Arielle (Shingaling)

EldritchHorror

Info


Created
2 years, 1 month ago
Creator
EldritchHorror
Favorites
3

Basic Info


Worth

$ 0

Commissioned Art

$ 0

Acquired

Free MYO event (2021)

Profile


Name
Arielle
Gender
Female
Birthday
August 19th
Age
Young Adult
Height
21 cm
Species
Orientation
Unknown
About

∙ • • ∙

Birthplace: Unknown

Home: Unknown

∙ • • ∙

Arielle is incredibly energic and excitable. Often found darting around and obsessing over every detail as she explores the world around her. This often gets her into dangerous situations since she pays no attention to where she's going. She also has no sense of personal space and will eagerly greet everyone she meets, no matter how hostile they may appear. Following the greeting she'll attempt to impress her new 'friends' by showing them pretty items she found just before she met them. A pretty rock, a particularly colourful leaf or maybe even a yellowing bone. If she likes them she might try to gift them it.

She's a weird mix of overly attached and completely detached when it comes to people, friend or foe alike. Glued to their side one day only for her memories of them to fade away entirely if they haven't interacted for a few days. They'll all quickly return once they meet again, but she'll never actively miss anyone as a result of this strange behaviour.

She's is a hoarder of all things shiny, sparkly and strange. This has lead her to find quite a lot of weird stones and objects through the years, although she has yet to learn how to activate and/or use the powers they contain. The only power she has 'perfected' (to the extent of her knowledge) is the ability to spawn small specks of light that float all around her. Causing her to glow and sparkle like the objects she loves to collect. She'll use it at any chance she gets.

Other abilities might pop up at random times, surprising even her most of the time. She likely won't even know she have them before they're there and as a result she won't know how to control them. This usually being due to her treasures activating for one reason or another. Things like excessive heat, excessive cold, prolonged exposure to direct sunlight, a sudden scare and so on can cause this to happen.

∙ • • ∙

Personality
CriticalCreative
ExtrovertedIntroverted
Book smartStreet smart
DependantIndependent
OptimistPessimist
ConfidentMeek
OrganizedMessy
SeriousChildish
PatientShort-tempered
DreamerRealistic
HumorousSerious
LogicalEmotional
SelflessSelfish
CarefulReckless
HonestDeceptive
PervertedInnocent
AffectionateReserved

∙ • • ∙

TBA

TBA

∙ • • ∙

History

∙ • • ∙

Childhood: Unknown

Young Adult: Unknown

Adult: Unknown

Old Age: Unknown

∙ • • ∙

Trivia

∙ • • ∙

  • Loves everything related to the water.
  • Loves every single person she meets.
  • Terrified of cramped spaces.

∙ • • ∙

Stats
Agility

+ 6 Level Up

Logic

+ 2 Level Up

+ 2 Spirit of the Elk

Magic

+ 10 Level Up

+ 5 Darkwood Totem

+ 2 Jade Ring

+ 5 Occult Wishbone

Strength

+ 5 Level Up

+ 2 Spirit of the Bear

Wisdom

+ 0 Level Up

+ 3 Occult Wishbone

Forms
Base Shingaling

Winter Coat Shingaling

Reptilian Eye Brooch

Base + Winter Coat

Not designed yet!

Magic Mirage

Base + Winter Coat

Not designed yet!

Pearlescent Scale

Base + Winter Coat

Not designed yet!

Affliction - Alert
A Gift of Bloom Alert Affliction

A gift that grants the user the ability to create bloom and channel life into those around them. This can make plants grow, heal near-fatal wounds and create insects and plants from thin air. Prolonged use of this affliction causes the user to become weak.

A Gift of Decay Alert Affliction

A gift that grants the user the ability to absorb life from those around them. Plants wither and die, and beings may grow weak in this being's presence or touch. The being can create black roots that leech the soil of life, turning it black. These roots can be controlled to restrain living beings.

Allows the elemental control of acid. This allows the user to turn liquid/vapor into acid that can burn the skin. Large bodies of water can be turned into acid upon mastering the element.

Allows the elemental control of air, not to a devastating degree. Can damage objects and people.

Allows the elemental control of the darkness, not to a devastating degree. Can damage objects and people. Darkness can only be used when there is darkness to manipulate. Can be manipulated into objects and animals and as a cloaking method.

Allows the elemental control of the earth/rocks, not to a devastating degree. Can damage objects and people.

Allows the elemental control of electricity, not to a devastating degree. Can damage objects and people.

Allows the elemental control of emotions. The user can alter or influence the emotion of those around them. Applies to animals and smaller beings aswell.

Allows the elemental control of ice, not to a devastating degree. Can damage objects and people. Ice can be made from water and humidity in the air.

