[R1] Tidana

Posted 8 years, 10 months ago (Edited 8 years, 10 months ago) by Draco

45 second long fart noise

Tidana, owing its success to the lively habitat of its residential ocean, places its pride in the surplus of fish and sea creature varieties its residents capture and vend. Frequent dramatic fishing competitions attract tourists from many places, making Tidana a town of wide diversity in its visitors.

As its focus is on fishing, Tidana's main source of income is in ocean-related merchandise such as fish exports and specialized sea goods, as well as cuts from visitors gambling on the fishing competition winners.

However, its success is heavily reliant on the cooperation and treaties made with the neighboring merpeople, and appeasing them often takes the form of heavy taxation. Conflict is kept to a minimum whenever possible, since more dangerous incidents in relation to them directly affects its visitor count, as well as its income.

Draco

Coastal Peps

look at these happy pieces of shit (im probably going to edit them a bit more later sweats)

Peps are a moderately lazy species that live near coastal areas in places of dense forestation, returning to the ocean shore to drink. Their bodies have adapted to be very effective in filtering out salt (since they are not exactly smart enough to find decent amounts of fresh water), allowing them to drink ocean water without much incident. Though they aren't the best swimmers so if an unfortunate wave catches one, goodbye pepchan.

They are omnivorous and typically feed on plant life as they cant really be fucked to properly hunt, but have a preference for meat and will happily scavenge for carrion. They have iron stomachs and would eat pretty much anything without much problem (unless it's highly toxic).

As they are very food-driven, peps were easily domesticated as they followed the earliest settlers of the region for their very aromatic cooked food. With tasty food as a main motivator, they are easily trained to perform menial tasks and are basically a near-free labor force since they are typically not picky at all with food, happily accepting expired and spoiled food.
They are typically used on ships doing things like cleaning and handing certain items to their owners when called for. Frequently they are trained to do so efficiently since magic fishing is extremely time sensitive.

Peps can vocalize like a parrot, and will repeat things they hear frequently with uncanny accuracy.

Draco

Fishing Competitions

Fishing competitions are held frequently in [name], but the main major ones are held within each of the four seasons, as different wildlife surfaces at each different point in the year.

As the effort to capture creatures like large dragons can't possibly be achieved by one person (normally), teams form to tackle the competition together, splitting the prize money they receive upon winning. There is no current limit on team members for the major competitions (since you can fir so many people on a boat), but teams tend to condense their team sizes to maximize profit for each person yet still have all required roles covered.

By main rules, the team must capture the target with a rod and by hand (no fancy mechanic contraption to capture fish), and points are determined primarily by rarity and size. The winning team is determined by who captures and brings back the fish or creature scoring the most points. The process is run by multiple judges with extensive knowledge of the sport and they come to an agreement on scores together.

Competitor boats are equipped with a magic device that acts as a means of communication and 'video' display, operated by hired witches(?) to display the scene of a contestant's boat for the spectators in the town. There are separate displays for each of the competitors set up around a main area of the town, and typically spectators migrate around to wherever the most action is taking place. Then there's those rabid fans of certain teams that just camp in one place.
Also, the device serves as communication to confirm whether a captured fish is worth more than their previously caught one(s).

The main competition lasts over a span of three days from the start (when they take off into the ocean) to the end (when they are due to return to the harbor). If a ship is late, the team is docked points depending on how long they were delayed.


 

Fishing Teams

Teams are often comprised to fit these roles (time to ship shit (ba dum chaa)):

Angler: The one who reels the fucker in.

Anchor: Assists the Angler in keeping them grounded (whether physically or by magic) and not be pulled by the hooked creature into the ocean.

Scout: Individuals with excellent underwater vision or life sensory magic are tasked with checking waters for any potential fishing targets, and informs the Angler of any instruction on where to cast, what to avoid, etc.

Buoy: In charge of using magic (or other means) to keep the boat afloat during a bite, as giant catches pull violently and will sink the ship without outside support.

Tech: Makes sure the tools are working as needed, and adjusts the equipment in real time to suit the current situation.


 

These competitions are extremely dangerous, since teams often venture very far out to capture better creatures, leading to a large delay of help if an emergency arises. Despite this, many contestants participate due to the extremely large monetary prize for the grand prize winner.

In times of merpeople tensions, this danger increases considerably due to sabotage. Merpeople greatly dislike these competitions due to the noise and habitat disturbances, and without some kind of agreement between the nations less people participate due to the heightened risk.

Draco

Life

-houses are normally not very well built and presented on the surface, since property damage incidents happen a lot (kiku voice) "someone crashlanding a massive fish into their neighbor's house"
-the basement of a house is where valuables and more permanent furnishings are stored, since damage is minimized in the underground shelters


 

Culture

-close knit community with locals
-everyone looks after each other bc shit's tough out at sea
-nobody really gives much of a shit about race/species in the community since it's so diverse in its visitors
-though extremely competitive due to the fishing competition hype
-citizens tend to use it as a motivator to improve themselves (keep up with peers to be able to form teams with them) (kick some rival's ass because they one-upped u that one time) so making progress in becoming better at things is highly regarded within the community
-somewhat wary of new move-ins since most move back out soon afterwards since the lifestyle was too rough to adjust to
-those who were too injured to venture out again often delve into various arts, selling their pieces to tourists as souvenirs to assist their familiy and community


Education

-children are often just nosedived into learning how to help out on the ships over formal education since people kind of need all the helping hands they can get
-skills are passed from generation to generation by locals, though not nearly as advanced reachings as the academy's (below)
-renowned intitution for sea based utility magic, which attracts students from abroad looking to learn specialized magics
-however there isn't much for typical formal education so communcation is really really basic with the locals
-studious types looking into fields that arent rooted in a profession at sea would need to study abroad for better education, and are typically encouraged (by word), but social pressures to continue helping their families and to eventually compete and win in the fishing competitons often stifle these types of goals


Government

-mostly self-governed by the populace
-the 'police' role is taken into citizen hands, but is mostly hands-off (ex: if two people start a fight between each other let it settle on its own) unless potential felonies or major property damage happens
-somebody's in charge of taking care of taxes


Ekyanomy

-exports include fish, ocean plants, trinkets made from shells, and various other sea-related goods. some coastal vegetation and fruits are exported as well, though not to as high of a scale as the sea items
-they also export coastal peps (or pep eggs), though they're expensive and not often exported since they're really valuable sources of labor and don't reproduce much because they're too lazy to fuck (unless you train a one to do the sex with the promise of a lot of food or something idk)
-imports primarily consist of: raw or enchanted ore to build seaquipment, certain types of lumber for ships, agricultrual products and livestock (veggies and meat), and deep sea stuff obtained from trading with merpeople
-taxes are super high because of competition prize pools and monetary truces made with merpeople so sabotage is limited

Draco

Religion

-no major cemented religion as ideas are mixed from all over due to visitor variation
-reveres the dea sea goddess Undyius
-festival where offerings are made and sunk into the sea prob
-festivities are shared with merfolk, as the tradition is very similar
-probably the only time the town and merfolk are on good terms with each other


Foreign Relations

-????