Ice Flow Dungeon

The Ice Flow Dungeons

The dungeon now under the administrative protection of  “Shiled Spring”   has been documented in explorer guide dungeon hand book. Basic operation information to teams can properly prepare when trying to challenge the Dungeon.

Only the upper ten floors are available for exploration to teams, the floors often consisting of one of the three starting elements water, fire, or grass. The floors are seemingly randomized daily. The Dungeon also has three upper guardians who’s element often reflects the same as the dungeon.
the word often is used as it is noted the Dungeons floors can changes to other types of terrain and the guardians sometimes appear on in compatible typed dungeons.  Fighting the Guardian is not mandatory for finishing the dungeon teams can pass without conflict. However a team must have beaten the guardians ten times to be allowed access to the lower floors of the dungeon.

After the upper ten floors there is a rest floor with a warp bad to the entrance to the dungeon, as well as an item box to access party storage. The stairs to the lower floors do not spawn unless a team has special access medallion awarded after defeating upper guardians ten times.  The lower floors of the dungeons have a severe difficulty spike.

Constant Hail storm soon returning even after using a weather orb, subzero temperature cures even fire types have a hard time staying warm. Getting frozen is a very real threat for a party wipe. There has only been 5 recorded team successes to the true boss of the dungeon. 3 of them involving Rocco explorer team, the other 2 unnamed teams.

yet there have been many teams that have faced, heard, and fallen to the perish chime of the final boss.


the spring water that flows under the dungeons lowest floor is rumored to be able to heal any ailment be it of mind body or soul. A rumor no one has been able to confirm, or at least a rumor no one is willing to confirm.