Allows the elemental control of the light, not to a devastating degree. Can damage objects and people. Light can only be used when there is light to manipulate. Can be manipulated into objects and animals.

Allows the elemental control of plants, not to a devastating degree. Can damage objects and people.

Allows the elemental control of plasma, not to a devastating degree. This allows the user to manipulate those around them, along with animals and small creatures. The stronger the user is in magic correlates to how well they can control conscious beings. Magic 15+ can fully control a conscious being around them.

Allows the elemental control of spirit energy. This energy represents two key features; the ability to control ones mind and body as one and to commune with other's spirit energy. This element aids in creating clarity and peace of mind in stressful situations for the user to undertake difficult or stressful tasks by uniting the mind and body, allowing a state of tranquility. This element also allows the user to commune with those around them or those who have passed. The user can also allow these spirits to manifest in an ethereal form around them for a brief time.

Allows the elemental control of the water, not to a devastating degree. Can damage objects and people.

All-seeing Summoner Alert Affliction

Allows the user to summon eyes anywhere on the body, or within a one-foot radius of their skin. Each eye is functional and can only persist for up to an hour at a time.

Bubble Bead Alert Affliction

Allows the shingal to travel inside a bubble. They can also control and create bubbles at will, which can sparkle and shimmer in the light. These bubbles can also be used as light armor from the elements. Small creatures can also be made of bubbles for short periods of time.

Darkwood Totem Alert Affliction

Gives the user the ability to replicate any creature it makes eye contact with. This includes any living creature, however, they do not receive that creature's powers, only their form.

Dephx Claw Pendant Alert Affliction

This pendant is exceptionally attuned to Dephx, and can provide a number of uses. Commonly used to ward off Dephx attacks, this pendant is also known for controlling and manipulating a Dephx's mind when the user's magic is strong enough (10+), however, its main use is to commune with Dephx who have become feral or are in an enraged state.

Enchanted Lotus Alert Affliction

Under extreme amounts of stress, the user will begin to glow and harness the energy around them to create large glowing roots from the earth. They can be manipulated and used as weapons or for protection.

Forevernot Alert Affliction

Allows the user to be covered in sharp vines that can be controlled and used as a weapon. These vines can grow and wrap around the user's limbs to transform them into weapons.

Fossilized Anaris Amber Alert Affliction

The user can teleport to other locations if connected by land, if no water/caverns in the way. This process if much faster than running but isn't instant. The user's body turns into light during this process, allowing it to travel faster.

Magic Mirage Alert Affliction

Allows a second form to apply traits to. The method in which the character turns into this form is up to the user etc transformation at night, touching water, at will etc.

Old Photograph Alert Affliction

Allows the character to leave its body in the form of its own soul. If left for too long, the body could die or be possessed by a wandering soul. When outside the body the user can possess other empty vessels or communicate with other wayward souls. Using this power is considered very risky.

Pearlescent Scale Alert Affliction

Allows the user to have a second "Sea Glider" form when the user comes in contact with water.

Polished Moonstone Alert Affliction

Gives the user a personal pet made of any type of gem. This pet can transform back and forth into a small gem to be concealed or transported. This pet is no larger than a medium dog.

Reptilian Eye Brooch Alert Affliction

Allows the user to have a dragon form. This form can be any dragon size/type. No restrictions on what this form appears as and doesn't have to resemble the character. This dragon form can have any elemental (single) power. This item also grants strong healing abilities.

Sacred Blue Datura Alert Affliction

Gives the ability to draw energy from the moonlight as opposed to sunlight. They can manipulate their stored moonlight into a physical form. This allows them to create objects based on the amount of moonlight they have collected and stored in their bodies. These objects can range from weapons to vehicles but nothing detrimental.

Silverlace Pendant Alert Affliction

Allows the user to have a separate form of themselves as a spirit. This ghostly form should be somewhat transparent and glow slightly. It can exist while the body is still conscious and active. This form can move through walls, manipulate items, and possess weaker minds. This ghost form has no limits on traits used on it, but should be the same species as the body.

Sunken Scilla Alert Affliction

Grants the user the ability to create a water elemental guardian from any large body of water, and keep this creature's form for as long as their magic stat allows. These sentinels can come in any appearance made of water and are usually between 5-9ft.

Twisted Padlock Alert Affliction

Gives the ability to control chains either summoned or part of the character. These chains are metal and of any colour, the ends can have hooks, points, or any metal ornament/weapon.

Affliction - Critical
Blood of the Red Moon Critical Affliction

Under nights where the moon is high, the user can call upon the energy of the moon to manifest night terrors. These manifestations are always pitch black and can be in the form of tendrils, creatures, ghosts, or monsters, and more. Those in the general vicinity (10km radias) will see the moon as a deep crimson red, and this blood moon will only dissipate when the user is no longer drawing the light or "energy" from the moon.

