Wave

Rayan

Info


Created
3 years, 10 days ago
Creator
Rayan
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o0jGR57.jpg

Wave

Rogue (Swashbuckler), Warlock (Great Old One)
Class
Sailor (Pirate)
Background
Rogue 8/Warlock 3
Level
Tabaxi
Race
Lawful Evil
Alignment
N/A
Exp. Points

PROFICIENCY BONUS

+4

PASSIVE WISDOM (PERCEPTION)

17

STRENGTH


+1
12

athletics +9

DEXTERITY


+3
16

acrobatics +11
sleight of hand +3
stealth +7

CONSTITUTION


+0
11

INTELLIGENCE


+2
14

arcana +2
history +2
investigation +10
nature +2
religion +2

WISDOM


-1
8

animal handling -1
insight -1
medicine -1
perception +7
survival -1

CHARISMA


+2
14

deception +2
intimidation +6
performance +2
persuasion +6

OTHER PROFICIENCIES


Languages
  • Common
  • Draconic
  • Merfolk
Weapons
  • Simple Weapons
  • Longswords
  • Rapiers
  • Hand Crossbows
  • Shortswords
Armor
  • Light Armor
Other
  • Theives' Tools
  • Navigator's Tools
  • Water Vehicles
-

-

HP


54

TEMP HP


0

HIT DICE


11d8

ARMOR CLASS


15

SPEED


30ft

INITIATIVE


+5

ATTACKS & SPELLCASTING


Sun Blade +9 1d8(1d10) radiant
Eldritch Blast +6 1d10 force
Shocking Grasp +6 1d8 lightning
Rapier +7 1d8 peircing
Dagger +7 1d4 peircing

-
-

INVENTORY


Weapons
  • Sun Blade
  • Rapier
  • Dagger
  • Whip
  • Shortbow
  • Hand Crossbow
Armor & Clothing
  • Studded Leather
  • Common Clothes
Food & Aid
  • Item
  • Item
  • Item
Misc
  • Theives' Tools
  • Burglar's Pack
  • Item
Treasures
-

-

CURRENCY


5
CP
58
SP
0
EP
318
GP
80
PP

PERSONALITY TRAITS


I work hard so that I can play hard when the work is done.

IDEALS


We all do the work, so we all share in the rewards.

BONDS


I'll always remember my first ship.

FLAWS


My pride will probably lead to my destruction.

FEATURES & TRAITS


Cat's Claws
Because of your claws, you have a climbing speed of 20 feet. In addition, your claws are natural weapons, which you can use to make unarmed strikes. If you hit with them, you deal slashing damage equal to 1d4 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike.
Feline Agility
Your reflexes and agility allow you to move with a burst of speed. When you move on your tum in combat, you can double your speed until the end of the tum. Once you use this trait, you can't use it again until you move 0 feet on one of your turns.
Cunning Action
Starting at 2nd level, your quick thinking and agility allow you to move and act quickly. You can take a bonus action on each of your turns in combat. This action can be used only to take the Dash, Disengage, or Hide action.
Fancy Footwork
When you choose this archetype at 3rd level, you learn how to land a strike and then slip away without reprisal. During your turn, if you make a melee attack against a creature, that creature can't make opportunity attacks against you for the rest of your turn.
Rakish Audacity
Starting at 3rd level, your confidence propels you into battle. You can give yourself a bonus to your initiative rolls equal to your Charisma modifier. You also gain an additional way to use your Sneak Attack; you don't need advantage on the attack roll to use your Sneak Attack against a creature if you are within 5 feet of it, no other creatures are within 5 feet of you, and you don't have disadvantage on the attack roll. All the other rules for Sneak Attack still apply to you.
Uncanny Dodge
Starting at 5th level, when an attacker that you can see hits you with an attack, you can use your reaction to halve the attack's damage against you.
Evasion
Beginning at 7th level, you can nimbly dodge out of the way of certain area effects, such as a red dragon's fiery breath or an Ice Storm spell. When you are subjected to an effect that allows you to make a Dexterity saving throw to take only half damage, you instead take no damage if you succeed on the saving throw, and only half damage if you fail.
Awakened Mind
Starting at 1st level, your alien knowledge gives you the ability to touch the minds of other creatures. You can telepathically speak to any creature you can see within 30 feet of you. You don't need to share a language with the creature for it to understand your telepathic utterances, but the creature must be able to understand at least one language.
Fiendish Vigor
You can cast False Life on yourself at will as a 1st-level spell, without expending a spell slot or material components.
Misty Visions
You can cast Silent Image at will, without expending a spell slot or material components.
Pact of the Tome
Your patron gives you a grimoire called a Book of Shadows. When you gain this feature, choose three cantrips from any class's spell list. While the book is on your person, you can cast those cantrips at will. They are considered warlock spells for you, and they needn't be from the same spell list. They don't count against your number of cantrips known. If you lose your Book of Shadows, you can perform a 1-hour ceremony to receive a replacement from your patron. This ceremony can be performed during a short or long rest, and it destroys the previous book. The book turns to ash when you die.
20
Age
Male; he/him
Gender
6' 1"
Height
[info]
Weight
Slender
Build
Unknown
Homeland
N/A
Profession
N/A
Disposition

Feats


Charger
When you use your action to Dash, you can use a bonus action to make one melee weapon attack or to shove a creature. If you move at least 10 feet in a straight line immediately before taking this bonus action, you either gain a +5 bonus to the attackā€™s damage roll (if you chose to make a melee attack and hit) or push the target up to 10 feet away from you (if you chose to shove and you succeed).

Trivia


Awakened Mind
The air around Wave's head can always be seen vibrating subtly. This vibration intensifies when he uses his Awakened Mind for telepathy or his Pact Magic.
Pact of the Tome
Wave's Book of Shadows takes the form of a map. When the map is unfurled, its contents appear to be nothing but an inky, black pool to everyone but Wave.
Misty Visions
Wave's Misty Visions sometimes manifests passively, such as by creating vague images of his dreams as he sleeps.

Companions


Kei
Historians say they were really good friends

Spells

  • Known|Save DC|Level|Spell Slots|Atk Bonus
  • 5 14 0th - +6
  • - - 1st - -
  • 3 14 2nd 2 +6
  • - - 3rd - -
  • - - 4th - -
  • - - 5th - -
  • - - 6th - -
  • - - 7th - -
  • - - 8th - -
  • - - 9th - -
Domain/School Warlock (Great Old One)

0th

  • Prestidigitation
  • Shocking Grasp
  • Eldtritch Blast
  • Shape Water
  • Green-Flame Blade

1st

0 used

  • N/A

2nd

0 used

  • Armor of Agathys
  • Arms of Hadar
  • Misty Step

3rd

0 used

  • N/A

4th

0 used

  • N/A

5th

0 used

  • N/A

6th

0 used

  • N/A

7th

0 used

  • N/A

8th

0 used

  • N/A

9th

0 used

  • N/A

Notes


Wave has a red bandana that he'd wear during and shortly after his time on the sea, and, despite all his time with other pirates, he does not handle alcohol well. Wave is aroace.

Appearance


Wave is a tabaxi with maroon fur, as well as some beige fur making up various markings on his body. He has yellow eyes and pink paw pads. He dons a long, black, leather cloak, a quartz pendant,and brown pants that bunch up at the knees.

Background


All that is known of Wave's origins is that he was found among the cargo of a pirate ship, and was raised and trained as one of their own. Some time after he became an adult, he left the ship of his own accord, the curiosity in his blood pushing for new experiences.

Experience Points

0/0