Info


Created
4 years, 10 months ago
Creator
_Allanmo
Favorites
6

Basic Info


Worth

Ok Terry boo

Profile


 Craymar
Archfey Warlock & 1 | Firbolg | Neutral Good | Lone Survivor

STRENGTH
(+1)
13

DEXTERITY
(+0)
9

CONSTITUTION
(-2)
7

INTELLIGENCE
(+2)
14

WISDOM
(+2)
14

CHARISMA
(+2)
15

SAVING THROWS

1         Strength
0         Dexterity
-2         Constitution
2         Intelligence
4         Wisdom
4         Charisma


SKILLS

0          Acrobatics (Dex)
2          Animal Handling (Wis)
2          Arcana (Int)
1          Athletics (Str)
4          Deception (Cha)
2          History (Int)
2          Insight (Wis)
2          Intimidation (Cha)
2          Investigation (Int)
2          Medicine (Wis)
4          Nature (Int)
2          Perception (Wis)
2          Performance (Cha)
2          Persuasion (Cha)
2          Religion (Int)
0          Sleight of Hand (Dex)
0          Stealth (Dex)
4          Survival (Wis)

AC
11

INITIATIVE
0

SPEED
30


MAX HIT POINTS

6


PROFICIENCIES & LANGUAGES

Languages:
Common, Giant, Elvish, Sylvan, and Terran

Weapons:
Simple Weapons, Tinkers tools, and Disguise kits

Armor:
Light Armor


FEATURES & TRAITS

Hidden Step - As a bonus action, you can magically turn invisible until the start of your next turn or until you attack, make a damage roll, or force someone to make a saving throw. Once you use this trait, you can't use it again until you finish a rest.

Powerful Build - You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift.

Speech of Beast and Leaf - You have the ability to communicate in a limited manner with beasts and plants. They can understand the meaning of your words, though you have no special ability to understand them in return. You have advantage on all Charisma checks you make to influence them.

Fey Presence - Starting at 1st level, your patron bestows upon you the ability to project the beguiling and fearsome presence of the fey. As an action, you can cause each creature in a 10-foot cube originating from you to make a Wisdom saving throw against your warlock spell save DC. The creatures that fail their saving throws are all charmed or frightened by you (your choice) until the end of your next turn. Once you use this feature, you can't use it again until you finish a rest.

Firbolg Magic - You can cast detect magic and disguise self with this trait, using Wisdom as your spellcasting ability for them. Once you cast either spell, you can't cast it again with this trait until you finish a rest. When you use this version of disguise self, you can seem up to 3 feet shorter than normal, allowing you to more easily blend in with humans and elves.

PERSONALITY TRAITS

-  I try to do what is right but it is not always by the law
 -  I can stare down a hellhound without flinching.. 


IDEALS

-  Instrument of Vengence. I will do whatever i need to to get my revenge on those who have wronged me
 -  Nature. The natural world is more important than all the constructs of civilization 


BONDS

-  I lost everyone i cared for in the event that occured
 -  I do not trust easily but those who earn it are classed as my family 


FLAWS

-  Nothing stands between me and my vengeance
 -  I am often reckless in my actions and it can cause others to be in danger 


BACKSTORY

His patron is Emmantiensien


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