ortensia (anathema)

babezoi

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Created
3 years, 1 month ago
Creator
babezoi
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  • Ortensia


  • pronouns she/her
  • species cervine
  • background wild mage
  • age 28
  • height 17hh

π‹πˆπ†π‡π“ π“π‡πˆππŠπ’ πˆπ“ 𝐓𝐑𝐀𝐕𝐄𝐋𝐒 𝐅𝐀𝐒𝐓𝐄𝐑 𝐓𝐇𝐀𝐍 π€ππ˜π“π‡πˆππ† 𝐁𝐔𝐓 πˆπ“ πˆπ’ π–π‘πŽππ†.

𝐍𝐎 πŒπ€π“π“π„π‘ π‡πŽπ– 𝐅𝐀𝐒𝐓 π‹πˆπ†π‡π“ 𝐓𝐑𝐀𝐕𝐄𝐋𝐒, πˆπ“ π…πˆππƒπ’ 𝐓𝐇𝐄 πƒπ€π‘πŠππ„π’π’ 𝐇𝐀𝐒 π€π‹π–π€π˜π’ π†πŽπ“π“π„π 𝐓𝐇𝐄𝐑𝐄 π…πˆπ‘π’π“, 𝐀𝐍𝐃 πˆπ’ π–π€πˆπ“πˆππ† π…πŽπ‘ πˆπ“.

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a woman of many secrets; beware her dark claws.

Personality


Ortensia is a very individualistic, cold, and elusive woman. She's had her fair share of the world's cruelties, though you wouldn't be able to tell by her regal stance and graceful demeanor. A woman of few words, she can come off as difficult upon first meetingβ€” an impression that would be wholly correct, and not bound to change anytime soon. Tall and thin, she seems easy to knock off her feet, which is another impression that would be true; however, she boasts of magical powers powerful enough to make herself a worthy opponent to any looking for a fight. Good luck getting close enough to put up a fight of your own, though, because she prefers stealth and the outskirts of battle.

(122 w)


History


Born on the outskirts of civilization and staying there for most of her life, Ortensia is a natural with the outside world, contributing to her familiarity with flora and fauna. However, her techniques are a little old-fashioned at times, because she doesn't know of much new technology. Though, shes always been quick to adapt, so it's never been too much of an issue.

Ortensia doesn't trust people, nor is she looking to change that. She has her connections to a quite secretive guild that taught her to hone her powers as a younger mage, the very guild she has engraved into the medallion on her cloak, but she's not one to reach out for frivolous reasons.

The guild she was involved with and educated by was rather structured, and requires invitation to their ranks. Ortensia was invited after the first flare of her magical abilities as a young foal brought unwanted attention to her, and she and her family had to discreetly move town. The guild developed an interest in her unique abilities of shadow manipulation, and invited her to hone her skills at the guild base. It was a rigorous schooling, likely contributing also to her ramrod-straight attitude. She eventually parted ways with the guild in her late teen years, finding their teachings not useful to her talent anymore. She still retains contacts in the guild, though.

(228 w)

Shadow Manipulation

Power 2 (+2)

Discipline00

Cost 3

Corruption00


Ortensia's ability is shadow manipulation; this power applies to any shadow to manipulate, extend, or otherwise amplify and control it's shape and make it into a physical instrument of Ortensia's will. Her power builds at a fast rate, but it is very out of control, and can turn on her more often than not. As she becomes more powerful, she will become more unstable if she doesn't learn to get control of her shadows; and even then, full control is likely impossible.

The dark spots on her body will grow and shroud her in even more shadow as she uses her magic, which partially also serves as an indicator of how long she has left until she collapses.


Costs

  • Magic use is painful for the caster: adrenaline keeps her going during rounds of shadow manipulation, but she begins to experience immense pain, as if darkness is trying to claw it's way up and out of her skin. She will need to rest after using her magic, which may take anywhere from minutes for miniscule glamorous use(like tiny, harmless shadow puppets) or up to a week or longer for large uses or battles. General use usually decommissions her for 2-3 days, and she becomes rather weak and frail; moreso than usual.
  • Magic use has a short-term adverse effect on the caster's mood/frame of mind: Ortensia's mind will become foggy and dark, clouding her usual impeccable sense of judgement. She'll misfire, and oftentimes loses control of her shadowy spectres. She may also begin to sink into shadows, which has less of a physical effect on her than a mental one; impending senses of dread and death will overcome her and may make her hysterical, as if she had seen or felt something no one should ever have to.



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