Florent Veil

Zihette

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Created
3 years, 16 hours ago
Creator
Zihette
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3

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35398171_edC.png
NameFlorent Veil
AlignmentLN
ClassBard
RaceBrightmaid
BackgroundNoble
Level4
GenderMale
PronounsHe/They

Wouldn't you like to know his backstory lol



PERSONALITY

I am a charming individual and I love showing that fact about myself off to everyone I meet!.

IDEALS

There is pride in my family's name and what we have done for this country.

BONDS

I care a lot about my family and the land we reside in, as well as caring lots for my siblings.

FLAWS

I act the way I do to get what I want, but I am not always geniuene.

Proficiency Bonus+2Passive Wisdom11
Speed30Armour Class12
Hit Points29
Temporary Hit Points00
Hit Dice1d8
Inspiration+0


STRENGTH

+0

10

  • +0 Saving Throw
  • +0 Athletics


DEXTERITY

+1

12

  • +3 Saving Throw
  • +1 Acrobatics
  • +1 Slight of Hand
  • +1 Stealth


CONSTITUTION

+1

12

  • +1 Saving Throw


INTELLIGENCE

-1

09

  • -1 Saving Throw
  • -1 Arcana
  • +1 History
  • -1 Investigation
  • -1 Nature
  • -1 Religion


WISDOM

+1

12

  • +1 Saving Throw
  • +1 Animal Handling
  • +1 Insight
  • +1 Medicine
  • +3 Perception
  • +1 Survival


CHARISMA

+5

20

  • +7 Saving Throw
  • +7 Deception
  • +5 Intimidation
  • +7 Performance
  • +7 Persuasion
PROFICIENCIES
Languages
  • Common
  • Elvish
  • Celestial
  • Sylvan
Armour
  • Light
Weapons
  • Simple Weapons
  • Hand Crossbows
  • Longswords
  • Rapiers
  • Shortswords
Other
  • Lyre
  • Flute
  • Piano

Jack of All Trades

Starting at 2nd Level, you can add half your Proficiency Bonus, rounded down, to any ability check you make that doesn't already include your Proficiency Bonus.

Bardic Inspiration

You can inspire others through stirring words or music. To do so, you use a Bonus Action on Your Turn to choose one creature other than yourself within 60 feet of you who can hear you. That creature gains one Bardic Inspiration die, a d6.

Once within the next 10 minutes, the creature can roll the die and add the number rolled to one ability check, Attack roll, or saving throw it makes. The creature can wait until after it rolls The D20 before deciding to use the Bardic Inspiration die, but must decide before the DM says whether the roll succeeds or fails. Once the Bardic Inspiration die is rolled, it is lost. A creature can have only one Bardic Inspiration die at a time.

You can use this feature a number of times equal to your Charisma modifier (a minimum of once). You regain any expended uses when you finish a Long Rest.

Your Bardic Inspiration die changes when you reach certain levels in this class. The die becomes a d8 at 5th Level, a d10 at 10th level, and a d12 at 15th level.

Song of Rest

Beginning at 2nd Level, you can use soothing music or oration to help Revitalize your wounded allies during a Short Rest. If you or any friendly creatures who can hear your Performance regain Hit Points by spending Hit Dice at the end of the Short Rest, each of those creatures regains an extra 1d6 Hit Points.

The extra Hit Points increase when you reach certain levels in this class: to 1d8 at 9th level, to 1d10 at 13th level, and to 1d12 at 17th level.

Mantle of Inspiration

When you join the College of Glamour at 3rd level, you gain the  ability to weave a song of fey magic that imbues your allies with vigor  and speed.

As a bonus action, you can expend one use of your Bardic Inspiration  to grant yourself a wondrous appearance. When you do so, choose a number  of creatures you can see and who can see you within 60 feet of you, up  to a number equal to your Charisma modifier (minimum of one). Each of  them gains 5 temporary hit points. When a creature gains these temporary  hit points, it can immediately use its reaction to move up to its  speed, without provoking opportunity attacks.

The number of temporary hit points increases when you reach certain  levels in this class, increasing to 8 at 5th level, 11 at 10th level,  and 14 at 15th level.

Enthralling Performance

Starting at 3rd level, you can charge your performance with seductive, fey magic.

If you perform for at least 1 minute, you can attempt to inspire  wonder in your audience by singing, reciting a poem, or dancing. At the  end of the performance, choose a number of humanoids within 60 feet of  you who watched and listened to all of it, up to a number equal to your  Charisma modifier (minimum of one). Each target must succeed on a Wisdom  saving throw against your spell save DC or be charmed by you. While  charmed in this way, the target idolizes you, it speaks glowingly of you  to anyone who speaks to it, and it hinders anyone who opposes you,  avoiding violence unless it was already inclined to fight on your  behalf. This effect ends on a target after 1 hour, if it takes any  damage, if you attack it, or if it witnesses you attacking or damaging  any of its allies.

If a target succeeds on its saving throw, the target has no hint that you tried to charm it.

Once you use this feature, you can’t use it again until you finish a short or long rest.

Gallop

You can gain the benefits of the Dash action when you take another action. Once you use this feature once, you can't use it again until you finish a short or long rest.

Ethereal Appearance

Your appearance and natural charisma benefit you in social situations. You have proficiency in the Persuasion skill.

Unicorn's Gift

You know the druidcraft cantrip. When you reach 3rd level, you can cast the calm emotions spell once with this trait and regain the ability to do so when you finish a long rest. Charisma is your spellcasting ability for these spells.

ATTACKS

Rapier
+31d8 +1
Dagger
+31d4 +1
Horn
+21d4 -1

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SPELLCASTING

SPELLCASTING CLASS

BARD

SPELLCASTING ABILITY

CHA

SPELL SAVE DC

15

SPELLCASTING BONUS

+7

0 CANTRIPS

Friends

Vicious Mockery

Prestidigitation

Druidcraft

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LEVEL 1 SPELLS

SLOTS 4

Cure Wounds

Detect Magic

Fairy Fire

Tasha's Hideous Laughter

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LEVEL 2 SPELLS

SLOTS 3

Crown of Madness

Zone of Truth

Heat Metal

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LEVEL 3 SPELLS

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LEVEL 4 SPELLS

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LEVEL 5 SPELLS

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LEVEL 6 SPELLS

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LEVEL 7 SPELLS

SLOTS 0

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LEVEL 8 SPELLS

SLOTS 0

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LEVEL 9 SPELLS

SLOTS 0

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