Profile
Gareth Cerard
Grave Cleric
Name | Gareth Cerard, "Gary" | |
Gender/Pronouns | male (he/him) | |
Age/Birthday | June 23, 26y | |
Species | human | |
Orientation/Status |
|
|
Height | 5'7"/1,70m | |
Body Build | lean | |
Unique Features | pale af, skeletal left arm | |
Origin/Home | ¯\_(ツ)_/¯ | |
Personality | generally stern, with a hidden streak of mischief, passionate | |
Class/Occupation | Midwife, Grave Keeper, Cleric of Pharasma | |
Alignment | Neutral Good | |
Game/Campaign | DnD 5e Curse of Strahd | |
Theme Songs/Playlist | ♪♫♬ | |
Voice Claim | ♬ | ♫ |
Story
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[description]
Chapter 1
Contrary to popular belief, Lorem Ipsum is not simply random text. It has roots in a piece of classical Latin literature from 45 BC, making it over 2000 years old. Richard McClintock, a Latin professor at Hampden-Sydney College in Virginia, looked up one of the more obscure Latin words, consectetur, from a Lorem Ipsum passage, and going through the cites of the word in classical literature, discovered the undoubtable source. Lorem Ipsum comes from sections 1.10.32 and 1.10.33 of "de Finibus Bonorum et Malorum" (The Extremes of Good and Evil) by Cicero, written in 45 BC. This book is a treatise on the theory of ethics, very popular during the Renaissance. The first line of Lorem Ipsum, "Lorem ipsum dolor sit amet..", comes from a line in section 1.10.32.
Notable Characters
More room to write stuff.
Name | title/class
Description
title/class | Name
description
Name | title/class
Description
title/class | Name
description
3
Cleric 1
N
Warlock 2
17
HD 3
16
Shield +2
+0
30
ft.
Stats
Mod
Save
10
+0
+0
10
+0
+0
10
+0
+0
10
+0
+0
10
+0
+0
10
+0
+0
Bonus
+2
Insight 15
Investigation 13
Perception 13
Inventory
Items
- A Knife!
- Healer's Kit
- Empty journal & charcoal
Explorer's Pack
- A backpack
- A bedroll
- A mess kit
- A tinderbox
- 10 torches
- 10 days of rations
- A waterskin
- 50 feet of hempen rope
Feats & Features
Languages
Common
Abyssal (aka that whispering from their nightmares)
Dwarvish
Cantrips | Spells | |
|
Darkvision (60 ft.)
Within a specified range, a creature with darkvision can see in dim light as if it were bright light and in darkness as if it were dim light, so areas of darkness are only lightly obscured as far as that creature is concerned. However, the creature can't discern color in that darkness, only shades of gray.
Healer
When you use a healer's kit to stabilize a dying creature, that creature also regains 1 hit point.
As an action. you can spend one use of a healer's kit to tend to a creature and restore 1d6 + 4 hit points to it, plus additional hit points equal to the creature's maximum number of Hit Dice. The creature can't regain hit points from this feat again until it finishes a short or long rest.
Healer's Kit: As an action, you can expend one use of the kit to stabilize a creature that has 0 hit points, without needing to make a Wisdom (Medicine) check.
Skills
Simple Bludgeoning Melee
Simple Piercing Melee
Finesse, Light, Range, Thrown
Simple Piercing Ranged
Loading, Range, Two-Handed
Layout by rooty | codes
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