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Liam Jarsdel the Human Fighter
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IDENTITYSTATISTICS
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Full Name:LiamJarsdelHP33/33AC:13
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- nicknames -Gender:MaleAbilityScoreModonly modify exp
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LeePronouns:Strength14+2EXP:3,250
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He/HimDexterity16+3LVL:5
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Constitution10+0LVL Bonuses
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pronounyIntelligence12+1Armour Class1
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FtInmin 2ft / max 9ftWisdom8-1Ability Scores2
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Height:5’10"Charisma14+2Damage Dice2
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Lbsbody visualizerSum: 74
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Weight:165
(for correct weight)
Remaining: 0
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Race:HumanVoice Claim
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Class:FighterAdam Lambert
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TRAITSEQUIPMENT
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Fancy FootworkUSE FOR EQUIPPED THINGS
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Due to his training, he is an incredibly fluid fighter. As such, he gains advantage when making Initiative (Dexterity) rolls.ArmourACOther:
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Studded Wooden Shield2
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Other Equipment:
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LinguistDescribe it
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Liam is knowledgeable in both languages and ciphers. As such, he knows the following languages: Common, Elvish, Dwarvish, and Giant.
He can also ably create written ciphers. Others can't decipher a code he creates unless he teaches them, they succeed on an Intelligence check (DC equal to your Intelligence score + your proficiency bonus), or they use magic to decipher it.
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LuckyWEAPONS (go to Equipment Tracker)
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Liam can reroll 1's on attack rolls, checks, and saving throws, but not on rolls that determine damage. (Can only be done once per long rest.)NameDamage TypeDamage Dice
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Aria
Lrg. Piercing/Slashing
3d6 + 1
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Throwing KnivesRanged Weapon1d6
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Keyblade
Lrg. Piercing/Slashing
1d6 + 2
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Tactical AssessmentSalem
Lrg. Slashing/Ranged
1d6
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He has advantage when making Intelligence (Investigation) and Wisdom (Insight) checks.Snowball SlingshotRanged1d4
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N/A
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N/A
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N/A
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Blind FightHP
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You are skilled at attacking opponents that you cannot clearly perceive. An invisible attacker gets no advantages related to hitting you in melee. As long as you can hear an opponent, your attacks do not suffer disadvantage when you cannot see.
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SPELLSOTHER INFORMATION
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NameTarget TypeDamage DiceSpell Type
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RallyAoE1d8Support
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Description
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Uniting yourself and your allies in preparation for the heat of battle, you can grant 1d8+(double his CHA modifier) temporary HP to yourself and a number of allies equal to your level as long as they are within 30 ft of you.
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USES:
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NameTarget TypeDamage DiceSpell TypeINVENTORY TRACKER
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InspirationSingle Target1d8Support
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DescriptionNameUses
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You can target another creature within 60 feet of you (and that can hear you) as a bonus action. This creature gains a 1d8 die that can be added to any roll, but it needs to be declared before the roll is made.Item1/2
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USES:
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NameTarget TypeDamage DiceSpell Type
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Quick TossSingle Target1d6Ranged
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Description
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When throwing a weapon, he can cast this as a bonus action to add an extra 1d6 damage to the roll.
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USES:
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NameTarget TypeDamage DiceSpell Type
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ParrySelf1d8Support
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Description
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As a bonus action, you are able to take a defensive stance for 1d8 rounds in between attacks. When another creature does damage with a melee attack, Liam can use his reaction to reduce the damage by 1d8 + DEX modifier. If attacked, Liam breaks the stance and must take it again to Parry.
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USES:
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Item Database