An item to be held by a Pokémon. This sturdy umbrella protects the holder from the effects of weather.
Dex No. | Hbrd. 488 |
Species | Espinja (Espeon x Shedinja) |
Type | Psychic Ghost |
Gender | |
Size | 2'11″ ft. |
Weight | 2.6 lbs. |
Body Style | |
Footprint | |
Weak To | Ghost 4x Dark 4x |
Immune | Normal Fighting |
Resistant To | Poison 1/2x Psychic 1/2x |
Team | Celestial |
Occupation/Role | info |
General: Words
Human/Pokémon World: Words
PMD World: Words
Quiet Nature
Born May 26th
Lives in Lumiose City
It evolves from Eevcada when leveled up at dawn starting at level 20.
Characteristic here
HP | 1 | (B.S. 1) |
HP 1/1 | |
Attack | 124 | (B.S. 78) |
Defense | 92 | (B.S. 53) |
Sp. Atk | 140 | (B.S. 88) |
Sp. Def | 105 | (B.S. 63) |
Speed | 108 | (B.S. 67) |
Ability | Wonder Guard |
Its mysterious power only lets supereffective moves hit the Pokémon. | |
Psychic | Psychic |
Special
PP: 10/10 Power: 90 Accuracy: 100% |
The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat. |
Ghost | Confuse Ray |
Status
PP: 10/10 Power: - Accuracy: 100% |
The target is exposed to a sinister ray that triggers confusion. |
Ghost | Curse |
Status
PP: 10/10 Power: - Accuracy: -% |
A move that works differently for the Ghost type than for all other types. |
Ghost | Phantom Force |
Physical
PP: 10/10 Power: 90 Accuracy: 100% |
The user vanishes somewhere, then strikes the target on the next turn. This move hits even if the target protects itself. |
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