Wizards - Elemental Magic
Elemental Magic Circle
Terra
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ELEMENT: Earth
PARENTS: Terra + Terra
DIFFICULTY: Easy to Obtain.
It is possible to mix Ember power with Aqua. The outcome will depend on chances: being Healing Magic the most common and Steam Magic a bit uncommon. Mastering these two types of magic is relatively easy and the caster won't require too much energy within their body. Ember will provide strength and high damage and Aqua will provide resistance and constitution. A very well balanced combination.
Ember
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ELEMENT: Fire
PARENTS: Ember + Ember
DIFFICULTY: Easy to Obtain.
It is possible to mix Ember power with Aqua. The outcome will depend on chances: being Healing Magic the most common and Steam Magic a bit uncommon. Mastering these two types of magic is relatively easy and the caster won't require too much energy within their body. Ember will provide strength and high damage and Aqua will provide resistance and constitution. A very well balanced combination.
Aqua
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ELEMENT: Water
PARENTS: Aqua + Aqua
DIFFICULTY: Easy to Obtain.
It is possible to mix Ember power with Aqua. The outcome will depend on chances: being Healing Magic the most common and Steam Magic a bit uncommon. Mastering these two types of magic is relatively easy and the caster won't require too much energy within their body. Ember will provide strength and high damage and Aqua will provide resistance and constitution. A very well balanced combination.
Gust
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ELEMENT: Air
PARENTS: Air + Air
DIFFICULTY: Easy to Obtain.
It is possible to mix Ember power with Aqua. The outcome will depend on chances: being Healing Magic the most common and Steam Magic a bit uncommon. Mastering these two types of magic is relatively easy and the caster won't require too much energy within their body. Ember will provide strength and high damage and Aqua will provide resistance and constitution. A very well balanced combination.
Ember + Aqua
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TYPES: Healing & Steam
PARENTS: Ember + Aqua
DIFFICULTY: Easy to Obtain Each.
Color: Pink is common, Blue is uncommon
It is possible to mix Ember power with Aqua. The outcome will depend on chances: being Healing Magic the most common and Steam Magic a bit uncommon. Mastering these two types of magic is relatively easy and the caster won't require too much energy within their body. Ember will provide strength and high damage and Aqua will provide resistance and constitution. A very well balanced combination.
Ember + Terra
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TYPES: Volcano & Metal
PARENTS: Ember + Terra
DIFFICULTY: Easy to Obtain Each.
Color: Pink is common, Blue is uncommon
It is possible to mix Ember power with Aqua. The outcome will depend on chances: being Healing Magic the most common and Steam Magic a bit uncommon. Mastering these two types of magic is relatively easy and the caster won't require too much energy within their body. Ember will provide strength and high damage and Aqua will provide resistance and constitution. A very well balanced combination.
Ember + Gust
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TYPES: Void & Lightning
PARENTS: Ember + Gust
DIFFICULTY: Only Void is 99% possible.
Color: Pink is common, Blue is uncommon
This combination is highly dangerous and usually not recommended. The product of this combination almost always result in a baby born without magical power, or what we call Void. Obtaining Lightning Magic is too rare and it's considered Ancient Magic. The risk of losing magic power is too high and thus some Covens prohibited this mix completely between casters.
Lightning magic is too powerful and even if you are born with it, there's a chance you won't be able to use it as it is higly unstable and could result in death if it's not controlled properly.
There's just one user known that has mastered Lightning Magic as they were born with it, defying the chances and risks...
KNOWN USERS: Name
Aqua + Terra
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TYPES: **
PARENTS: Aqua + Terra
DIFFICULTY: Easy to Obtain Each.
Color: Pink is common, Blue is uncommon
It is possible to mix Ember power with Aqua. The outcome will depend on chances: being Healing Magic the most common and Steam Magic a bit uncommon. Mastering these two types of magic is relatively easy and the caster won't require too much energy within their body. Ember will provide strength and high damage and Aqua will provide resistance and constitution. A very well balanced combination.
Aqua + Gust
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TYPES: **
PARENTS: Aqua + Gust
DIFFICULTY: Easy to Obtain Each.
Color: Pink is common, Blue is uncommon
It is possible to mix Ember power with Aqua. The outcome will depend on chances: being Healing Magic the most common and Steam Magic a bit uncommon. Mastering these two types of magic is relatively easy and the caster won't require too much energy within their body. Ember will provide strength and high damage and Aqua will provide resistance and constitution. A very well balanced combination.
Gust + Terra
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TYPES: **
PARENTS: Gust + Terra
DIFFICULTY: Easy to obtain each.
Color: Pink is common, Blue is uncommon
This combination is highly dangerous and usually not recommended. The product of this combination almost always result in a baby born without magical power, or what we call Void. Obtaining Lightning Magic is too rare and it's considered Ancient Magic. The risk of losing magic power is too high and thus some Covens prohibited this mix completely between casters.
Lightning magic is too powerful and even if you are born with it, there's a chance you won't be able to use it as it is higly unstable and could result in death if it's not controlled properly.
There's just one user known that has mastered Lightning Magic as they were born with it, defying the chances and risks...
KNOWN USERS: Name