Anarflow

Small river village composed of denizens that have fled from overlords, tyrants, evil controlling mages, to establish a safe haven for those who need it. Leadership is taking turns, where everybody does their best to pull the weight they can help each other.

For previous use against many of the citizens of the community, while in it's boundaries, necromancy and enchantment spells are strictly forbidden.

Fishing, aquaculture and trading. Borders/is encompassed by Don't Get Lost Woods, so it's a nice save haven and connection for those who do not want to get too "swallowed" by the immense growth of the forest.