Candy Touch Critical Affliction

The user has the ability to turn items and beings into candy materials upon touch. This effect can be reversed by the same user upon will, or any other user's of this exact ability.

Carved Antler Dagger Critical Affliction

Horns of light appear on the user's head when under extreme stress. Grass and moss grow around the user's feet when channeling this energy, and when in this state the user has increased strength and speed. Any wounds inflected by this user in this state drain the victim's life force and increases the user's own, healing wounds instantly.

Flower Puppet Critical Affliction

Allows the user to control others for short amounts of time if the user has had the victim touch the doll before the flower on the doll dies. This only works on one person at a time. Every time the user wishes to control another victim they must tie a flower to the dolls head. Once the flower withers once more, the victim can no longer be controlled until the process is repeated.

A golden amulet depicting an unusual being from Lunara grants its wearer with mysterious powers. During the night the user can cast an aurora upon the sky, and manipulate that light into a single beast up to 20 meters in length that fully obeys whoever is wearing the amulet. This creature will disappear once they have sustained enough damage, been prone to a large amount of light, or when night fades.

Occult Wishbone Critical Affliction

Can communicate with the dead.

Can conjure demons and shadow companions.

Can traverse into the Shadow Plane.

Affliction - Tame
Blacklight Mask Tame Affliction

Grants an alt palette of a single form in a blacklight version.

Dreamcatcher Tame Affliction

Gives the ability to read others' dreams as they are asleep. These dreams can also be affected slightly to be negative or positive.

Fishscale Laccaria Tame Affliction

Gives the character the ability to fully glow as if their body was luminescent and/or ethereal for a short amount of time. Heightens all senses while active.

Jade Pendant Tame Affliction

2 Magic Potions

Scroll Tame Affliction

They can make their quiet, vibrant voice ring through a creature's head and affect their mood in a subtle way. Example; Create calm, anger, or giddiness or cause undue stress or fear. They need to be able to see the creature they wish to affect and it can only affect one creature at a time.

Spirit of the Bear Tame Affliction

A spiritual bear blesses the user, lending them their strength. Their spirit can be called upon in hard times for aid.

Spirit of the Elk Tame Affliction

A spiritual elk blesses the user, lending them their logic. Their spirit can be called upon in hard times for aid.

Illness
Illness

Special Item
Gills Special Item

Gives any species the ability to have gills.

Night Vision Special Item

Grants species with the ability to see perfectly in the dark.

Paws Special Item

Grants a character paws.

Poison Saliva Special Item

Grants species with saliva that can cause infection or sickness when in contact with skin. Can be lethal in large doses.

Winter Coat Special Item

Grants species with an alternative coat for winter.

Achievements
Experienced Level 20

Achieved

Constant Character Bonus: Extra pet drop on foraging art when used as the main character.

A Descendant Achievement

Your character must possess a permanent affliction of alert class or higher.

Egg Hunt 2022 Achievement

This character must have been pictured in an approved artwork for the 2022 Easter event prompt.

Your character must be depicted in at least (1) artwork from the 2021 Haunted Eve event.

A Familiar Home Achievement

Your character needs to be in your ownership for at least 2 full years (730 days)

A Hidden World Achievement

This character has explored The Enchanted Reef. They need to have at least one foraging prompt located in the reef.

This character has explored Lunara. They need to have at least one foraging prompt located in Lunara.

Beloved Achievement

Your character or companion must have 20 or more artworks. These artworks need to be at least colored/headshot

This character has explored all three locations on the Surface (Level 0). Must be pictured as the main character of the artwork.

Your character needs to be in your ownership for at least 1 full year (365 days)

Loved Achievement

Your character must have 5 or more artworks.

Money Maker Achievement

Your character must make 300 or more AC in artworks it is featured in.

Draw your character interacting with their favorite pet. Needs to be at least shaded and have some sort of background other than flatcoloured.

Swimming in It! Achievement

Your character must make 600 or more AC in artworks it is featured in.

The Dark Arts Achievement

Your character must own (3) different types of relics/removable/item afflictions.

Tranquil Waters Achievement

Draw your main character relaxing in the thermal rockpools!

Pocket Pets
Huffle Pocket Pet Companion

Sleepy

Octi Pocket Pet Companion

Playful

Puffle Pocket Pet Companion

Active

Companion
Companion

Relations
Romantic Interest

Gentle Bloom Acquaintance Interest

Level 1 / 3

Lexa Close Friend

Level 3 / 3

Nagi (Bean) Acquaintance Interest

Level 1 / 3

Nellie Close Friend

Level 3 / 3

Saga Friend

Level 2 / 3

Ulla Acquaintance Interest

Level 1 / 3

Family