MYRME


Once broiled in intense conflict, spurred on by its host of gods, Myrme's landscape is irreparably altered. In the wake of mass climate change, landscape alteration, and prayer, six great Ant colonies have arisen: Clover, Abyssal, Letter, Ink, Shell, and Rain. Together, they grew in stability and power, skirmishing with one another to prove dominance and reap the rich resources of their nannied world.

But everything changed when in year 245,690, the gods suddenly disappeared. With no explanation, no preparation, and no guidance, the world fell silent, the colonies retreating within their own borders and glaring fearfully at their neighbors. And as time wore on, the reality they had lived - watched over by powerful beings who adored them - became more myth than fact, stories struggling to survive the wear of ages.

Yet those such stories have left their mark: noticeably on Tinte Ink, the young and ambitious new leader of Ink Colony. He has taken the mantle of bringing the gods back on his own shoulders, determined to go to any length to restore the world he idealized - starting with the complete genocidal annihilation of Rain Colony, wiping it clean off the map. Though such an act of violence was heinous, immoral, and repugnant, there seemed to be no reaction. No matter. His warpath will continue until the gods have no choice but to stop him.

Little does he know that gods still live in Myrme, still crawl over its surface. Little does he suspect that Cleverly Clover, the idealistic pacifist leader of Clover Colony is one of them. Little does he realize that Cleverly will do anything it takes to prevent universal war.


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