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The Party
The Worst History Lesson (As Watered Down as Possible)
The World of Somnia sits at roughly 25 degrees, with two planetoids orbiting around it. The only known planet of its kind to harbor magical energy, it is also the largest terrestrial planet of its solar system. Predominantly inhabited by a cast of dysfunctional characters who are all coping with the magical fallout of a fantasy weapon from centuries ago. Every creature from Somnia knows a baseline amount of magic, which is used to perform a myriad of tasks. This can range anywhere from farming to cooking to combat.
The conflicts of this story typically arise from the fact that people in power who think they’re better than everybody else wrap honest, hardworking adventurers up into their petty arguments. This has drawn on for centuries and this bad blood has been inherited, honed, and passed down to their children. This cycle is eventually overcome by the party, who start off argumentative and downright mean to each other. Though they’re not particularly good at communicating with one another, they get better as time goes on. You might even go so far as to call them friends.
Somnia’s lore is needlessly complicated, even from a scholarly perspective. Even those who have lived long enough to know the gist from a first-hand perspective hold their head in dismay for their celestial guardians.
The legends go on to babble about a time when freshly-formed Gods wove Somnia’s realm from cosmic dust, with the hopes of appointing the help of several deities in governing the territories equally and peacefully. These God-Weavers were young and naive in their expectations, and had underestimated their creations’ overinflated senses of self-importance. Thus, the Kingdoms of Idris, Elysium, Baltia, Carthia, Sorsere, Nysa, Biringan and several more independent nations came to be - none of which particularly fond of one another or the world at large and its otherwise ample natural resources. They would fight - first with pointed sticks and later with halberds - sometimes with rocks and definitely with scathing insults. There were brief eras of peace - but for the most part there was hardly pause from the constant slew of arguments over who gets to be the most important kingdom.
This political situation hasn't settled in over a thousand years.
And with that comes the task of appointing adventurers. The crucial title of hero-for-hire arose from the needs of these monarchs to maintain their stakes - which was becoming increasingly hard with the ongoing threat of couxs, invasions, and giants dropping by uninvited to eat their cavalry horses.
This is the lot-in-life our three heroes have carved out for themselves - They’re jobbers, through and through - and though they may not realize it, perfectly poised to get roped into bigger stakes than they bargained for.
Hey hey Morgan! Since I have my Toyhouse in the works and discovered yours on your art gallery account, I’ll subscribe!
4 years, 4 months ago
I FOUND YOU BB~
6 years, 8 months ago
WHOA HI HELLO OMG
6 years, 8 months ago