Milo ($50)

Toxic_Crunch

Info


Created
3 years, 1 month ago
Creator
SimplyPhil
Favorites
34

Profile


Milo also comes with a d&d beyond sheet if interested

Milo Garter

33648585_IvZfloWtmajoyR0.png Constitution 60%
Strength 80%
Wisdom 45%
Charisma 85%
Dexterity 65%
Intellect 50%
Speed 90%
Defense 70%

Basics


Name Milo Garter
Alias Milo
Age 22
Gender Male
Origin Cottage
Race Centaur
Class Sorcerer
Alignment Neutral Good
Height 6'8
Build Medium
Demeanor Playful
Theme Fairytale
Spent in Art $35
HTML Eggy

"Please stop buying me hay rations, thats a horse thing."


Likes
  • Sunrises
  • Cooking
  • Rain
  • Full Moons
Dislikes
  • Swimming
  • Warm Weather
  • Swearing
  • Potions

Character


Social Reserved
Empathetic Logical
Dishonest Sincere
Serious Trivial
Cautious Risky

Strengths


Natural Leader

Charismatic

Driven

Loyal

Flaws


Clumsy

Trusting

Superstitious

Money Management

Skills & Proficiencies


Persuasion
He is able to put himself into other peoples situations, making him a charmer with persuasion. He is very versed at compromises and can make solid decisions to keep everyone happy in swift timing.

Insight
With the ability to notice patterns and trends, he can relate one situation to another to find a soultion or fix. He is also never too far from someones true intentions with the ability to see through most lies or exaggerations.

Charismatic
With a cheery smile and charming looks he has a rare skill most dnd players lack, the ability to socialize. He is able to go into towns or social settings and tear up the small talk

Nature Minded
Growing up surrounded by nature he is well educated on its makeup. Able to identify most greenary or wildlife he is able to spice up any walk in the woods with educational smalltalk.

Culinary Arts
A passion he found during his early teens, sadly he is unable to function in a normal kitchen, so he prefers an open fire or outdoors setting. He enjoys taking elements from the while and combining them into new meals.

Inventory


Dagger [ x2 1d4+3 ]
A simple last resort weapon

Yklwa [ 1d8+3 ]
His go to close range weapon, while he prefers pacifism, he wont hesitate to start swinging when backed up against a wall.

No Armour [ +0 AC ]
He finds armour encumbering, and chooses not to wear it, but he has been known to use a shield of sorts. As a pacifist he tries to stay as out of battle as possible.

Cooks Utensils [ Cooking ]
With a passion for the culinary arts and a bunch of stomachs to fill, he can whip a meal out of thin air. Includes a metal pot, knives, forks, a stirring spoon, and a ladel. Along with his own hand crafted wooden bowls and spoons.

Adventuring Gear [ Storage ]
Backpack: bedroll, clothes, component pouch, mess kit, iron pot, 1 day rations, 50ft hemp rope, shovel, tinderbox, torch, waterskin.

Treasure [ 5c 1g 0e ]
With his poor money management skills, he never has much on hand. Spending on overpriced ingredients, fixing tools, or donating it to any scruff looking child he comes across.

Wooden Necklace [Magic]
Given to him by his mentor, it is the sorce of his magical powers.

Summary


33648602_X7AbDlmVFqhEZsG.png

Summary

Backstory

Born on a stormy night in the end of winter, his parents and sibblings rejoiced. His mother always said the white dots covering his coat were to represent that wonderful day. He grew up living a simple life, a small farm and plenty of sibblings to play with. His town was full of centaurs of all kinds, with the rare addition of a satyr family. He loved his family, and the life they provided for him. Around his teen years his mother tried to have another child, another little girl, however the pregnancy had complications and his mother passed. Life was hard without her, and nothing truly went back to the way things were before.

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