Numbers is my 11-year-old headworld spanning multiple timelines, universes, storylines, and many characters. Its themes revolve around self-forgiveness, hope, romance, and second chances, in a caustic, oft-violent world. Most of the stories revolve around characters growing and interacting with one another, and a central theme is how the bonds they forge enable them to right wrongs.
It is hopelessly, cheesily idealistic at its core. Simply talking it out is the solution to many problems. But that's why it's so special to me.
It has a website here, which provides more in-depth information. It, like everything here, is a constant WIP.
Everything in Numbers is powered by the powerful element Magninium. With the ability to transform itself into any other material, it allows for magical feats to be performed.
In high enough quantities, Magninium gains sentience, which gives rise to animals and the civilized races. But magic in any quantity is needed for life in Numbers to operate, so even plants, rocks, etc. contain some.
To use Magninium to alter reality, as the sentient races do, one requires a fairly vast quantity of it. It is capable of literally anything - yes, literally - but the limiting factor is availability. The amount of magic required to conjure up a working car, for example, is beyond the means of mortals.
Magninium is intelligent and works on an "intention" system. AKA if a mortal could magic up a car, they don't need to know perfectly how a car works. It will appear fully functional, operational, and as expected.
Mortals can collect more Magninium through use of gemstones, which collect vast amounts of magic in the atmosphere and can be recharged.
However, the metals gold, silver, and copper resist Magninium's effects - instead consuming Magninium to generate more of itself. These metals are considered repulsive poison, and are either destroyed on sight or fashioned into secret weapons. Wrapping them in talc chokes their corrosive properties.
Once, long ago, all Magninium in the world was contained in a single entity, the only existing thing. Though known by many names, Singularity is the most common. Crippled by loneliness, Singularity ripped itself apart into two beings: Genesis & Bereave.
Genesis stole most of the creation magic from Singularity, and set off to construct the TImelines, though their work was messy, dangerous, and volatile. Bereave, frustrated at his theft, dismantled and disturbed many of the Timelines created. These are known as the Original 24.
This feud ended with the birth of the immaculate creation, so perfect it stabilized much of the Originals and birthed infinite, minutely-different copies of itself (Connected Timelines). This Timeline, the most cherished, is called the Main Timeline (MT) and its creation was so incredible it shattered Genesis*. In heartbreak for eons, Bereave eventually tore himself apart as well*.
Most stories take place in the Main Timeline, and Timeline residents aren't aware that there are many versions of themselves. Timelines are infinite and any/all deviation from the MT is acceptable.
If a Timeline isn't specified, assume it's the MT. But dealing with Timeline stuff is only really relevant for Fragments, anyways.
*Genesis/Bereave can put themselves back together; it's a bit more complicated than this but consider this a simple TL;DR.
The God Spectrum...
An important part of Numbers is its God Spectrum - the 'ladder' of godhood, determined primarily by the natural amount of Magninium in someone's body. You can read more info on its dedicated page, but here's a basic rundown, from strongest to weakest.
Note: Magnitude Fragments, Fragments, Gladar, Harmonics, Chaotics, and Immortals should all be capitalized. Lesser gods, demigods, and mortals are lowercase. This seems very pedantic and I won't be upset with mistakes, but I wanted to note the proper syntax somewhere.
Magnitude Fragments (Mag Frags) were born when Singularity tore themselves apart. Huge pieces of their primordial body fell across the empty void, where they hardened into shapes. Genesis would later, unknowingly, use these shapes to mold reality itself, thereby making them fundamental building blocks of creation. As beings that make up the framework of reality, they are incredibly powerful and capable of mind-bending feats. There are only a handful (33, exactly) and more cannot be made. They have their own page here.
When Genesis and Bereave shattered, small pieces of their magic fell across both Timelines and the void between Timelines. These tiny shards arose, struck with the intrinsic need to cherish the places they'd been born in. Over time, organizations and factions would arise for the regulation and protection of Timelines, of which Frags consider themselves the guardians. Though not as powerful as Mags, they are still incredibly strong reality warpers. They and Mags are the only 'gods' to exist outside of Timelines.
The most powerful beings within Timelines - essentially liquid magic itself. They craft enormous Universes in order to feed off their supply of magic and grow stronger. Universes are often a reflection of a Gladar's personality and interests, as they have complete and utter control over how they function - from the most minute details to huge, world-changing edits. All Gladar intrinsically 'know' the base template for what a Universe should be and what it needs to thrive, and they choose what to add or subtract from it. They tend to not be involved personally in Universes, but enjoy watching them flourish. Collectively, they live in Universe Core, an expanse of nothingness they can also shape. Unlike Mags and Frags, Gladar are killable - it's just difficult.
Harmonics / Chaotics
Within Universes, the strongest gods. They regulate the Universe's Magninium cycle (the use of and return of magic in the overall ecosystem), either on the Gladar's orders or of their own accord. Specifications can vary, as Gladar have plenty of control over how many H/C are made, what concepts they resonate with, and what role they may play in the Universe (leaders, observers, warlords, celebrities, etc). Generally, Harmonics are positive things (i.e. hope) and Chaotics negative (i.e. decay), but these are not reflections of personality. An average Universe needs at least 5 of each to function correctly.
