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Merrilus Dicketh the Triton Sorcerer
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IDENTITYSTATISTICS
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Full Name:MerrilusDickethHP6/6AC:10
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- nicknames -Gender:Nonbinary (?)AbilityScoreModonly modify exp
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Merry(Fish) PrincePronouns:Strength10+0EXP:0
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he /himDexterity10+0LVL:1
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thou /theeConstitution16+3LVL Bonuses
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pronounyIntelligence5-3Armour Class0
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FtInmin 2ft / max 9ftWisdom11+0Ability Scores0
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Height:4’7”Charisma20+5Damage Dice0
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Lbsbody visualizerSum: 72
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Weight:92
(for correct weight)
Remaining: 0
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Race:TritonVoice Claim
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Class:Sorcereroptional
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TRAITSEQUIPMENT
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Amphibious[ triton ]USE FOR EQUIPPED THINGS
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Can breathe air and in water, can't drown. Takes no penalties to movement in waterArmourACOther:
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None. Just clothesCoral crown + accessories,
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Other Equipment:
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Languages[ draconic ancestry / triton] None, really.
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Can read, write and speak Common, Draconic, and Aquan.
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Control air and Water[ triton ]WEAPONS (go to Equipment Tracker)
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to the extent of making a cloud of fog. Thas itNameDamage TypeDamage Dice
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Court SwordLarge Piercing1d6
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Filet KnifeSmall Slashing1d4
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N/A
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Guardian of the Depths, Child of Storms[ draconic ancestry / triton ]N/A
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Adapted to even the most extreme ocean depths, he is resistant to Cold damage. His dragon ancestor grants him resistance to Lightning damage.N/A
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N/A
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N/A
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N/A
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HP
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Level Up BonusTemporary HP
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SPELLSOTHER INFORMATION
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NameTarget TypeDamage DiceSpell TypeOften, he uses masculine terms for himself. Any are acceptable
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Chain Lightning
Multi-target (up to 4)
1d6RangedGender is not binary in Triton society.
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Description(is that the right way to put it?)
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You create a bolt of lightning that arcs toward a target of your choice that you can see within range. Three bolts then leap from that target to as many as three other targets, each of which must be within 30 feet of the first target. A target can be a creature or an object and can be targeted by only one of the bolts. The target must make a dexterity saving throw. On success, they take 1/2 damage.
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USES:
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NameTarget TypeDamage DiceSpell TypeINVENTORY TRACKER
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HasteSingle Target1d8Support
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DescriptionNameUses
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Choose a willing creature that you can see within range. Until the spell ends, the target's speed is doubled, it gains a +2 bonus to AC, it has advantage on Dexterity saving throws, and it gains an additional action on each of its turns. That action can be used only to take the Attack, Dash, Disengage, Hide, or Use an Object action. Lasts for 1d8 rounds. Feels like getting zapped by static electricityItem1/2
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USES:
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NameTarget TypeDamage DiceSpell Type
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StaticSingle target1d8Support
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Description
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Choose a willing creature that you can see. Until the spell ends, any attacks will result in 1d8 lightning damage. The assailant makes a dexterity saving throw, and upon success, receives 1/2 damage.
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USES:
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NameTarget TypeDamage DiceSpell Type
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N/A
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Description
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USES:
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