Yahbri Mutations guide

Posted 11 months, 16 days ago (Edited 1 month, 25 days ago) by Eggdis

As Daerveesh explore Yahbri and the cosmos beyond, some unnatural new features seem to have popped up. 
These traits are called Mutations. 
To apply a mutation to your character, you will first need to acquire a Charged Meteor.Charged Meteors can be found through overland expeditions.78227840_Db2EkWhK77u8bgr.png

These mutations are currently available:

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Finless:
Allows you to remove all of the fins from your Daerveesh.
Multi-headed:

Gives your character additional heads with a maximum of three heads.

Multi-limbed:
Gives your Daerveesh one set of additional limbs (the tail does not count as a limb).
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Horns:
Gives your Daerveesh horns that appear on their head.
Leucism:
Gives your character a pastel color palette (does not affect eyedrops, paints or their charged variants)
Melanism:
Gives your character a dark color palette
(does not affect eyedrops, paints or their charged variants)



Mismatched Horns:
Allows for the horns of your character to be a different color from one another.
Chimerism:
Allows  for a color-split down the middle of your character's body. This split  needs to be a hard edge, and cover at least 50% of the body.

Eye/marking morphs are not listed as they are meant to be open for interpretation. You can find the items that alter eyes/markings in the Database.