The deities that the average mortal are most familiar with, lesser gods play the most direct role in a mortals' life. They may lead nations under orders of the H/C, or squabble amongst themselves for power, unaware of the higher machinations. As Universes are so unique, it's hard to give many details regarding their role. They are crafted by the H/C with an 'affinity' in mind, aka a certain conceptual wavelength that will shape their identity. (A lesser god of fire might enjoy metalworking, or they might get into arguments with the lesser god of metalworking). They are powerful enough to shape continents and sustain populations on their magic alone, but are relatively easy to kill in comparison to their higher counterparts.
Most often the direct creation of a lesser god, or the offspring between one and a mortal. Demigods are magically stronger than their lower cousins, but struggle to hold a candle to lesser gods. Their primary boon is the ability to cheat death, with demigods 'respawning' after fatal injuries if their will to live is strong enough. They can attune their bodies to a certain location to guarantee a respawn there, as well. Still, in the grand scheme of things, they are considered merely fancy mortals.
A random mutation in some births causes Immortality, one of the lowest rungs. immortals do not die of old age, lacking the 'timer' that mortals have. Instead, they cease aging at the max of their races' lifespan indefinitely. They have minorly larger Magninium pools, but not that much more than a mortals'. And, tragically, they can be killed by any other means - murder, accidents, sickness, suicide, etc. - as their Immortality only prevents aging.
Akin to the everyday human and by far the most numerous of the ladder. Lesser gods initially populate Universes with mass-crafted mortals (think rolling many dice all at once to generate random NPCs) which then proliferate and conquer. Mortals die natural deaths after reaching the end of their races' lifespan, at which point their magic bursts out of their body and moves on to the Dead Zone. Depending on race, this gives them a life of 200-1000 years. A Numbers year is approximately 403 days long, with each day equivalent to an earth day (24 hours).
Specifics of mortals depends on their race. There are 10 pony races, 20 dragon races, 7 aquatic races, and 23 other races, many of which have castes and variants. Pony races can interbeed with each other, as can dragons. The aquatic and other races can only produce fertile offspring with others of the same race. You can check them all out here.
Death in Numbers is a transparent layer of existence overtop the existing Universe. Here, Magninium is weaker, the only thing tethering it to an identity being the living's thoughts.
In simpler terms: if a living person remembers a dead person - whether by their deeds, name, relationship, history, skills, anything - that dead person can exist in the Dead Zone indefinitely.
The more people remember that dead person, the stronger their 'ghost' becomes. Some ghosts become strong enough to physically appear to the living once more and interact with them, though weakly.
If all living people collectively forget a dead person exists, they fade from the Dead Zone in a few weeks, releasing what little magic of theirs remains to be reused in the Magninium cycle.
This doesn't only apply to people - important animals, locales, and plants can be superimposed on the Dead Zone as well, so long as they're remembered. The Dead Zone's unique locations and buildings are visible only to residents of the Zone and can exist superimposed on 'living' structures, making some areas highly hazardous or difficult to transverse.
Many cultures put heavy weight on being remembered and making a name for oneself, and there are festivals for celebrating and remembering the dead. Unsavoury individuals often have their names deliberately removed or censored in order to reduce their infamy.
Necromancy involves pulling a ghost from the Dead Zone and tethering it back to its original body. The necromancer then channels their own Magninium through the corpse, empowering the ghost to feed on it and control their body once more.
The amount of magic that necromancy requires means it is inaccessible to many mortals. Which is all the better, as it's easily misused - the magic in the body answers primarily to the necromancer, so their commands are irrefutable to their victims - otherwise known as zombies.
Commands, however, have to be specific. "Don't run away" still allows the zombie to walk, fly, dance, pace, strut, saunter, jog, crawl, slide, drive, or bike away.
Originally necromancy was a way of reviving the suddenly-dead to allow them to settle their affairs and say tearful goodbyes, but misuse often sours peoples' opinions of it.
Sex & Sexuality...
There are four primary sexes in Numbers: male (one gamete), female (one gamete), anbinary (two gametes), and sexless (no gametes).
An anbinary individual can sire or birth children, while male/female functions identically to humans. Due to the existence of the anbinary, mother/father are ungendered and simply refer to the carrier of a child and the sire of a child.
Sexes are defined by race; most pony races have a binary (male/female) while others may reproduce primarily asexually (Beauts) or other means (Chilopoda).
It is customary to introduce oneself with pronouns in Numbers, as no clothing or physical appearance is gendered. Exclusive attraction is also rare - most characters would be considered bisexual, or lack a preference in general.
It's not often spoken of and is an afterthought in most cultures; people in Numbers lack terminology for sexualities or genders. The most they have are, again, preferred pronouns (usually he/she/they).
And - such are the very basics of Numbers, a rough outline of world details and explanations of some concepts. It should make reading profiles or stories easier (hopefully). If you're curious for more information or more depth, the website digs into all of this more. Or, if you feel confident, you could start diving into Universes or profiles.
Any questions can be fielded to me, of course - I love talking about my convoluted world! And I can help parse and break down some of the denser information here.
If you made it this far, I love you!! Thank you for reading about my niche and complicated pet project ;u;