Uwe Winkler's Comments


Name - Uwe Winkler
Pronouns - he/him
Species - cervine
Background - order
Age - 26 years
Height - 6.3 hh
Personality
Uwe is quiet, opting to appear the fool rather than opening his mouth and proving his mother right. He does not enjoy crowds, finds riches distasteful, and yet he frequents any party he is invited to and drapes himself in gold in an effort to not appear a complete fraud. As his mother has considerably less control over his life, he finds himself drawn to people who would often be called "bossy" in order to live his day to day life, but he's played the game long enough that he doesn't think he shows it as a weakness - in fact, he prefers to call it leadership and a teaching opportunity. After all, he is a hero - don't you think he would know what he should be doing, and therefore allowing others to decide and make their own mistakes is a helpful training exercise? He gets easily flustered around pretty boys, and freezes if someone flirts with him. Uwe rarely uses his magic as he thinks that people will realize it's not actually that impressive and will realize he shouldn't be considered a hero. He would love to drop the act, but it's been going on so long he doesn't think he'd be able to any more without hurting his mother. Is in absolute awe of the other heroes and inflates them in his head, though he's also a little paranoid that they know and are just stringing him along to make fun of the little guy.

History
Uwe's father died when he was young enough to still believe him a hero. His mother tried her hardest to raise her son, but she had been born the spoiled daughter of a wealthy merchant and then married to become the spoiled wife of a small grocer. While life had not been as easy as it was as a child, she was taken care of and had nothing to do but squander what money they had and, eventually, show off their son. When Abner died, all of that changed. She did not know how to run the grocery, and it was soon taken from her. She took Uwe back to the Faline, only to find her father dead and his fortune in tatters. She attempted to find work, but it never took to her - she would say she was too vibrant to be tied down by anything so menial as labor, but Uwe learned that it was mostly that no one wanted to keep on someone as lazy as she. In an effort to provide for herself, she sniffed out every piece of money that had been owed to her father when he died and used her surprisingly power magic to remove it from them. She would have made an excellent con artist, but the thought did not even cross her mind. She needed money, she did not want to work, and people owed her father's corpse business.

They were not comfortable, but they survived.

Uwe grew, aware he had magic but entirely unaware of what it was. His mother pushed him to the Order from a young age, though she refused to let him leave Faline for true training, leading to him being picked on often as a "mama's boy" and "too soft to stand alone." As he still was unable to show what kind of magic he had, it was rarely pushed. When she realized that he would, in fact, do what she said, she told him that the Order was, perhaps, not actually for him, and instead that he should marry a "nice girl." The ones she pointed out to him, of course, were all from wealthy families, ones that wouldn't notice or care if they ended up taking care of a poor, single, helpless mother-in-law, but he felt no connection to any of them. He would try for his mother, however. He found few things less fearful than her wrath.

It was during this "quest for a nice girl who could pay the bills" that the Monster came to town. Uwe was walking the streets, bored between "appointments" that really just felt like he was trying to sell himself, when he saw a horrendous creature threatening, well, everyone. However, he didn't see everyone - he saw a pretty red bull who looked both terrified and also like he thought no one else would step up. He faced the monster, quivering, but heroic all the same. And, wow, he was beautiful. Stupid, but beautiful. Without thinking - not uncommon, as he had his mother to think for him, but she was not here so he was unthinking and uncontrolled - he rushed towards the bull and through up his magic.

And the world went black and white. All but a small wall of dancing, colored wind. Immediately he felt it in his chest, his bones, his head, but somehow, somehow the monster turned away.

He woke up, hours - or perhaps days - later, his mother chatting with a neighbor outside the window as though nothing had happened. "My little hero," she called him when she noticed he was awake. He told her that he didn't think he could marry a girl, and she stomped for a minute before exclaiming, exasperated, "But all the boys around here are either married or poor! Kill your poor mother, why don't you?"

Enough people had seen him distracting the monster that he was lauded a hero, and taken by the order to become a mage protector. His mother used his fame to be taken care of, but, even to this day, he's scared that what he did was not enough, that he is not a hero, that, someday, people will learn he is truly a weak coward at heart. Maybe someday.

Stats
Power - 3
Discipline - 5
Corruption - 0
Cost - 3

Magic - Wind Artistry
Uwe uses wind to create "paintings" in the sky. As he forces the winds to move, they pick up colors dependent on his speed and his location - different parts of the land have time colors in them. As he was not trained in painting, his creations are deemed "abstract art" as they do not reflect actual objects but rather are only given laud at all because of his fame. Due to his high discipline, it does not occur unless he wants it to, and it will look at he thinks he wants it to, but his comparably low power means that they do not stick around for long and can not be much bigger than an elephant. He finds it difficult to make the pictures move, whether animating his creation or just moving it from one position to another,but it will stay, static, for a few hours, possibly longer. He is unable to wake up, until it has completely dissipated - his mother believes that he infuses the wind with a piece of his soul, and so he cannot be roused until his soul has become whole again. His mother has no idea what she's talking about, but it could be true.

