As Daerveesh explore Yahbri and the cosmos beyond, some unnatural new features seem to have popped up.
These traits are called Mutations.
To apply a mutation to your character, you will first need to acquire a Charged Meteor.Charged Meteors can be found through overland expeditions.
These mutations are currently available:
Finless: Allows you to remove all of the fins from your Daerveesh. | Multi-headed: Gives your character additional heads with a maximum of three heads. | Multi-limbed: Gives your Daerveesh one set of additional limbs (the tail does not count as a limb). |
Horns: Gives your Daerveesh horns that appear on their head. | Leucism: Gives your character a pastel color palette (does not affect eyedrops, paints or their charged variants) | Melanism: Gives your character a dark color palette (does not affect eyedrops, paints or their charged variants) |
Mismatched Horns: Allows for the horns of your character to be a different color from one another. | Chimerism: Allows for a color-split down the middle of your character's body. This split needs to be a hard edge, and cover at least 50% of the body. |
Eye/marking morphs are not listed as they are meant to be open for interpretation. You can find the items that alter eyes/markings in the Database.