FAQ


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Design FAQ

Eye

Iris

Yes! They can have irises, which can be any color.

Height

Tall

Short

3ft minimum and 10-15ft maximum!

No taller than a 2-story house.

Cracks

Skin

Mythical

Yes! Scars would be little nicks in the 'skin' or rock parts. They're quite small and have no crack lines.

Meanwhile, the mythical trait has crack lines that span over the body, and can have large chunks missing. These can also have little chips mixed in.

Body

Types

Yes, any body type a human can have and more!

Eyes

Common

Uncommon

Sclera

Yes! Basically all [C] eyes have to look "human" in the sense of the whites of the eyes must be white. However with the uncommon trait, it can be any color!

To give an example, Rose's Rosario has a dark grey scera and red irises, which, as it's unnatural, would be [UC]!

Hands

Fingers

Up to you! They can shift their arms between hands and blades, so it would make sense for them to have in-between versions, too.

Hair

Eye

Heart

Hair is allowed to cover the eye!

It's just the crystal heart that must be left uncovered, though hair can drape over the crystal heart as long as it's not truly covering it up.

Feet

Legs

Yes, they do! They have little stabby legs that they can use as weapons!

Inclusions/p>

Deviations

Gem

No, do not need to have the inclusions deviation for inclusions that occur naturally! It would count as one gem.

So long as you can prove the inclusions occur naturally with a picture/link to said gems, you won't need the deviation trait!

Skin

Banded

Pattern

Uncommon

"Banded" kin is basically fancy for "patterned." You can have anything on there as long as it's not too wacky, like duck shapes.

However, there is boat-shaped rhodochrosite, so if you can find the wacky patten irl then it's allowed!

So basically, circles, lines, squares, splotches, etc; all fall under "[UC] Banded Skin]."


Lore FAQ

Jobs

Colony

Skills

Yes and no! Terraxia do have assigned jobs in their colony basedon this skills, however this does not correlate to their gem type; and Terraxia can also choose to change jobs if they wish.

Each colony would have different 'main' jobs, it all depends on the planet they inhabit. (An arid and dry planet would have quite different jobs from a rainy, forested planet.)

An example of a job is Spica's Angelo, who is a scientist! They research Terraxia biology and do some...not so nice experiments.

Inclusions

Deviations

Reproduction

Offspring

Yes!

This could also have a chance of spawning a Terraxium with three-way inclusions if there is a certain type of mineral in the ground where it is incubated!

Offspring

Parents

That's up to the Terraxium themselves!

When Terraxia emerge, they're fully mature; but they are naive and lack communication skills. So they basically go to "Terraxium Day Care" where they're taught by "nurses" as a group.

When they've mentally matured, they can choose to go off and do their own thing, or meet their parents if the parents are willing! (Though it would suck for two Terraxia to have a kid only for the kit to mature and just leave.)