Costs
Magic somewhat impairs or reduces one or more of the caster's senses while it is in use. - loses the ability to see in color while he's using his magic
Magic use fatigues the caster. - tires while using, and falls into an unrousable sleep for at least 2 hours
Magic is weakened under specific circumstances. - has very little control while it's raining/stormy

NAME: Trygve AKA Trigger

PRONOUNSHe/Him

SPECIES: Cervine

BACKGROUND: Order

AGE: 23

HEIGHT: 12hh

PERSONALITY: Trygve is wise beyond his years, likely due to the destruction he himself has wreaked in his short years. He struggles constantly for control over his powerful magic, and because of this, and as a result of the magic itself, he has a short temper. Easily angered but also easily assuaged, he can seem mercurial and volatile to those who first meet him. For those who know more of him, they would realize he is deeply compassionate, and cares for others, regardless of how well he knows them. Loyal to a fault, Trigger isn't afraid to stand up to others who are bigger and/or more powerful than himself. On many an occasion he has certainly bitten off more than he can chew, so to speak. Aside from his tempestuous temper, Trigger also wields words as weapons themselves, sarcasm being his primary defense mechanism. 

Though sharp of tongue, the cervine has been known to soften his mannerisms when around those he feels need as much, such as those who are injured and/or frightened. He also enjoys making others laugh, oftentimes at his own expense, because then it means he's liked, and at least in that moment, they don't fear him. They're too busy laughing to fear him.

HISTORY: Born to a pair of farmers, he lived a life of hard work from the day he could walk, and therefore contribute, to the farm's daily chores. His parents were uneducated by means of sophisticated society, but were experts when it came to understanding the land. By the time he was ten, Trigger was well attuned to the land itself and how to coax the best of bounties from its soil. His sheltered life would soon come to an abrupt, and painful end. Shortly after he reached his thirteenth year, Trigger was set upon by some of the local village's bullies, those with nothing better to do than throw their weight around and belittle others. Cornered and frightened, the young boy was desperate. So desperate, in fact, that the slender shards of his newly budding horns became his defense, shattering and leveling a small area around himself, the force blowing back the older boys akin to a small explosion. 

Terrified of what he had done, Trigger fled to his home, hiding what had happened from his parents, who he knew wouldn't know what to do. A mere few days later, strangers showed up at their home, just when the young boy had begun to hope the whole thing had just been a nightmare, and they whisked him away to Namarast for magical training. It had been nighttime when they'd come, pulling him from his bed, from the embrace of his parents, who, upon learning of why the strangers had come, were quick to look upon their son with fear. Though he had not known it, Trigger had killed one of the boys who had been attacking him. This was not necessarily held against him, as there were witnesses who attested to the circumstances, but it was clear he was dangerous as he was, and could not be left where he was.

His rigorous training began soon after that, and as the boy grew older he grew more rebellious, angry at those who had brought him there against his will, who had, in his young mind, turned his parents against him. They had taken away everything he knew. However he also had come to truly understand that he was a threat to others without the control Namarast could give him. So he studied and he studied tirelessly. He didn't want to hurt anyone ever again, like he had hurt those boys who had bullied him. 

When he was all of eighteen, he had only just gained a semblance of discipline needed to begin properly harnessing his powerful magic, when he had gone to Faline with a group of fellow Mage Protectors. Little did he know his world would change. The seven of them were drawn into fierce, desperate fighting when a corrupted mage-turned monster rampaged through the streets of the city. Finally his powerful magic could be used for good, and the training he had received through Namarast allowed him to ensure he didn't hurt anyone else by accident. After the battle was over, he was exhausted, wounded, but undeniably proud. He had proven to himself that he could be a protector, truly, and that his hard work was paying off.

MAGIC:
Power: 5
Discipline: 3
Corruption: 0
Cost: 3

CRYSTAL MANIPULATION
Exemplified by the shattered appearance of his horns, Trygve possesses the ability to manipulate crystal minerals at will. More often than not the pieces of his horns are used as the material being manipulated, but he can also generate crystals, primarily through utilizing nearby materials. This ability to manipulate crystalline structures also includes the transmutation of solids to liquids and vice versa. At higher levels of power, this can be used to encase objects, or parts of other beings, or can be spread via small particles to be made solid within the target.  NOTE: Player consent must be obtained before crystal manipulation is used on a player.
Power Level 1: Gains the ability to use the shards of his horns as weapons, can be propelled with only slight pressure, enough to break skin.
Power Level 2: Strength grows, can now send shards of crystal through objects, the more dense an object, the more energy required, and his reach extends further.
Power Level 3: Greater control over crystals, can now change the form of crystals.
Power Level 4: Now able to generate crystals from surrounding materials.
Power Level 5: Trygve can transform crystals into minute particles, able to enter the body of another and then be returned to solid form, capable of taking life, severing limbs, etc.

COST: Magic use fatigues the caster. Magic use somewhat impairs or reduces one or more of the caster's senses while it is in us. Magic use has a short-term adverse effect on the caster's mood/frame of mind. Trygve encounters several different manifestations of the cost his magic exerts on himself while using. Each time he uses his magic, the duration of use, as well as the complexity of the task carried out, both combine to result in fatigue that can last for only half an hour to days on end. While actively using magic, Trygve finds himself with a reduced sense of smell and pain, a dangerous combination which can easily leave him overextended. The longer Trygve goes without using his magic, the more this has an adverse effect on his mood. He tends to become quite mercurial, volatile in his moods, easily upset, at least until he makes use of his magic, and therefore balances his psyche once more.