tend to reflect what time of year, such as hunting festival or one to prepare for winter, for example, Halloween/Samhain/Dia de la Muatre/etc take place near the end of the year, they often reflect on those who've passed and protects from bad spirits or pleasing spirits/ancestors in some way. This makes sense because it is darker and often cooler/colder in the season and cold is often associated with death or spirituality (ghosts have cold spots, etc). So defining the culture of the world will help you define its calendar.