Griffia HC

Tabtiel

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Tabtiel
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Three kingdoms, each named by the respective God they adhere to the followings of:

KonatusĀ - A Kingdom known for its balance in magic, all dwellers of this kingdom have a natural talent for elemental magic. They believe in continuance, that time will flow no matter what happens and many residents practice meditation and mindfulness as a daily practice to connect with nature and "enter their element" which is their way of connecting with one's inner self and doing self affirmation by caring for their element. They hold their elemental totems in the highest regard and most all citizens of this kingdom are either born with the elemental status or are fed an elemental fruit at birth so that they can have access to two elements as soon as possible. This is because of how elemental power is the highest representation of power and upper class standing in the kingdom. It is how one ascertains rank and respect most easily, for if they hold a strong connection to their elements, they must also hold a strong connection to the god, Konatus. While the kingdom is ruled under a monarchy, the monarchy is not always elected through family as, at any time, a Monarch's rule can be challenged, but only by someone who wields all four elements. This is an ancient rule that has stood the test of time and has only actually been utilized in one instance in the distant past which is now just looked upon as a legend by some but revered as history by the kingdom.

Ludis - The Kingdom of Chaos


This kingdom is crowded, all homes places both closely together like a can of packed sardines but also dispersed randomly. The city is noisy, cluttered and messy, and the residents are often similar. They don't have one ruler, rather, they have a council of 2 based on the legend of Ludis and Anima, one person who elected who is chaotic and destructive, while a second is chosen for their level-headedness, introverted nature and kindness to, in theory, create the perfect balance. Whether that actually works out is up to debate and has led to many wars and hardships for the kingdom, but they believe happiness cannot be experienced in it's true and full glory without some hardship to help you realize what happiness even is! Magic Familiars are the most respected and valued sidekick of this kingdom, and all citizens born are given a gifted fruit at their first bloomday so they can achieve two! In this kingdom, what gains one power and status is their ability to fight/raw strength, creativity or ability to obtain insane amounts of money due to greed being a valued trait. Those are the three main foundations that earn one their place among the greats of this chaotic kingdom!

Anima - A Kingdom based on connection and control. This kingdom greatly values compassion, emotions, thoughts and acceptance. They strive to achieve happiness through recognizing what the self controls and focusing on the greatness and power in that! Let go of what you can't control and focus on the power you hold inside. Take care of your mind, body and soul. The residents do not believe in focusing on the physical, to not let themselves be tied down, and wish to allow themselves the freedom to enjoy life for it's experiences and memories. In this kingdom one achieves status by sharing kindness with others, holding events that create memories, healing and blessing magical abilities or connection to the Eather beasts they earned. Citizens are often born with the cursed status or given a cursed fruit at birth to consume so they can obtain the ability to connect with both Eather beasts. While residents are encouraged to choose the Eather beasts that most calls to them for their first trial, they are expected to always complete a second trial to also obtain a connection to the second beast as the tales of the kingdom say one can never find happiness in balance without earning both to guide them in their journey through life. Eather beasts are highly regarded as the most treasured companions in the entire kingdom and the stronger someone's connection is with their beasts, the more powerful they are said to be. In this kingdom, a monarch is chosen through royal blood, and to make their rule over the kingdom official, during their coronation, they must have a spell performed on them to tie their emotions to all those connected to the kingdom by blood. This is said to allow them to be the perfect, empathetic ruler needed for the kingdom as they will be able to connect to their people like no monarch before. It is an ancient tradition that has gone on since the kingdom was first founded.