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1 | Liam Jarsdel the Human Fighter | |||||||||
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3 | IDENTITY | STATISTICS | ||||||||
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5 | Full Name: | Liam | Jarsdel | HP | 33 | /33 | AC: | 13 | ||
6 | - nicknames - | Gender: | Male | Ability | Score | Mod | only modify exp | |||
7 | Lee | Pronouns: | Strength | 14 | +2 | EXP: | 3,250 | |||
8 | He/ | Him | Dexterity | 16 | +3 | LVL: | 5 | |||
9 | Constitution | 10 | +0 | LVL Bonuses | ||||||
10 | pronouny | Intelligence | 12 | +1 | Armour Class | 1 | ||||
11 | Ft | In | min 2ft / max 9ft | Wisdom | 8 | -1 | Ability Scores | 2 | ||
12 | Height: | 5’ | 10" | Charisma | 14 | +2 | Damage Dice | 2 | ||
13 | Lbs | body visualizer | Sum: 74 | |||||||
14 | Weight: | 165 | (for correct weight) | Remaining: 0 | ||||||
15 | Race: | Human | Voice Claim | |||||||
16 | Class: | Fighter | Adam Lambert | |||||||
17 | TRAITS | EQUIPMENT | ||||||||
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19 | Fancy Footwork | USE FOR EQUIPPED THINGS | ||||||||
20 | Due to his training, he is an incredibly fluid fighter. As such, he gains advantage when making Initiative (Dexterity) rolls. | Armour | AC | Other: | ||||||
21 | Studded Wooden Shield | 2 | ||||||||
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24 | Linguist | Describe it | ||||||||
25 | Liam is knowledgeable in both languages and ciphers. As such, he knows the following languages: Common, Elvish, Dwarvish, and Giant. He can also ably create written ciphers. Others can't decipher a code he creates unless he teaches them, they succeed on an Intelligence check (DC equal to your Intelligence score + your proficiency bonus), or they use magic to decipher it. | |||||||||
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29 | Lucky | WEAPONS (go to Equipment Tracker) | ||||||||
30 | Liam can reroll 1's on attack rolls, checks, and saving throws, but not on rolls that determine damage. (Can only be done once per long rest.) | Name | Damage Type | Damage Dice | ||||||
31 | Aria | Lrg. Piercing/Slashing | 3d6 + 1 | |||||||
32 | Throwing Knives | Ranged Weapon | 1d6 | |||||||
33 | Keyblade | Lrg. Piercing/Slashing | 1d6 + 2 | |||||||
34 | Tactical Assessment | Salem | Lrg. Slashing/Ranged | 1d6 | ||||||
35 | He has advantage when making Intelligence (Investigation) and Wisdom (Insight) checks. | Snowball Slingshot | Ranged | 1d4 | ||||||
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39 | Blind Fight | HP | ||||||||
40 | You are skilled at attacking opponents that you cannot clearly perceive. An invisible attacker gets no advantages related to hitting you in melee. As long as you can hear an opponent, your attacks do not suffer disadvantage when you cannot see. | |||||||||
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46 | SPELLS | OTHER INFORMATION | ||||||||
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48 | Name | Target Type | Damage Dice | Spell Type | ||||||
49 | Rally | AoE | 1d8 | Support | ||||||
50 | Description | |||||||||
51 | Uniting yourself and your allies in preparation for the heat of battle, you can grant 1d8+(double his CHA modifier) temporary HP to yourself and a number of allies equal to your level as long as they are within 30 ft of you. | |||||||||
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59 | USES: | |||||||||
60 | Name | Target Type | Damage Dice | Spell Type | INVENTORY TRACKER | |||||
61 | Inspiration | Single Target | 1d8 | Support | ||||||
62 | Description | Name | Uses | |||||||
63 | You can target another creature within 60 feet of you (and that can hear you) as a bonus action. This creature gains a 1d8 die that can be added to any roll, but it needs to be declared before the roll is made. | Item | 1/2 | |||||||
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72 | Name | Target Type | Damage Dice | Spell Type | ||||||
73 | Quick Toss | Single Target | 1d6 | Ranged | ||||||
74 | Description | |||||||||
75 | When throwing a weapon, he can cast this as a bonus action to add an extra 1d6 damage to the roll. | |||||||||
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84 | Name | Target Type | Damage Dice | Spell Type | ||||||
85 | Parry | Self | 1d8 | Support | ||||||
86 | Description | |||||||||
87 | As a bonus action, you are able to take a defensive stance for 1d8 rounds in between attacks. When another creature does damage with a melee attack, Liam can use his reaction to reduce the damage by 1d8 + DEX modifier. If attacked, Liam breaks the stance and must take it again to Parry. | |||||||||
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95 | USES: | |||||||||
96 | Item Database |