Government
The Valos are a republic, their leaders chosen by the people directly or through other elected officials, though due to the power of the Hawkfather Council some outsiders mistake it for an oligarchy. The Valos government is based around the five clans, made up of multiple tribes and the tribes further made up of numerous camps and/or villages. Leadership is a lifetime position, provided the chosen leader continues to want the position (some step down for family reasons or they simply feel they have done their duty) and that he continues to serve well. A valon who abuses his position or cannot handle it is removed. Starting from the lowest level:
Camp Leaders
Camps and villages are small groups of valos living together. Camp leaders are elected directly from the members to make decisions concerning camp issues that cannot be resolved by the people themselves and to handle relations with other camps. Camp leaders together have the power to vote for their Tribe Leader. A Camp leader could be any member of the group, young or old, so long as he is an adult.
Tribe Leader (Kestrel)
Tribes are numerous camps and villages that share a similar geographical location or lifestyle. The Coastal and Appalachian Tribes live very different lives despite being part of the same Clan. Camp Leaders gather to choose a Tribe Leader, also known as a Kestrel, to maintain peace and law between the various camps as well as interact with other Tribes. A Tribe Leader does not need to be a Camp Leader to be chosen. Younger men are oftentimes chosen for the role that they may grow into it and have the strength to travel around to all the camps as necessary. The Kestrel represents the Tribe to the Hawkfather.
Clan Leaders (Hawkfathers)
Clans are made up of multiple Tribes who share the same geographical location. Hawkfathers are chosen by the Kestrels of the Clan, most times from one of their own but not always. Due to the power of this position, the choosing of a Hawkfather may be a timely process. The Hawkfathers represent the Clan in the Hawkfather Council and in some cases acts as Clan Ruler. The more sedantary New England and Mexico Clans regard their Hawkfathers as chosen rulers with all the benefits thereof while the nomadic Northern, Plains, and Atlantic Clans view their Hawkfathers as representatives due to their spread out and more self-governing lifestyles.
Hawkfather Council
The five Hawkfathers together form the Council. Once a year (or during emergencies) the Hawkfathers gather to work out issues between the Clans and pass laws that affect the Valos. While the Council rules all Valos, oftentimes Hawkfathers will pass laws that only affect their own Clan. To maintain unity and break voted stalemates, the Council is run by a Hawklord, usually the oldest valon or the one who has served on the Council the longest, though the position can be changed by a vote of the other Hawkfathers. The Hawklord has no extra power outside the Council. When in vote, a new ruling may pass with a 3 to 2 majority, save certain cases where agreement between all five Hawkfathers must occur. The gathering of a united Valos military and a declaration of war must be backed by all five Clans.
Current Hawkfathers
Art by Owligator
Auri of the Mexico Clan, Adlic of the New England Clan, Egalan of the Atlantic Clan and current Hawklord, Talfa of the Northern Clan, and Ulfan of the Plains Clan.